Lynx-R1 Headset Makers Release 6DoF SLAM Solution As Open Source

Some readers may recall the Lynx-R1 headset — it was conceived as an Android virtual reality (VR) and mixed reality (MR) headset with built-in hand tracking, designed to be open where others were closed, allowing developers and users access to inner workings in defiance of walled gardens. It looked very promising, with features rivaling (or surpassing) those of its contemporaries.

Founder [Stan Larroque] recently announced that Lynx’s 6DoF SLAM (simultaneous location and mapping) solution has been released as open source. ORB-SLAM3, modified for Android-based hardware (GitHub repository), takes in camera images and outputs a 6DoF pose, and does so effectively in real-time. The repository contains some added details as well as a demo application that can run on the Lynx-R1 headset.

The unusual optics are memorable. (Hands-on Lynx-R1 by Antony Vitillo)

As a headset the Lynx-R1 had a number of intriguing elements. The unusual optics, the flip-up design, and built-in hand tracking were impressive for its time, as was the high-quality mixed reality pass-through. That last feature refers to the headset using its external cameras as inputs to let the user see the real world, but with the ability to have virtual elements displayed and apparently anchored to real-world locations. Doing this depends heavily on the headset being able to track its position in the real world with both high accuracy and low latency, and this is what ORB-SLAM3 provides.

A successful crowdfunding campaign for the Lynx-R1 in 2021 showed that a significant number of people were on board with what Lynx was offering, but developing brand new consumer hardware is a challenging road for many reasons unrelated to developing the actual thing. There was a hands-on at a trade show in 2021 and units were originally intended to ship out in 2022, but sadly that didn’t happen. Units still occasionally trickle out to backers and pre-orders according to the unofficial Discord, but it’s safe to say things didn’t really go as planned for the R1.

It remains a genuinely noteworthy piece of hardware, especially considering it was not a product of one of the tech giants. If we manage to get our hands on one of them, we’ll certainly give you a good look at it.

A preproduction U1 sitting on a workbench

A Tool-changing 3D Printer For The Masses

Modern multi-material printers certainly have their advantages, but all that purging has a way to add up to oodles of waste. Tool-changing printers offer a way to do multi-material prints without the purge waste, but at the cost of complexity. Plastic’s cheap, though, so the logic has been that you could never save enough on materials cost to make up for the added capital cost of a tool-changer — that is, until now.

Currently active on Kickstarter, the Snapmaker U1 promises to change that equation. [Albert] got his hands on a pre-production prototype for a review on 247Printing, and what we see looks promising.

The printer features the ubiquitous 235 mm x 235 mm bed size — pretty much the standard for a printer these days, but quite a lot smaller than the bed of what’s arguably the machine’s closest competition, the tool-changing Prusa XL. On the other hand, at under one thousand US dollars, it’s one quarter the price of Prusa’s top of the line offering. Compared to the XL, it’s faster in every operation, from heating the bed and nozzle to actual printing and even head swapping. That said, as you’d expect from Prusa, the XL comes dialed-in for perfect prints in a way that Snapmaker doesn’t manage — particularly for TPU. You’re also limited to four tool heads, compared to the five supported by the Prusa XL.

The U1 is also faster in multi-material than its price-equivalent competitors from Bambu Lab, up to two to three times shorter print times, depending on the print. It’s worth noting that the actual print speed is comparable, but the Snapmaker takes the lead when you factor in all the time wasted purging and changing filaments.

The assisted spool loading on the sides of the machine uses RFID tags to automatically track the colour and material of Snapmaker filament. That feature seems to take a certain inspiration from the Bambu Labs Mini-AMS, but it is an area [Albert] identifies as needing particular attention from Snapmaker. In the beta configuration he got his hands on, it only loads filament about 50% of the time. One can only imagine the final production models will do better than that!

In spite of that, [Albert] says he’s backing the Kickstarter. Given Snapmaker is an established company — we featured an earlier Snapmaker CNC/Printer/Laser combo machine back in 2021— that’s less of a risk than it could be.

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