Whenever I play an RPG, whether it’s Fallout or Cyberpunk 2077, I complete every single quest available to me. The quests grab my attention in an unprecedented way – doesn’t hurt that there’s rewards and progression markers attached. Of course, these systems are meticulously designed to grab attention, making sure you can enjoy the entirety of the game’s content.
Does quest progression in an RPG tangibly impact my life? No. Do they have control over my attention? Yes, for sure. My day-to-day existence is the opposite – my real-life decisions impact me significantly, and yet, keeping attention on them is a struggle. Puzzling, disturbing – and curious. I feel like I’ll never forgive myself if I ignore this problem any longer.
So, I wrote a simple quest system prototype. As usual, it worked, it failed, and it taught me things. Here’s how I did it.