Pico-Driven Ultrasound Enables Scaled Acoustic Model Of Home Stereo

There are plenty of ways to get sound into your house: good old fashioned headphones, the Dolby surround setup we all lusted after back in the day, or the 21st century’s ubiquitous soundbar, with its ‘spatial audio’ magic. Which will work in your space? If you were an audio engineer, you’d set up listening area and use a microphone to map the space– but that would be thousands of points and sounds like tedium. [PlasmatronX] had a better idea: use Schlieren imaging to see the sound waves as the travel through the space. Schlieren imaging has trouble with audio frequencies, though, and imaging the entire living room was going to be difficult. So he scaled it all down– including the sound waves, by shifting to ultrasonic frequencies.

He’s using the usual mirror-and-razor Schlieren setup with an 8″ telescope mirror– and if you don’t know what that is, we did a deep dive on this kind of optical flow visualizer a while back. Inside the circular imaging area where that lets him see density changes, he’s set up what he calls a CAT– Computer Acoustic Tomography– array. It’s a rig on a turntable he can set up ultrasonic transducers on, to match the various speaker setups he wants to test, and turn so he can see from all angles what the scaled-down waves are doing. To capture those waves, which aren’t going to be standing still, he adds a stroboscope. All the ultrasound signals are being generated by a Pi Pico, and are scaled 4:1 in the frequency domain– that is, a high 10kHz whine becomes inaudible 40kHz. Those signals are fed through a DIY 8-channel amp into both ultrasonic transducers and larger ‘cat-repellent speakers’ from AliExpress.

The microcontroller is actually a Pico 2W, which is using its “W” to communicate via Bluetooth with a Pi 4. That SBC is running the camera, the stepper for the turntable, and image processing, along with the timing for the audio signals. After that it’s a matter of setting up a scaled down 7.1 surround setup and itty-bity soundbar, and test it on a (stuffed) guinea pig. Obviously you can see a big difference between the steered beams from the tiny soundbar and the true surround, but how that translates to listening pleasure will be at least somewhat subjective.

What’s less subjective is the obvious effect soft furnishings add to the simulation. Now he doesn’t take the time to find a material that will scale the frequency response of a set of curtains, but we’re not sure how much that matters. At 5kHz or 20kHz, they’re going to deaden sound, and you can see that here, and you can see it’s a much bigger deal for the shaped beams of the soundbar than it is for surround sound. In the end, [PlasmatronX] decides to stick to headphones, but the whole video is very much worth watching, so we’ve embeddded it below. If you want to try it yourself he’s put his code on GitHub.

Thanks to [PlasmatronX] for the tip!

Continue reading “Pico-Driven Ultrasound Enables Scaled Acoustic Model Of Home Stereo”

The Silent Dripper Dispenses Water Without Making Any Sound

Engineering is all about making a design that conforms to a set of requirements. Usually those are boring things like cost, power consumption, volume, mass or compatibility with existing systems. But sometimes, you have to design something with restrictions you might have never considered. [Devon Bray] was tasked with designing a system that could dispense single drops of water, while making absolutely no noise. [Devon]’s blog describes in detail the process of making The Silent Dripper, which was needed for an art installation called The Tender Interval by [Sara Dittrich].

The design process started with picking a proper pump. Centrifugal pumps can be very quiet due to their smooth, continuous motion, but are not suitable for moving small quantities of liquid. Peristaltic pumps on the other hand can generate single drops of liquid very accurately, but their gripping-and-squeezing motion creates far more sound. [Devon] still went for the latter type, and eventually discovered that filling up the pumping mechanism with lithium grease made it quiet enough for his purpose.

The pump was then mounted on a 3D-printed bracket that also contained the water feeding tube and electrical connections to the outside world. The tubing was fastened with zip ties to stop it from moving when the pump was running, and the pump itself was isolated from the bracket with rubber dampening mounts.

Another trick to silence the pump was the motor driver circuit: standard PWM drivers often cause audible whine from the motor coils because of their abrupt switching, so [Devon] went for a Trinamic SilentStepStick that regulates the current much more smoothly. The end result is a water dripper that makes less noise than a piece of tissue paper being crumpled, as you can observe in the video (embedded below) which also demonstrates the complete art installation.

We really like the mechanical design of the Dripper; as far as we’re concerned it would merit a spot in a gallery on its own. It would not be the first water dripping art project either; we’ve already seen a sculpture that apparently suspends droplets in mid-air. Continue reading “The Silent Dripper Dispenses Water Without Making Any Sound”