A Paintball Turret Controlled Via Xbox Controller

Video games, movies, and modern militaries are all full of robotic gun turrets that allow for remotely-controlled carnage. [Paul Junkin] decided to build his own, albeit in a less-destructive paint-hurling fashion.

The turret sits upon a lazy susan bearing mounted atop a aluminium extrusion frame. A large gear is mounted to the bearing allowing the turret to pan when driven by a stepper motor. A pair of pillow block bearings hold a horizontal shaft which mounts the two paint markers, which again is controlled by another stepper motor to move in the tilt axis. An ESP32 microcontroller is responsible for running the show, panning and tilting the platform by commanding the large stepper motors. Firing the paintball markers is achieved with solenoids mounted to the triggers, which cycle fast enough to make the semi-auto markers fire in a way that almost feels like full-auto. Commanding the turret is via an Xbox One controller; communicating with the ESP32 over Bluetooth using the BluePad32 library.

It’s worth noting you shouldn’t shoot paintballs at unsuspecting individuals, since they can do extreme amounts of damage to those not wearing the proper protection. We’ve featured a great many other sentry guns over the years, too, like this impressive Portal-themed build. Video after the break.

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Halo-style Paintball

paintball buggy

It seems as though [Nathan] has taken some serious inspiration from the Warthog. The iconic armored buggy from Halo video games has a turret mounted to the roof. Although [Nathan]’s buggy only shoots paintballs from its turret.

Mounting paintball markers (guns) to various objects such as vehicles, robots, or other machines isn’t quite as straightforward as it seems. Vibrations from anything can transfer through a clamping system and cause paintballs to break. This, of course, inhibits the functionality of the marker and is a messy cleanup to boot. Then there has to be a way to fire the paintballs, which is usually handled by soldering to the electrical connections in the marker. And the entire rig has to stand up to the normal jostling and sudden turns from the buggy.

[Nathan] has solved these problems first by creating a custom fast-change mount that allows any malfunctioning markers to be changed rapidly. The electronic firing mechanism is handled by an ATtiny microcontroller and there is a custom electrical connection that is automatically made when the marker is bolted to the mount.

The new system allows markers to be changed in about 30 seconds, much better than any other system. Maybe in the future [Nathan] can upgrade the buggy’s turret to accommodate a paintball minigun.

Paintball Picasso Purposely Misses Its Prey

waterlooPB

We’ve seen quite a few automated paintball marker systems over the years. Generally it’s the same story – a motion detection system used to target and fire upon the opposing team, prowlers, spouses, etc. [Waterloo Labs] decided to take a slightly different approach, and create a system that intentionally misses its target. Paintball Picasso uses a pair of Tippmann A-5 paintball markers to draw an outline around the person in its sights. This is a rather safe project for [Waterloo Labs], considering their previous adventures in car surfing.

The Paintball Picasso system uses a webcam to capture an image of a willing test subject. Picasso then processes the image. The human outline is plotted on a 50×50 grid of paintball pixels. Then the real fun begins. Paintball Picasso uses a National Instruments myRIO to command two paintball markers to simultaneously fire. The markers are fitted with high torque R/C style servos for pan and tilt. At 10 rounds per second the markers quickly draw the human outline. The test subject walks away slightly splattered, but otherwise unscathed. With a matrix of 2500 points, [Waterloo Labs] has enough resolution to draw some basic logos.

We liked the mounting system [Waterloo Labs] created for the markers. Using a mix of 3D printed parts, Lego Tetrix, 80/20 aluminum extrusion, and ball bearings, they fashioned a mount that moved smoothly enough for R/C servos to actuate, yet was strong enough to withstand the kick of firing. We’d love to see the servos swapped for stepper motors and belt drives. While open loop, stepper motors would afford more accuracy and a longer life than PWM driven R/C servos.

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