Learning How A Nuclear Missile Stays On Target

In 1962, unlike today, most things didn’t have computers in them. After all, the typical computer of the day was a fragile room-sized box that required a gaggle of high priests to service it. But the Minuteman I nuclear missile was stuffed full of pre-GPS navigation equipment and a computer. In a few years, by 1970, the Minuteman III could deliver a warhead 13,000 km with an accuracy of 200 meters. Each one cost about a half million dollars, but that’s almost five million in today’s money. [Ken] takes on a very detailed tour of the computers and avionics that were nothing short of a miracle — and a highly classified miracle — in the 1960s.

The inertial navigation relied on a gyroscope, which in those days, were large and expensive. The Minuteman I required alignment with a precise angle relative to the North Star which naturally wasn’t visible from inside the silo. By the time Minuteman II arrived, they’d figured out an easier way to orient the missiles.

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A screenshot of the website, showing various parts from Western manufacturers

How Many Western ICs Are There In Russia’s Weapons?

Recently, the Ukrainian government has published a database of Western components being used in recently produced Russian armaments, and it’s a fascinating scroll. Just how much does Russia rely on Western manufacturers’ parts? It turns out, a surprising amount. For instance, if you are wondering which ICs are used to build Iran-produced Shahed drones, it seems that it’s a whole bunch of Texas Instruments parts, as well as some Maxim, Intel, and Xilinx ones. Many of the parts in the lists are MCUs and FPGAs, but it’s also surprising how many of the components are jelly bean parts with multiple suppliers.

There appear to be thousands of parts listings, compiled from a good few dozen pieces of equipment that volunteers appear to have taken apart and scrupulously documented – just take a look at the dropdowns at the top of the page. The Ukrainian government is advocating for parts restrictions to be implemented based upon this data – as we all remember, it’s way harder to produce hardware when you can’t buy crucial ICs.

Even for a regular hacker, this database is worth a scroll, if only to marvel at all the regular parts we wouldn’t quite associate with military use. Now, all that’s left is to see whether any of the specific chips pictured have been sold to washing machine manufacturers.

Chinese Subs May Be Propelled Silently By Lasers

If sharks with lasers on their heads weren’t bad enough, now China is working on submarines with lasers on their butts. At least, that’s what this report in the South China Morning Post claims, anyway.

According to the report, two-megawatt lasers are directed through fiber-optic cables on the surface of the submarine, vaporizing seawater and creating super-cavitation bubbles, which reduce drag on the submarine. The report describes it as an “underwater fiber laser-induced plasma detonation wave propulsion” system and claims that the system could generate up to 70,000 newtons of thrust, more than one of the turbofan engines on a 747.

The report (this proxy can get around the paywall) claims that the key to the system are the tiny metal spheres that direct the force of the cavitation implosion to propel the submarine. Similar to a magnetohydrodynamic drive (MHD), there’s no moving parts to make noise. Such a technology has the potential to make China’s submarines far harder to detect.

Looking for more details, we traced the report back to the original paper written by several people at Harbin Engineering University, entitled “Study on nanosecond pulse laser propulsion microspheres based on a tapered optical fiber in water environment“, but it’s still a pre-print. If you can get access to the full paper, feel free to chime in — we’d love to know if this seems like a real prospect or just exaggerated reporting by the local propaganda media.

[Image via Wikimedia Commons]

The Aimbot V3 Aims To Track & Terminate You

Some projects we cover are simple, while some descend into the sort of obsessive, rabbit-hole-digging-into-wonderland madness that hackers everywhere will recognize. That’s precisely where [Excessive Overload] has gone with the AimBot V3, a target-tracking BB-gun that uses three cameras, two industrial servos, and an indeterminate amount of computing power to track objects and fire up to 40 BB gun pellets a second at them.

The whole project is overkill, made of CNC-machined metal, epoxy-cast gears, and a chain-driven pan-tilt system that looks like it would take off a finger or two before you even get to the shooty bit. That’s driven by input from the three cameras: a wide-angle one that finds the target and a stereo pair that zooms in on the target and determines the distance from the gun, using several hundred frames per second of video. This is then used to aim the BB gun stock, a Polarstar mechanism that fires up to 40 pellets a second. That’s fed by a customized feeder that uses spring wire.

The whole thing comes together to form a huge gun that will automatically track the target. It even uses motion tracking to discern between a static object like a person and a dart fired by a toy gun, picking the dart out of the air at least some of the time.

The downside is that it only works on targets with a retroreflective patch: it includes a 15 watt IR LED on the front of the gun. The camera detects the bright reflection and uses it to track the target, so all you have to do to avoid this particular Terminator is make sure you aren’t wearing anything too shiny.

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The BR55 battle rifle held in its creator's hands during test firing

Making The Halo 2 Battle Rifle Real

We’ve just been shown a creation that definitely belongs on the list of impressive videogame replicas. This BR55 rifle built by [B Squared Mfg] not only looks exactly like its in-game Halo 2 counterpart, it’s also a fully functional firearm chambered in 5.56. The attention to detail even brings us a game-accurate electronic ammo counter.

The rifle and magazine communicate over three pins.

Unfortunately, the only information we have on the weapon currently is the video below. But he does at least go into detail about the practical aspects: caliber choice, the arduous journey of bolt carrier sourcing, and how the ammo counter works.

Each magazine has a potentiometer built into it to detect the number of rounds loaded, but there’s a bit of trickery involved. In the real world, there’s no way a magazine this size could hold the 36 rounds of ammunition depicted in the game, so for each shot fired, the counter subtracts three. It takes a little imagination, but this way it looks as close to the game version as possible.

There will be no published files due to legal concerns, but there’s nothing you couldn’t build yourself, as long as said legal concerns are sorted out for yourself. Depending on where you live, you might have to settle for building a Gauss gun in the same frame, we’ve even seen slimmer ones done commercially. Whatever you build, make sure you store it in a way others can’t access it easily — not all gun safes pass this test.

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Build Yourself A Little Mangonel, You Deserve One

If you’re of a certain age, you almost certainly learned about mangonels by playing Age of Empires II. Any intermediate player will tell you they are a powerful siege weapon that nevertheless cannot destroy trees (in game). However, why limit yourself to experiencing this capable siege engine in digital form? With the help of [Arry Koster’s] design, you can build a little mangonel of your very own!

A good-looking siege engine is, more often than not, a well-performing one.

The build is intended for a student or hobbyist audience, and is for a mangonel roughly the size of a shoebox. That’s big enough to have some fun, without being so large as to get you into trouble. The project also comes complete with a useful spreadsheet that lets you simulate the performance of a mangonel hurling a projectile so you can better understand the physics involved.

The mangonel is constructed out of wood, just as medieval examples were. The guide explains how to put the the design together, including the use of graphite to lubricate moving parts — a technique also used historically. Beyond building the siege weapon itself, there are also instructions on how to instrument it with an Arduino to measure its performance accurately.

The only thing this project is missing is a brilliant video of the titchy siege machine in action. We want to see it knocking down some appropriately-sized castles! If you happen to be building your own siege engines, miniature or otherwise, don’t hesitate to drop us a line. Do include some excellent footage of your antics, to boot!

POP! Goes The Hydrogen Howitzer

Military models are great 3D printing projects, even more so if they are somewhat functional. [Flasutie] took it a step further by engineering a 3D-printed howitzer that doesn’t just sit pretty—it launches shells with a hydrogen-powered bang.

This project’s secret sauce? Oxyhydrogen, aka HHO, the mix of hydrogen born when water endures the electric breakup of electrolysis. [Flasutie] wanted functional “high explosive” (HE) projectiles to pop without turning playtime into emergency room visit, and 30 mm was the magic size, allowing the thin-walled PLA projectile to rupture without causing injury, even when held in the hand. To set off the gaseous fireworks, [Flasutie] designed an impact fuze featuring piezoelectric spark mechanism nestled within a soft TPU tip for good impact sensitivity.

The howitzer itself is like something out of a miniaturized military fantasy—nearly entirely 3D printed. It boasts an interrupted thread breech-locking mechanism and recoil-absorbing mechanism inspired by the real thing. The breechblock isn’t just for show; it snaps open under spring power and ejects spent cartridges like hot brass.

Watch the video after the break for the build, satisfying loading sequence and of course cardboard-defeating “armor piercing” (AP) and HE shells knocking out targets.