This story started all the way back in September 12, 1981, when an F-15C aircraft’s landing attempt at Soesterberg Airbase during an airshow went completely FUBAR and the airframe was scrapped. The forward fuselage section was sold and eventually ended up with [Gene Buckle] who began work on creating a fully accurate F-15C simulator using these parts. He has blogged about his progress since 2009 over at the project website.
The F-15C was number 80-0007, which at the time of the crash had flown only 9.5 hours total, making it a very early retirement for an incredible fighter jet. But now the Eagle is back, or at least part of it: [Gene] managed to get the whole system into a state where the instrumentation and controls work again, using the original computer systems and instruments where they were still usable. You can find the YouTube video embedded after the break as well.
Detailed technical information on the F-15 series and this simulator build can be found on the project site, which is awesome both for F-15 fans and those who are into really accurate simulators.
The first scramjet, an airbreathing jet engine capable of pushing an aircraft beyond Mach 5, was successfully flown in the early 1990s. But while pretty much any other technology you could imagine has progressed by leaps and bounds in the nearly 30 years that have passed, the state-of-the-art in hypersonic scramjets hasn’t moved much. We still don’t have practical hypersonic aircraft, military or otherwise, and any missiles that travel at those sort of speeds are rocket powered.
This is somewhat surprising since, at least on paper, the operating principle of the scramjet is simplicity itself. Air rushing into the engine is compressed by the geometry of the inlet, fuel is added, the mixture is ignited, and the resulting flow of expanded gases leaves the engine faster than it entered. There aren’t even any moving parts inside of a scramjet, it’s little more than a carefully shaped tube with fuel injectors and ignitors in it.
Unfortunately, pulling it off in practice is quite a bit harder. Part of the problem is that a scramjet doesn’t actually start working until the air entering the engine’s inlet is moving at around Mach 4, which makes testing them difficult and expensive. It’s possible to do it in a specially designed wind tunnel, but practically speaking, it ends up being easier to mount the engine to the front of a conventional rocket and get it up to speed that way. The downside is that such flights are one-way tickets, and end with the test article crashing into the ocean once it runs out of fuel.
But the bigger problem is that the core concept is deceptively simple. It’s easy to say you’ll just squirt some jet fuel into the stream of compressed air and light it up, but when that air is moving at thousands of miles per hour, keeping it burning is no small feat. Because of this, the operation of a scramjet has often been likened to trying to light a match in a hurricane; the challenge isn’t in the task, but in the environment you’re trying to perform it in.
Now, both Aerojet Rocketdyne and Northrop Grumman think they may have found the solution: additive manufacturing. By 3D printing their scramjet engines, they can not only iterate through design revisions faster, but produce them far cheaper than they’ve been able to in the past. Even more importantly, it enables complex internal engine geometries that would have been more difficult to produce via traditional manufacturing.
On August 8th, an experimental nuclear device exploded at a military test facility in Nyonoksa, Russia. Thirty kilometers away, radiation levels in the city of Severodvinsk reportedly peaked at twenty times normal levels for the span of a few hours. Rumors began circulating about the severity of the event, and conflicting reports regarding forced evacuations of residents from nearby villages had some media outlets drawing comparisons with the Soviet Union’s handling of the Chernobyl disaster.
Today, there remain more questions than answers surrounding what happened at the Nyonoksa facility. It’s still unclear how many people were killed or injured in the explosion, or what the next steps are for the Russian government in terms of environmental cleanup at the coastal site. The exceptionally vague explanation given by state nuclear agency Rosatom saying that the explosion “occurred during the period of work related to the engineering and technical support of isotopic power sources in a liquid propulsion system”, has done little to assuage concerns.
The consensus of global intelligence agencies is that the test was likely part of Russia’s program to develop the 9M730 Burevestnik nuclear-powered cruise missile. Better known by its NATO designation SSC-X-9 Skyfall, the missile is said to offer virtually unlimited flight range and endurance. In theory the missile could remain airborne indefinitely, ready to divert to its intended target at a moment’s notice. An effectively unlimited range also means it could take whatever unpredictable or circuitous route necessary to best avoid the air defenses of the target nation. All while traveling at near-hypersonic speeds that make interception exceptionally difficult.
Such incredible claims might sound like saber rattling, or perhaps even something out of science fiction. But in reality, the basic technology for a nuclear-powered missile was developed and successfully tested nearly sixty years ago. Let’s take a look at this relic of the Cold War, and find out how Russia may be working to resolve some of the issues that lead to it being abandoned. Continue reading “Echos Of The Cold War: Nuclear-Powered Missiles Have Been Tried Before”→
It’s time once again for another installment in “Milspec Teardown”, where we get to see what Uncle Sam spends all those defense dollars on. Battle hardened pieces of kit are always a fascinating look at what can be accomplished if money is truly no object. When engineers are given a list of requirements and effectively a blank check, you know the results are going to be worth taking a closer look.
Today, we have quite a treat indeed. Not only is this ID-2124 Howitzer Deflection-Elevation Data Display unit relatively modern (this particular specimen appears to have been pulled from service in June of 1989), but unlike other military devices we’ve looked at in the past, there’s actually a fair bit of information about it available to us lowly civilians. In a first for this ongoing series of themed teardowns, we’ll be able to compare the genuine article with the extensive documentation afforded by the ever fastidious United States Armed Forces.
For example, rather than speculate wildly as to the purpose of said device, we can read the description directly from Field Manual 6-50 “TACTICS, TECHNIQUES, AND PROCEDURES FOR THE FIELD ARTILLERY CANNON BATTERY”:
The gun assembly provides instant identification of required deflection to the gunner or elevation to the assistant gunner. The display window shows quadrant elevation or deflection information. The tenths digit shows on the QE display only when the special instruction of GUNNER’S QUADRANT is received.
From this description we can surmise that the ID-2124 is used to display critical data to be used during the aiming and firing of the weapon. Further, the small size of the device and the use of binding posts seem to indicate that it would be used remotely or temporarily. Perhaps so the crew can put some distance between themselves and the artillery piece they’re controlling.
Now that we have an idea of what the ID-2124 is and how it would be used, let’s take a closer look at what’s going on inside that olive drab aluminum enclosure.
What better way to count down the last 7 weeks to a big hacker camp like SHA2017 than by embarking on a last-minute, frantic build? That was [Yvo]’s thought when he decided to make a life-sized version of the adorably lethal turrets from the Valve’s Portal video games. Since that build made it to the finish line back then with not all features added, he finished it up for the CCC camp 2019 event, including the ability to close, open, target and shoot Nerf darts.
Originally based on the miniature 2014 turret (covered on Hackaday as well), [Yvo] details this new project in a first and second work log, along with a detailed explanation of how it all goes together and works. While the 2017 version took a mere 50 days to put together, the whole project took about 300 hours of 3D printing. It also comes with four Nerf guns which use flywheels to launch the darts. The wheels are powered using quadcopter outrunner motors that spin at 25,000 RPM. The theoretical speed of a launched dart is over 100km/h, with 18 darts per gun and a fire rate of 2 darts per second.
The basic movement control for the system is handled by an Arduino Mega, while the talking and vision aspects are taken care of by a Raspberry Pi 3+, which ultimately also makes the decisions about how to move the system. As one can see in the video after the link, the system seems to work pretty well, with a negligible number of fatalities among company employees.
Though decidedly not a project for the inexperienced tinkerer, [Yvo] has made all of the design files available along with the software. We’re still dubious about the claims about the promised cake for completing one of these turrets, however.
It doesn’t take long after getting a cat in your life to learn who’s really in charge. Cats do pretty much what they want to do, when they want to do it, and for exactly as long as it suits them. Any correlation with your wants and needs is strictly coincidental, and subject to change without notice, because cats.
[Alvaro Ferrán Cifuentes] almost learned this the hard way, when his cat developed a habit of exploring the countertops in his kitchen and nearly turned on the cooktop while he was away. To modulate this behavior, [Alvaro] built this AI Nerf turret gun. The business end of the system is just a gun mounted on a pan-tilt base made from 3D-printed parts and a pair of hobby servos. A webcam rides atop the gun and feeds into a PC running software that implements the YOLO3 localization algorithm. The program finds the cat, tracks its centroid, and swivels the gun to match it. If the cat stays in the no-go zone above the countertop for three seconds, he gets a dart in his general direction. [Alvaro] found that the noise of the gun tracking him was enough to send the cat scampering, proving that cats are capable of learning as long as it suits them.
[Eric] does, and like everything else about reloading, trickling is serious business. Getting an exact charge of powder to add to a cartridge is not a simple task, and very tedious when done manually. This smartphone-controlled auto-trickler is intended to make the job easier, safer, and more precise.
Reloading ammunition is a great way for shooters to save money and recycle the brass casings that pile up at the end of a long day at the range. It can be a fairly simple process of cleaning the casings, replacing the spent primers, adding the correct powder charge, and seating a new bullet. It’s all pretty straightforward, but the devil is in the details, especially with the powder charge. A little too much can be a big problem, so tricklers were invented to allow the reloader to sneak up on the proper charge. [Eric]’s auto-trickler interfaces to a digital powder scale and uses a standard cell phone vibration motor to gently coax single kernels of powder from a hopper until the proper charge has accumulated. It’s easier to understand by watching the video below.
The hardware behind the trickler is pretty standard — just a Raspberry Pi Zero to talk to the smartphone UI via Bluetooth, and to monitor and control the scale via USB. [Eric] has made all the code open source so that anyone can build their own auto-trickler, which we applaud; he did the same thing with his rifle-mounted accelerometer. This project might have applications far beyond reloading where precision dispensing is required.