What is this world coming to when you can’t even enjoy sitting in your living room without some jamoke flying a drone in through the window? Is nothing sacred? Won’t someone think of the children?
Apparently [Drew Pilcher] did, and the result is this anti-drone sentry gun. It’s a sturdily built machine – one might even say it’s overbuilt. The gimbal is made from machined steel pieces, and the swivels are a pair of Sherline stepper-controlled rotary tables with 1/40 of a degree accuracy selling for $400 each. Riding atop that is a Nerf rifle, which is cocked by a stepper-actuated linear slide, as well as a Kinect for object tracking. The tracking app is a little rough – just OpenCV hacked onto the Kinect SDK – but good enough for testing. The gun tracks as smoothly as one would expect given the expensive hardware, and the auto-cocking feature works well if a bit slowly. Based as it is on Nerf technology, this sentry is only indicated for the control of the micro-drones seen in the snuff video below, but really, anyone afflicted by indoor infestations of Phantoms or Mavics has bigger problems to worry about.
Over-engineered? Perhaps, but it’s better than letting the menace of indoor drones go unanswered. And it’s far from the first sentry gun we’ve seen, targeting everything from cats to squirrels using lasers, paintballs, and even plain water.
As the model was originally intended for a board game, it was obviously quite small. So the first order of business was scaling everything up to twice the original dimensions. As [Matthew] notes, the fact that it still looks so good when expanded by such a large degree is a credit to how detailed the original model is. Once blown up to more useful proportions, he modified the head of the turret as well as the barrel to accept the electronics he planned on grafting into the model.
He created a mount for a standard nine gram servo inside the head of the turret which allows it to rotate, and the barrel got an LED stuck in the end. Both of which are controlled with a NodeMCU ESP8266 development board, allowing [Matthew] to control the direction and intensity of the pew-pew over WiFi. He mentions that in the future he would like to add sound effects that are synchronized to the turret rotation and LED blinking.
For the software side of the project, he used Blynk to quickly build a smartphone interface for the turret. This is the first time he had used Blynk, and reports that outside of a little trial and error, it was some of the easiest code he’s ever written for the Arduino. This is a sentiment we’ve been seeing a lot of recently towards Blynk, and it’s interesting to see how often it shows up in ESP8266 projects now.
Taking pictures in the 21st century is incredibly easy. So easy in fact that most people don’t even own a dedicated camera; from smartphones to door bells there are cameras built into nearly electronic device we own. So in this era of ubiquitous photography, you might think that a very slow and extremely low resolution camera wouldn’t be of interest. Under normal circumstances that’s probably true, but this single pixel camera built by [Tucker Shannon] is anything but normal.
If our doom at the hands of our robot overlords is coming, I for one welcome the chance to get a preview of how they might go about it. That’s the idea behind Project Icarus, an Alexa-enabled face-tracking Nerf turret. Designed by [Nick Engmann], this impressive (or terrifying) project is built around a Nerf Vulcan, a foam dart firing machine gun mounted on a panning turret that is hidden behind a drop-down cabinet door. This is connected to a Pi Zero equipped with a Pi camera. The Zero is running OpenCV and Google Firebase, which connects it with Amazon’s Alexa service.
It works like this: you say “Alexa, open Project Icarus”. Through the Alexa skill that [Nick] created, this connects to the Pi and starts the system. If you then say “Alexa, activate alpha”, it triggers a relay to open the cabinet and the Nerf gun starts panning around, while the camera mounted on the top of it searches for faces. The command “Alexa, activate beta” triggers the Nerf to open fire.
Thieves beware. If you prowl around [Matthew Gaber]’s place, you get soaked by his motion activated super-squirter. Even if he’s not at home, he can aim and fire it remotely using an iPhone app. And for the record, a camera saves photos of your wetted-self to an SD card.
The whole security system is handled by three subsystems for target acquisition, photo documentation, and communications. The first subsystem is centered around an ESPino which utilizes a PIR sensor to detect motion. It then turns on a windscreen washer pump and uses pan and tilt servos to squirt water in a pattern toward the victim.
The target acquisition hardware also sends a message to the second subsystem, an ArduCAM ESP8266 UNO board. It takes a burst of photos using an ArduCAM Mini Camera mounted beside the squirter outlet. The UNO can also serve up a webpage with a collection of the photos.
The final subsystem is an iPhone app which talks to both the ESPino and the UNO board. It can remotely control the squirter and provide a video feed of what the camera sees.
One detail of the build we really enjoyed is the vacuum relief valve he fabricated himself. It prevents siphoning through the pump when it’s not on. Don’t miss a demo of the squirter in action after the break.
We’ve seen a few remote controlled turret builds in the past, but this one from [Noel Geren] is pretty neat: it shoots water and uses Bluetooth Low Energy (BLE) for control. Check it out in action in the video below.
[Noel] used the guts of a Nerf Thunderstrike water gun for the firing mechanism, combined with a 3D-printed enclosure and a servo that rotates the turret top. The pump from the gun is connected to a simple relay that replaces the trigger. Both the relay and the servo are connected to an RFDuino with a servo shield, which is programmed to respond to simple commands to rotate and fire.
It’s a nice junk build, and [Noel] has released all of the files for download if you want to build your own. It would make a nice weekend build or a project to do with the kids.
The weapon was a Nerf Stampede which was hacked so it could be fired electronically. The safety switch was bypassed and a relay provided the firing signal. The electronics stack consists of an Intel Galileo, a motor shield and a relay shield. The turret assembly was built using off the shelf structural parts from Actobotics. Stepper motors provide motion to the turret. The fun begins with how the software is implemented. An iBeacon network detects where people sit at in the office. So when you type in the name of your target in a messaging app, it knows where they’re sitting, aims at them, and pops a nerf dart at them.
The lessons learned are what makes such projects worth their while. For example, USB is a standard. And the standard says that USB cables be not more than 1.8 m long. [Seb] was reminded of this when his electronics worked on his workbench, but refused to work when placed in-situ and connected via a 3m long cable – the serial link just wouldn’t work.
Mounting the gun such that it was nicely balanced was another challenge. Eventually, he had to use a couple of AA cells taped to the front of the gun to get it right. This could be useful though, since he plans to replace the dead weights with a sighting camera. One last hack was to zip tie heat sinks to the motor drivers, and he had a good reason to do that. Read more about it in his blog. And check out the video as someone takes aim and shoots a target via SLACK, the team messaging application.