When it comes to competitive fighting games, having the right controller in your hands can make the difference between victory and defeat. Many tournaments have strict rules around controllers for this very reason. [Akaki Kuumeri] has recently put together a custom controller, aimed at maximising performance in Super Smash Brothers: Ultimate on the Nintendo Switch. (Video, embedded below.)
The build is assembled in an attractive 3D-printed body, made to be reminiscent of the original Nintendo Entertainment System controller. Inside, a cheap third-party Gamecube controller is used to interface with the console. Mechanical keyboard switches are used to replace the buttons and even the analog sticks, with a special modifier key that enables walking and running across the stage. This is pulled off with a handful of resistors emulating the intermediate position of the analog sticks, and makes pulling off advanced combos easier.
It’s a fun build, and we can imagine the precise digital key inputs having some benefits over analog controls. It also pays to note that such a build wouldn’t be as easy without the ready supply of mechanical key switches thanks to the custom keyboard subculture. We’ve seen these satisfying switches cropping up in many controller builds in recent times.
Continue reading “Building A Smash Bros. Controller With Keyswitches”
Super Smash Bros. Melee is a multiplayer fighting game released for the Nintendo GameCube in 2001. For the last decade and a half, it has become one of the premier fighting game eSports, and it is the reason Nintendo still makes a GameCube controller for the Wii U. Smash Melee has an intense following, and for years the idea of an AI that could beat top-tier players at Melee was inconceivable – the game was just far too complex, the strategies too demanding, and the tactics too hard.
[Dan] a.k.a. [AltF4] wasn’t satisfied that a computer couldn’t beat players at Melee, and a few years ago started work on the first Melee AI that could beat any human player. He just released Smashbot at this year’s DEF CON, and while the AI is limited, no human can beat this AI.
Continue reading “Creating Unbeatable Videogame AI”
Though we can’t really tell you how this is hacking related, we’ve always shared random videos of stuff getting destroyed with you. Invariably someone in the comments goes on a rant about how wasteful and/or dangerous it is. This clip, from a Danish TV show called Stupid and Dangerous, fits that description quite well. It is also freaking awesome.
We’re really not sure what draws us to these videos exactly. Is it vicarious destruction or possibly our natural affinity for slow motion?