Here’s The First Person To Put A Pi In The Raspberry Pi Keyboard

Last week, the Raspberry Pi foundation released the first official Raspberry Pi-branded keyboard and mouse. As a keyboard, it’s probably pretty great; it’s clad in a raspberry and white color scheme, the meta key is the Pi logo, there are function keys. Sure, the Ctrl and Caps Lock keys are in their usual, modern, incorrect positions (each day we stray further from God’s light) but there’s also a built-in USB hub. Everything balances out, I guess.

The Pi keyboard started shipping this week, and it took two days for someone to put a Pi zero inside. Here’s how you do it, and here’s how you turn a Pi keyboard into a home computer, like a speccy or C64.

The parts required for this build include the official Pi keyboard, a Pi Zero W, an Adafruit Powerboost, which is basically the circuitry inside a USB power bank, and a LiPo battery. The project starts by disassembling the keyboard with a spudger, screwdriver, or other small wedge-type tool, disconnecting the keyboard’s ribbon cables, and carefully shaving down the injection molded webbing that adds strength to the keyboard’s enclosure. The project is wrapped up by drilling holes for a power LED, a button to turn the Pi on and off, and the holes for the USB and HDMI ports.

One shortcoming of this build is the use of a male-to-male USB cable to connect the keyboard half of the circuitry to the Pi. This can be worked around by simply soldering a few pieces of magnet wire from the USB port on the Pi to the USB input on the USB hub. But hey, doing it this way gives the Official Pi keyboard a convenient carrying handle, and when one of the ports breaks you’ll be able to do it the right way the second time. Great work.

Touchscreen Control For A Reprap

display

After you’ve got your Reprap running smoothly with acceptable resolution and good quality prints, the next order of business for any 3D printer hobbyist is headless printing. While the greatest and newest 3D printers come with controls to allow jogging, homing, temperature control, and printing from an SD card, the home-built versions will require an add-on attached to the electronics board. [Marco] has been spending his time improving the character LCD control panel projects we’ve seen for Repraps with an awesome graphical version that emulates the control interface found in the Pronterface control software.

The biggest problem with adding a control interface to a Reprap is the number of pins available on the electronics board. While an electronics board like RAMPS has enough spare I/O pins to drive a display, other boards such as the Sanguinololu and the Melzi are extremely limited in their expansibility. To get around this limitation, [Marco] used a 4D Systems serial touchscreen display.

This display only requires two pins to fully interact with a printer running the Marlin firmware; the graphical processing, communication, and SD card access is handled by the on-board PICASO micocontroller, leaving the ATMega on the electronics board free for important things like printing stuff out of plastic.

[Marco] has a git full of modified Marlin firmware and firmware for the 4D Systems display. There’s also a neat printed case for the display, making a very professional-looking standalone controller a weekend project instead of a months-long ordeal.

Thanks [Antonio] for sending this one in.