Year over year, the Queercon badge is consistently impressive. I think what’s most impressive about these badges is that they seemingly throw out all design ideas from the previous year and start anew, yet manage to discover a unique and addictive aesthetic every single time.
This year, there are two hardware badges produced by the team composed of Evan Mackay, George Louthan, Tara Scape, and Subterfuge. The one shown here is nicknamed the “Q” badge for its resemblance to the letter. Both get you into the conference, both are electronically interactive, but this one is like a control panel for an alternate reality game (ARG) that encourages interactivity and meaningful conversations. The other badge is the “C” badge. It’s more passive, yet acts as a key in the ARG — you cannot progress by interacting with only one type of badge, you must work with people sporting both badge types so that Queercon attendees who didn’t purchase the Q badge still get in on the fun.
The most striking feature on this badge is a custom membrane keyboard tailored to playing the interactive game across all badges at the conference. But I find that the eInk screen, RJ12 jack for connectivity, and the LED and bezel arrangements all came together for a perfect balance of function and art. Join me after the break for a closer look at what makes this hardware so special.
Continue reading “Hands-On: Queercon 16 Hardware Badge Shows Off Custom Membrane Keyboard”
[Radishmouse], despite the handle, is not a mouse guy. Give him a keyboard and he will get around just fine in any OS or program. As it is, he’s got a handful of ThinkPads, each running a different OS. He wanted to be able to switch his nice mechanical keyboard between two laptops without the hassle of unplugging and replugging the thing. His solution: a DIY KVM foot switch.
He’s been learning about electronics and 3D design, and this problem was the perfect opportunity to dig in and get his hands dirty. After learning enough about the USB protocol and switches to figure out what had to happen, he made a prototype from a pâte tub. Though undeniably classy, this vessel would never survive the rigors of foot-stomping in feline territory. Fortunately, [radishmouse] has also been learning about 3D design. After some trial and error, he came up with a sturdy, curvy 3D-printed two-piece enclosure. We particularly like the blocks built into the bottom piece that shore up the USB ports.
There are lots of reasons to build input controls for those under-utilized appendages at the ends of your legs. You could control your ‘scope with a probe in each hand, or use a foot switch to relocate an inconvenient power button.
The SInclair ZX 8-bit computers of the early 1980s were masterpieces of economy, getting the most out of minimal hardware. The cassette tape interface was a one-bit port, the video was (on the first two models anyway) created by the processor itself rather than a CRT controller, and the keyboard? No fancy keyboard controllers here, just a key matrix and some diodes between a set of address lines and some data lines. The ZX80 and ZX81 were not very fast as a result of their processors being tied up with all this work, but it ensured that their retail price could break the magic £100 barrier in the British market, something of a feat in 1980.
A host of hackers still devote their time to these machines, and among them [Danjovic] has updated that ZX keyboard by producing an interface between that matrix and a PS/2 keyboard. As you might expect it uses a modern microcontroller board, in this case an Arduino Nano but it doesn’t stretch the imagination to think that a USB equipped board might perform the same task. It sits upon the relevant lines, and performs the necessary logical connection between them depending upon the serial input from an attached PS/2 keyboard. The project goes into some detail on PS/2 to ZX mappings, but perhaps of most interest is its explanation of the bus timings involved. The Arduino makes use of the ZX WAIT line to hold the Z80 and ensure that there is enough time for it to perform its task, it would be interesting to note whether or not this has a visible impact on BASIC program timing.
We are more used to seeing ZX keyboards being attached to PCs, rather than this way round.
ZX Spectrum image: Bill Bertram [CC BY-SA 2.5].
Remember back in the early-to-mid 2000s when pretty much every cheap USB keyboard you could find started including an abundance of media keys in its layout? Nowadays, especially if you have a customized or reduced-sized mechanical keyboard, those are nowhere to be seen. Whenever our modern selves need those extra keys, we have to turn to external peripherals, and [Gary’s] Knobo is one that looks like it could’ve come straight out of a fancy retail package.
The Knobo is a small macro keypad with 8 mechanical Cherry-style keys and a clickable rotary encoder knob as its main feature. Each key and knob gesture can be customized to any macro, and with five gestures possible with the knob, that gives you a total of thirteen inputs. On top of that, the build and presentation look so sleek and clean we’d swear this was a product straight off of Teenage Engineering’s money-printing machine.
The actions you can do with those inputs range from simple media controls with a volume knob all the way to shortcuts to make a Photoshop artist’s life easier. Right now you can only reprogram the Knobo’s Arduino-based firmware with an In-Circuit Serial Programmer to change what the inputs do, but [Gary] is currently working on configuration software so that users without any programming knowledge will be able to customize it too.
Knobs are just one of those things that everyone wants to use to control their computers, much like giant red buttons. Alternative input devices can range from accessibility-designed to just downright playful. Whatever the inspiration is for them, it’s always nice to see the creativity of these projects.
Continue reading “A Macro Keyboard In A Micro Package”
Digital Equipment Corp.’s PDP-11 is one of the most important computers in history. It’s the home of Unix, although that’s arguable, and it’s still being used in every application, from handling nuclear control rods to selling Ed Sheeran tickets on Ticketmaster. As the timeline of PDP-11 machines progressed, the hardware did as well, and by the time the PDP was eclipsed by the VAXxen, there were PDP-11s on a single chip. The Eastern Bloc took notice and produced their own PDP-11 on a chip. This is the 1801-series CPU, and like most soviet electronics from the Cold War, they’re readily available on eBay.
[SHAOS] has an interesting project in mind for this PDP-on-a-chip. It’s a standalone computer built around the Soviet re-implementation of the PDP-11, built into a form factor that could be described as a single board computer.
This project is the outgrowth of [SHAOS]’ project for last year’s Hackaday Prize, the PDPii. This was a computer built around a backplane that replicated the PDP-11 using a KR1801VM2 CPU, the Soviet not-a-clone clone of the PDP-11. This project is basically a PDP-11/03 system, except it was made in this century, and you can put it in any computer case, with bonus points awarded for RGB lighting and liquid cooling.
This year’s project, the PDPjr, eschews standardization to something that is far more unique. This build is more or less a single board computer with a character LCD display and a real keyboard. Think of this as the PDP-11 equivalent of the TRS-80 Model 100, a machine widely regarded as being the first laptop.
There’s still a lot of work to go, but [SHAOS] has written a ‘Hello World’ for this chip, and is getting those words to display on the character LCD. That’s a great first step and we can’t wait to see where this project ends up.
Join us on Wednesday 10 July 2019 at noon Pacific for the Manufacturing in China Hack Chat with Jesse Vincent!
It started out where many great stories start: as a procrastination project. Open source developer Jesse Vincent decided that messing around with a new keyboard design was a better thing to spend time on than whatever he was supposed to be doing, and thus Keyboardio was born.
Their heirloom-grade keyboards of solid maple and with sculpted keycaps are unique to the eye and to the touch, but that’s only part of the Keyboardio story. Jesse has moved further down the road of turning a project into a product and a product into a company than most of us have, and he’s got some insights about what it takes. Particularly in climbing the learning curve of off-shore manufacturing, which will be the focus of this Hack Chat. Join us to learn all about the perils, pitfalls, and potential rewards of getting your Next Big Idea manufactured in China.
Our Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday July 10 at 12:00 PM Pacific time. If time zones have got you down, we have a handy time zone converter.
Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.
Just a few days ago, on the other side of the planet from this author, there was a mechanical keyboard meetup in Tokyo. Fortunately through the magic of the Internet we can all enjoy the impressive collection of devices people brought, and boy were there some interesting specimens. There were certainly the inevitable collections of strange artisan keycaps, unusual handmade switches, and keycap sets only available in one group buy five years ago in Nicaragua. But among the bright colors were some truly unique custom designs the likes of which we haven’t see before. A single source is hard to credit, you could check the hashtag #tokyomk6 on Twitter, or [obra]’s thread of photos, or this great blog post (video walkthroughs and photos included) from [romly].
Speaking of [romly], one of their designs stands out as particularly unusual. There are a few things to note here. One is the very conspicuous surface profile of the (clearly totally custom) keycaps themselves. Instead of flat or cylindrical or spherical, these are round. Round like the outside of a log. If we didn’t know better it might look like the entire thing was sculpted or extruded as a single unit. And just below the deck are the perpendicular thumb clusters. Frankly we aren’t sure how to refer to this design feature. The switches are mounted at right angles facing inward so the user places a thumb inside it in a style reminiscent of the DataHand. It’s quite interesting, and we’d be love to know more about what specific functionality it provides.
Another interesting entrant is this keyboard with unusually staggered switches and hexagonal caps (check out the individual markings!). Very broadly there are two typical keyboard layout styles; the diagonal columns of QWERTY (derived from a typewriter in the 1800’s) or the non slanted columns of an “ortholinear” or matrix style layout. By those metrics this is something like an ortholinear keyboard in that its switches overlap their neighbors by half, but the edge to edge close packed caps imply that it might be something else. We’d be very interested to know how typing on this beast would be!
There were so many more awesome designs present at the meetup that this would never end if we tried to document them all. Take a look through the posts and call out anything else too excellent to go unnoticed!
Thanks [obra] for Tweeting about this so we could discover it.