Self-Contained Tape Loader For The ZX Spectrum

While these days we’re blessed with the magic of always-on internet connections and cloud services, back in the day software was delivered on physical media. Some of the most reviled media were data tapes, much maligned for their glacial loading times. However, the tangibility did give them some charm, and [JamHamster] decided to recreate this with his self-contained virtual tape loader.

The guts of the loader is a TZXDuino, a Spectrum tape emulator related to the Arduitape. It uses an Arduino Nano to store tape data files and replay them to load software on the retro platform. [JamHamster] combined this with a cassette tape shell and the head from a cassette audio adapter to make a digital tape emulator. The TZXDuino is crammed in the shell with a few mods, including a sensor that detects the play head moving inside the cassette to trigger playback. This stemmed from an earlier mod that did the same, just without an onboard battery.

It’s a tidy hack, and a very cool way to load games on your retro computer. With a firmware flash, it should be compatible with other systems too, thanks to the various computers supported by the wider Arduitape project. Tape emulators are popular with the community, thanks to eliminating the hassles of working with a now-obsolete format. Video after the break.

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Emulate A Paper Tape, To Be Life And Soul Of The Cyphercon Party

The recent Cyphercon badge featured a very clever integrated paper tape reader, and had the hidden feature of a party mode in which all its lights would flash. When [Gigawatts] discovered this after the conference had ended, it was too late to find the tape to activate it. The solution? Build a tape emulator with a microcontroller hooked into the badge’s tape sensors to send the data directly into it.

It was a Tweet from [AND!XOR] that revealed the flashing hidden mode, and in case you missed it you can find all about the amazing badge in our review. The emulator takes a TI Stellaris LaunchPad LM4F120 and a set of jumper wires soldered directly to the jumper wires on the badge’s reverse. Hex values are created from a tape through an in-browser HTML page with a checkbox interface, a sketch converts the hex to tape, and the badge runs the code. The GitHub readme includes a description of the paper tape format as well as some sample tapes including a badge reset one for when you tire of party mode.

Most of us weren’t lucky enough to make it to Cyphercon and receive a badge. But we’re still impressed by the ingenuity of the badge’s designer, and by the complexity of the CTF game of which it formed a part.