Creating a game from scratch can be hard work. There are concepts to be designed, coding to be done, and art to be created to make it all happen. However, it doesn’t always have to be quite so difficult. There are a variety of development tools that allow budding game designers to get started with a point-and-click approach. [Jonathan Cauldwell] has come up with just such a tool that lets you do just that, for a variety of 8-bit platforms.
[Jonathan]’s project is called the Multi Platform Arcade Game Designer, so named for its ability to create games for several 8-bit systems of yesteryear. Currently, the Spectrum, Amstrad CPC, and Acorn Atom are all supported, with plans to add more down the track.
Creating a game is a simple affair, which [Jonathan] explores in a video tutorial series. Sprite and background editors are built into the software. Scripts can be automatically generated to create a wide variety of basic game types, from scrolling shoot-em-ups to classic platformers. There’s also functionality that allows advanced users to add further functionality by supplying some of their own code.
If point-and-click isn’t for you, you can always forge your ZX Spectrum games the classic way, with assembly and BASIC. Video after the break.
Continue reading “Creating 8-bit Games With The Multi Platform Arcade Game Designer”
The Centre for Computing History in Cambridge, UK, receive many donations from which they can enrich their collection and museum displays. Many are interesting but mundane, but the subject of their latest video is far from that. The wire-wrapped prototype board they reveal with a flourish from beneath a folded antistatic mat is no ordinary computer, because it is the prototype Sinclair ZX Spectrum.
It came to the museum from Nine Tiles, a local consultancy firm that had been contracted by Sinclair Research in the early 1980s to produce the BASIC ROM that would run on the replacement for their popular ZX81 home microcomputer. The write-up and the video we’ve placed below the break give some detail on the history of the ROM project, the pressures from Sinclair’s legendary cost-cutting, and the decision to ship with an unfinished ROM version meaning that later peripherals had to carry shadow ROMs with updated routines.
The board itself is a standard wire-wrap protoboard with all the major Spectrum components there in some form. This is a 16k model, there is no expansion connector, and the layout is back-to-front to that of the final machine. The ULA chip is a pre-production item in a ceramic package, and the keyboard is attached through a D connector. Decent quality key switches make a stark contrast to the rubber keys and membrane that Spectrum owners would later mash to pieces playing Daley Thompson’s Decathlon.
This machine is a remarkable artifact, and we should all be indebted to Nine Tiles for ensuring that it is preserved for those with an interest in computing to study and enjoy. It may not look like much, but that protoboard had a hand in launching a huge number of people’s careers in technology, and we suspect that some of those people will be Hackaday readers. We’ll certainly be dropping in to see it next time we’re in Cambridge.
If you haven’t been to the Centre for Computing History yet, we suggest you take a look at our review from a couple of years ago. And if prototype home computers are your thing, this certainly isn’t the first to grace these pages.
Continue reading “The Primordial Sinclair ZX Spectrum Emerges From The Cupboard”
The dark, dystopian future is ever-present in the Netflix show Black Mirror, but the latest release in the series, Bandersnatch, presents a decidedly different narrative. Bandersnatch is a branching story that follows the fictional events of a garage-programmer named Stephan who develops the titular game, Bandersnatch, for the Tuckersoft company set in 1980s England. The whole thing plays out as a choose-your-own adventure game fit straight off the Sega CD (albeit with actual full motion video) by allowing watchers to pick what happens next in the story. Not one to miss a cross-promotional opportunity, Netflix also released a playable ZX Spectrum homebrew title, Nohzdyve, developed by a friend of Hackaday, [Matt Westcott].
Keen viewers of Bandersnatch were able to ascertain that the screeching sound at the end of the show when loaded into a ZX Spectrum would display a QR code. That in turn led to a real website for the fake Tuckersoft company (thankfully in HTML). The website itself showcases the fictional company’s software library and upcoming releases, but it also took things a step further. The duality of Bandersnatch is carried over to the website as there are branching paths for those that remove ‘www’ from the URL. Doing so reveals Tuckersoft’s website from an alternate timeline where Bandersnatch was never created, however, a downloadable copy of Nohzdyve in a .tap file is there for the taking.
The Nohzdyve game itself is a vertically scrolling action game that uses the ZX Spectrum’s garish color palette to great effect. Racking up a high score in the game can be done via emulator (for example Speccy) or for the most authentic experience, on real hardware. This may be the best reason to fire up a tape drive in a while, but for those seeking the less-analog approach there is always this gameplay footage from Mr. Tom FTW’s channel:
Continue reading “Netflix Drops ZX Spectrum Homebrew Title Nohzdyve”
If you were lucky enough to own one of the crop of 1980s 8-bit computers, did you ever pause to consider how its graphics worked? Maybe the really expensive ones had dedicated CRT controller subsystems akin to the graphics cards you’d have found on a PC a few years later, but most of the affordable models would have stopped what they were doing every TV line interval period to allow access to their memory for their graphical output to be created.
The RC2014 retrocomputer dodges all this, by using a serial port as an interface and expecting your serial terminal to handle the screen. But what if it could produce its graphics directly as the machines of old did? [Rob Dobson] set out to achieve this, and not only did he succeed but he also found a way to directly emulate some classic machines along the way.
His RC2014 card which he calls the Bus Raider started as an attempt to use a Raspberry Pi to commandeer the RC2014 memory and read it via its GPIO lines, interpreting the graphics for its own screen. But even with bare metal Pi programming he couldn’t achieve the complex timing required for that, so he took an alternative approach. He ended up with an ESP32 that emulates a custom part of the RC2014 memory map and generates a display from there. Having created a custom memory map and hardware emulator for his RC2014, he then had the revelation that he could emulate any memory map, and thus he could make the retrocomputer perform natively as though it were any of a selection of classic micros. So far as well as a straight serial terminal he has a Sinclair ZX Spectrum and a Radio Shack TRS-80 running, as well as his own custom Z80 environment. And since the ESP32 also has WiFi, he can even connect to it through that medium.
Retrocomputers are something in which you might think that everything possible would already have been done, but projects like this one never cease to amaze us with their ingenuity. If you’d like to read more about the RC2014, we reviewed an earlier model back in 2016.
It is a golden rule of the journalist’s art, that we report the news, we don’t make it. But just occasionally we find ourselves in the odd position of being in the right place such that one of our throwaway comments or actions has the unintended consequence of seeding a story. This is one of those moments, so it’s a rare case of use of the first person in a daily piece as your scribe instead of Hackaday’s usual second person.
At the SHA2017 hacker camp in the Netherlands, [Matt “Gasman” Westcott] gave his presentation on composing a chiptune from an audience suggestion. Afterwards my Tweet about never having seen a Sinclair Spectrum as large as the one on the presentation screen grew a life of its own and became the idea for a project, which in turn at Electromagnetic Field 2018 was exhibited as a giant-sized fully working Sinclair ZX Spectrum.
Since much of the work was performed in Oxford Hackspace I saw Matt’s progression, his first experiments with foam rubber keys, then as he refined his two-wire switch mechanism. Early experiments hooking a row of them up to a real Spectrum motherboard weren’t the success he’d hoped for, so he moved to the FUSE emulator on a Raspberry Pi. A huge effort and needlework learning curve plus a lot of help from OxHack’s textile specialists and buying his local furniture store’s entire stock of foam allowed him to perfect a facsimile of the classic Spectrum’s case and blue rubber keys, while its lettering and iconic BASIC keywords were vinyl-cut at rLab in Reading. A Milton Keynes Makerspace member provided transport to the camp where it was united with a huge TV in a gazebo, completing the trio of local spaces.
At the camp, though it suffered a few technical hitches along the way it was rather a success. There were two techniques, kneeling down and pressing keys with the palm of your hand, or dancing on them in socked feet for complex manoeuvres. The trademark single-key-press BASIC keywords took a little while to re-learn though, there was a time when those were instinctive.
We’d normally wrap a piece like this one up with a link or two. To other projects perhaps, or other hacks from the same person. But in this case we have neither another home computer on this scale, nor any hacks from [Matt], as he’s well known in the European arm of our community for something completely different. As [Gasman] he’s a chiptune artist par excellence, as you can see if you watch his set from the 2014 Electromagnetic Field.
It’s not a good time to be a backer of the crowdfunded Sinclair ZX Vega retro console. After raising a record sum on Indiegogo, a long series of broken promises and missed dates, and a final loss of patience from the crowdfunding site, it has emerged that the owner of the Sinclair and ZX brands is to withdraw the right to use them from the console.
The Vega itself should have been a reasonable proposition, a slick handheld running the FUSE Spectrum emulator rather than Z80 hardware, and from Retro Computers Limited, a company that boasted a 25% ownership from Sinclair Research and thus Sir Clive himself. The sorry tale of its mishandling will probably in time provide enough information for a fascinating book or documentary in itself, but one thing that has come to light in the BBC’s reporting is the fate of those Sinclair brands. They famously passed to Amstrad in the 1980s, a move that gave us the Spectrum +2 and +3 with decent keyboards and built-in tape and disk drives, but long after the last Spectrum had rolled off the production line they passed with Amstrad’s set-top-box business to the satellite broadcaster Sky, who are now responsible for pulling the plug.
This is a general news story as much as a hardware story as there is little by way of a hack to be found beyond the realisation that you could almost certainly roll your own with a Raspberry Pi, a copy of FUSE, and a 3D-printed case. But it’s a fitting follow-up to our previous reporting, and unless something unexpected happens in the Retro Computers boardroom it’s probably the last we’ll hear of the product. In an unexpected twist though they are reported to have shipped a few Vegas to backers in recent days, and we’ll leave the final word to the BBC’s quote from [David Whitchurch-Bennett], one of those recipients.
“The buttons are absolutely awful, You have to press so hard and they intermittently stop working unless you apply so much pressure.”
From where we’re sitting, remembering the dubious quality of some of the keyboards on original Spectrum products, we think that it might have more in common with the original than anyone is willing to admit.
It has been an exciting time to be a retro computer enthusiast in recent years, and the availability of affordable single board computers, systems-on-chip, and FPGAs have meant that retro hardware could be accurately reproduced or emulated. A host of classic micros have been reborn, to delight both the veterans who had the originals, and a new crop of devotees.
Today we have news of the impending demise of one of the higher-profile projects. The ZX Vega+ is a handheld Sinclair Spectrum console bearing the Sinclair name that came with an impeccable pedigree in that it had the support of the man himself. It seemed like a good proposition on the crowdfunding site Indiegogo, and when it made its debut there in early 2016 it attracted over half a million pounds worth of backing in short order. Things soon went sour though, with reports of a falling-out within Retro Computers, followed by multiple missed deadlines and promises undelivered over the last couple of years. With little sign of either the money or the console itself, it seems Indiegogo have now lost patience and will be sending in the debt collectors to recover what they can. Whether the backers will see any of their money is unclear.
It’s fair to say that the ZX Vega saga has been a tortuous and rather sordid one, out of which few players emerge smelling of roses. In a way though it is entirely in keeping with the spirit of the 8-bit era, as the period from the late 1970s onwards was littered with the financially bare corpses of dubiously run companies in the home computer industry. Meanwhile if you are hankering for a Vega it should be easy enough to create one for yourself, as Retro Computers Ltd admitted that under its skin was a copy of the FUSE software emulator. We suspect that most Hackaday readers could take a Raspberry Pi and a suitable LCD, pair them with a 3D-printed case and an 18650 cell, and be playing Manic Miner in no time. Far simpler than this convoluted Spectrum project!