Augmented FPS gaming
posted Feb 6th 2009 10:44am by Caleb Kraftfiled under: classic hacks, nintendo hacks, wii hacks, xbox hacks

[MikeFez] sent in this info about his augmented FPS set ups. He started this project back with an original XBox in 2006. He wanted a more immersive way of interacting with his games. Pointing out that gaming visuals and interactivity have come leaps and bounds while the controllers themselves have basically just added a few buttons, he explains his goals. He wanted to have to move his body to move his character and possibly physically aim. The original project, for the XBox, was successful in that he used a floor pad to control his character. Since then, the Wii has come out and he has moved to the PC as his main platform. As expected, he is now using the Wiimote as the aiming device.





Ha, good timing. Yesterday and today I’ve been knocking together a similar idea, but using face tracking and a webcam to control where the player is looking in an FPS. Move your head up and left to look up and left, for example. It works pretty well, although it definitely needs a bit more smoothing in order to be usable. I’m gonna post it somewhere once it is “finished” and hopefully people can make some improvements.
I like the idea of using face tracking simply because nobody likes wearing stuff on their head so that they can play, although I reckon that’ll change as 3D TV becomes more mainstream.
Posted at 12:04 pm on Feb 6th, 2009 by dan