A Practical Portable Wii Emerges from the Memes

A few months ago, [Shank] built what will almost certainly go down in history as the world’s smallest portable Nintendo Wii. As it turns out, the Wii motherboard is home to a lot of unnecessary hardware, and with a careful hand and an eye for detail, it’s possible to physically cut it down to a much smaller unit; allowing this particularly tenacious hacker to put an actual Wii, along with everything else required to make it portable, into an Altoids tin.

As you might expect, between the cramped controls, comically short battery life, and the fact that the whole thing got hot to the touch during use, it was a miserable excuse for a portable console. But the incredible response the project received inspired [Shank] to dust off an earlier project: a far more practical portable Wii that he calls PiiWii. This time around the handheld is a more reasonable size, a useful battery life, and proper controls. It even has an integrated “Sensor Bar” so you can use real Wii Remotes with it. It might not be the prettiest portable console conversion we’ve ever seen, but it certainly ranks up there as one of the most complete.

[Shank] actually “finished” the PiiWii some time ago, but in his rush to complete the project he got a little overzealous with the hot glue and ended up with a device that was difficult to diagnose and fix when things started to go wrong. He shelved the project and moved on to his Altoids tin build, which helped him refine his Wii shrinking skills. With a clearer head and some more practical experience under his belt, the PiiWii was revamped and is clearly all the better for it.

Unlike previous Wii portables we’ve seen, there’s no attempt at adding GameCube controller ports or video out capability. It’s built to be a purely handheld system, and that focus has delivered a system that’s roughly the size of the original Game Boy Advance. Beyond the cleverly sliced Wii motherboard, the inside of the PiiWii features a 3.5 inch display, a custom designed audio amplifier PCB, four 3400 mAh cells which deliver a run time of around four hours, a 3DS “slider” analog stick, and a generous helping of Kapton tape in place of hot glue.

If there’s any criticism of the PiiWii, it’s likely going to be about the system’s boxy exterior. But as [Shank] explains, there’s an excellent reason for that: it’s literally built into a project box. He simply took a commercially available ABS project box, the Polycase SL 57, and made all his openings on the front with a laser cutter. Other than the fact taking a laser to ABS releases hydrogen cyanide, he found it a good way to quickly knock out a custom enclosure.

Last year we took a look his ridiculously small Altoids tin Wii, and while that was an impressive project to be sure, we’re glad he revisited the PiiWii and showed that a portable Wii can be more than just a novelty. Compared to other systems, the Wii doesn’t seem to get the portable treatment that often, so we’re always glad to see somebody come in and do the concept justice.

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World’s Smallest Wii is Also World’s Worst

As far as game consoles go, the Nintendo Wii was relatively small. Probably owing at least somewhat to the fact that it wasn’t a whole lot more than a slightly improved GameCube in a new case, but that’s another story entirely. So it’s not much of a surprise that people have modded Nintendo’s infamous money printing machine into handheld versions. But this…this is just something else.

We’re going to go out on a limb and say that this absolutely preposterous build by [Shank] which puts a fully functional Nintendo Wii into an Altoids tin wins the title of “World’s Smallest Wii”. We’re also going to put money on the fact that this record doesn’t get beaten because…well, come on. There’s a reason he’s named his diminutive creation the “Kill Mii”.

You’re probably wondering how this is possible. That’s an excellent question. As it turns out, hackers have discovered that you can cut off the majority of the Wii’s motherboard and still have a functioning system, albeit missing non-essential functions like the GameCube controller ports and SD card slot. From there, you just need to install a new firmware on the now heavily trimmed down Wii that tells it to ignore the fact it has no disc drive and load games as ISOs from an attached USB flash drive. That’s the high level summary anyway, the reality is that this a mod of crushing difficulty and should only be attempted by true masochists.

As for this particular build, [Shank] went all in and even relocated the Wii’s NAND chip to make everything fit inside the tin. There’s also custom PCBs which interface the Wii’s motherboard with the Nintendo 3DS sliders he’s using for control sticks. Underneath everything there’s a battery that can run the whole device for a grand total of about 10 minutes, but given the general shape of the “Kill Mii” and the fact that most of the buttons are tactile switches, that’s probably about as long as you’d want to play the thing anyway.

Yes, this is the worst Wii ever made. But that was also the point. In the words of the creator himself “This portable is not logical, comfortable, or practical. But it must be done… for the memes.” Truly an inspiration to us all.

Incidentally, this isn’t the first “trimmed” Wii portable we’ve seen; though that one was considerably more forgiving internally, and just a bit more practical.

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Digital Mouse Trap

Plenty of PC games rely on the mouse for input, and browser games are no exception. Unfortunately though, this isn’t always the most intuitive controller. [Nathan Ramanathan] combined a couple hacks to get the controller he wanted for playing browser games like Agar and Slither. No rodents were harmed in this project.

The games he wanted to dominate were top-down view so there was no need to move the mouse far from the center of the screen. For a more intuitive interface, a Wii nunchuck with its integrated joystick was selected. Nunchucks were notoriously hackable. An Arduino converted the nunchuck’s data into mouse movements. Inside the computer, Autohotkey kept the mouse pointer reined in where it was useful. Autohotkey was a scripting tool for executing keyboard and mouse macros.

The result was a joystick which controlled these browser games exactly the way you would expect a joystick to control a game. Mouse functionality, including standard and fast scrolling, was an added bonus so games like Minecraft aren’t left behind. The ergonomics of the nunchuck make us wonder why it hasn’t been seen in more wearable hacks.

Custom game controllers are no stranger to Hackaday readers. We’ve seen them built from LEGO blocks, automobiles, and even a decorative rug.

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A Wii U That Is Both Computer And Console.

Legendary sudomod forum user [banjokazooie] has once again demonstrated their prowess in Wii U console modification — this time by transforming it into a powerhouse portable computer!

We loved [banjokazooie]’s RetroPie Wii U mod, and happy to see them back again with this build.  What’s in this thing this time around? Buckle up ’cause it’s a ride: an Intel M5 processor core M on their Compute Stick, 4GBs RAM, a 64GB solid-state drive, a 2K LCD touchscreen, Bluetooth, WiFi, a 128GB SD card slot, two 3.7V 4000 mAh batteries, a Pololu 5V,6A step-down voltage regulator, a Teensy 2.0++ dev board, a battery protection PCB, a USB DAC sound card, stereo amp, a USB hub for everything to plug into, and a TP5100 battery charging board. Check it out!

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This Isn’t The R2-D2 Controller You’re Looking For

Who loves a good R2-D2 robot? Everyone, but especially young Star Wars fans who — frustratingly — have no problem spotting a controller and spoiling the illusion of an R2 unit brought to life. [Bithead942]’s concealed his R2-D2’s remote and re-establishes the illusion of an autonomous droid — no Jedi mind-tricks necessary.

[Bithead942] prefers to accompany his droid in traditional a Rebel Alliance pilot’s suit, so that gives him a bit of extra space under the jumpsuit to help conceal the controller. Dismantling a Frsky Taranis X9D controller, [Bithead942] meditated on how to use it while so concealed. In a stroke of insight, he thought of his unused Wiimote nunchucks, and launched into the build.

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Learn Some Plastic Techniques With This SNES WiiMote Mod

Not all hacks have to be deeply technical. Sometimes a good show of skill is just as impressive. [lyberty5] takes two completely different hunks of plastic and somehow epoxies them into a convincing and, most impressively, reliable chimera.

While the WiiMote’s motion controls certainly caused a lot of wordy debate on the Internet when it was debuted. While everyone and their grandmother who owned a game company rushed out to copy and out-innovate it once they saw Nintendo’s hoard of dragon gold. Most game designers had other thoughts about the concept, mostly that it wouldn’t do for a platformer. So the gamer caught in the middle of it all had to rotate their grip-optimized rectangle 90 degrees and blister their thumbs on tiny buttons to play. Continue reading “Learn Some Plastic Techniques With This SNES WiiMote Mod”

Tricking Duck Hunt to See A Modern LCD TV as CRT

A must-have peripheral for games consoles of the 1980s and 1990s was the light gun. A lens and photo cell mounted in a gun-like plastic case, the console could calculate where on the screen it was pointing when its trigger was pressed by flashing the screen white and sensing the timing at which the on-screen flying spot triggered the photo cell.

Unfortunately light gun games hail from the era of CRT TVs, they do not work with modern LCDs as my colleague [Will Sweatman] eloquently illustrated late last year. Whereas a CRT displayed the dot on its screen in perfect synchronization with the console output, an LCD captures a whole frame, processes it and displays it in one go. All timing is lost, and the console can no longer sense position.

[Charlie] has attacked this problem with some more recent technology and a bit of lateral thinking, and has successfully brought light gun games back to life. He senses where the gun is pointing using a Wiimote with its sensor bar on top of the TV through a Raspberry Pi, and feeds the positional information to an Arduino. He then takes the video signal from the console and strips out its sync pulses which also go to the Arduino. Knowing both position and timing, the Arduino can then flash a white LED stuck to the end of the light gun barrel at the exact moment that part of the CRT would have been lit up, and as far as the game is concerned it has received the input it is expecting.

He explains the timing problem and his solution in the video below the break. He then shows us gameplay on a wide variety of consoles from the era using the device. More information and his code can be found on his GitHub repository.

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