As far as game consoles go, the Nintendo Wii was relatively small. Probably owing at least somewhat to the fact that it wasn’t a whole lot more than a slightly improved GameCube in a new case, but that’s another story entirely. So it’s not much of a surprise that people have modded Nintendo’s infamous money printing machine into handheld versions. But this…this is just something else.
We’re going to go out on a limb and say that this absolutely preposterous build by [Shank] which puts a fully functional Nintendo Wii into an Altoids tin wins the title of “World’s Smallest Wii”. We’re also going to put money on the fact that this record doesn’t get beaten because…well, come on. There’s a reason he’s named his diminutive creation the “Kill Mii”.
You’re probably wondering how this is possible. That’s an excellent question. As it turns out, hackers have discovered that you can cut off the majority of the Wii’s motherboard and still have a functioning system, albeit missing non-essential functions like the GameCube controller ports and SD card slot. From there, you just need to install a new firmware on the now heavily trimmed down Wii that tells it to ignore the fact it has no disc drive and load games as ISOs from an attached USB flash drive. That’s the high level summary anyway, the reality is that this a mod of crushing difficulty and should only be attempted by true masochists.
As for this particular build, [Shank] went all in and even relocated the Wii’s NAND chip to make everything fit inside the tin. There’s also custom PCBs which interface the Wii’s motherboard with the Nintendo 3DS sliders he’s using for control sticks. Underneath everything there’s a battery that can run the whole device for a grand total of about 10 minutes, but given the general shape of the “Kill Mii” and the fact that most of the buttons are tactile switches, that’s probably about as long as you’d want to play the thing anyway.
Yes, this is the worst Wii ever made. But that was also the point. In the words of the creator himself “This portable is not logical, comfortable, or practical. But it must be done… for the memes.” Truly an inspiration to us all.
Incidentally, this isn’t the first “trimmed” Wii portable we’ve seen; though that one was considerably more forgiving internally, and just a bit more practical.
Continue reading “World’s Smallest Wii is Also World’s Worst”
Plenty of PC games rely on the mouse for input, and browser games are no exception. Unfortunately though, this isn’t always the most intuitive controller. [Nathan Ramanathan] combined a couple hacks to get the controller he wanted for playing browser games like Agar and Slither. No rodents were harmed in this project.
The games he wanted to dominate were top-down view so there was no need to move the mouse far from the center of the screen. For a more intuitive interface, a Wii nunchuck with its integrated joystick was selected. Nunchucks were notoriously hackable. An Arduino converted the nunchuck’s data into mouse movements. Inside the computer, Autohotkey kept the mouse pointer reined in where it was useful. Autohotkey was a scripting tool for executing keyboard and mouse macros.
The result was a joystick which controlled these browser games exactly the way you would expect a joystick to control a game. Mouse functionality, including standard and fast scrolling, was an added bonus so games like Minecraft aren’t left behind. The ergonomics of the nunchuck make us wonder why it hasn’t been seen in more wearable hacks.
Custom game controllers are no stranger to Hackaday readers. We’ve seen them built from LEGO blocks, automobiles, and even a decorative rug.
Continue reading “Digital Mouse Trap”
Legendary sudomod forum user [banjokazooie] has once again demonstrated their prowess in Wii U console modification — this time by transforming it into a powerhouse portable computer!
We loved [banjokazooie]’s RetroPie Wii U mod, and happy to see them back again with this build. What’s in this thing this time around? Buckle up ’cause it’s a ride: an Intel M5 processor core M on their Compute Stick, 4GBs RAM, a 64GB solid-state drive, a 2K LCD touchscreen, Bluetooth, WiFi, a 128GB SD card slot, two 3.7V 4000 mAh batteries, a Pololu 5V,6A step-down voltage regulator, a Teensy 2.0++ dev board, a battery protection PCB, a USB DAC sound card, stereo amp, a USB hub for everything to plug into, and a TP5100 battery charging board. Check it out!
Continue reading “A Wii U That Is Both Computer And Console.”
Who loves a good R2-D2 robot? Everyone, but especially young Star Wars fans who — frustratingly — have no problem spotting a controller and spoiling the illusion of an R2 unit brought to life. [Bithead942]’s concealed his R2-D2’s remote and re-establishes the illusion of an autonomous droid — no Jedi mind-tricks necessary.
[Bithead942] prefers to accompany his droid in traditional a Rebel Alliance pilot’s suit, so that gives him a bit of extra space under the jumpsuit to help conceal the controller. Dismantling a Frsky Taranis X9D controller, [Bithead942] meditated on how to use it while so concealed. In a stroke of insight, he thought of his unused Wiimote nunchucks, and launched into the build.
Continue reading “This Isn’t The R2-D2 Controller You’re Looking For”
Not all hacks have to be deeply technical. Sometimes a good show of skill is just as impressive. [lyberty5] takes two completely different hunks of plastic and somehow epoxies them into a convincing and, most impressively, reliable chimera.
While the WiiMote’s motion controls certainly caused a lot of wordy debate on the Internet when it was debuted. While everyone and their grandmother who owned a game company rushed out to copy and out-innovate it once they saw Nintendo’s hoard of dragon gold. Most game designers had other thoughts about the concept, mostly that it wouldn’t do for a platformer. So the gamer caught in the middle of it all had to rotate their grip-optimized rectangle 90 degrees and blister their thumbs on tiny buttons to play. Continue reading “Learn Some Plastic Techniques With This SNES WiiMote Mod”
A must-have peripheral for games consoles of the 1980s and 1990s was the light gun. A lens and photo cell mounted in a gun-like plastic case, the console could calculate where on the screen it was pointing when its trigger was pressed by flashing the screen white and sensing the timing at which the on-screen flying spot triggered the photo cell.
Unfortunately light gun games hail from the era of CRT TVs, they do not work with modern LCDs as my colleague [Will Sweatman] eloquently illustrated late last year. Whereas a CRT displayed the dot on its screen in perfect synchronization with the console output, an LCD captures a whole frame, processes it and displays it in one go. All timing is lost, and the console can no longer sense position.
[Charlie] has attacked this problem with some more recent technology and a bit of lateral thinking, and has successfully brought light gun games back to life. He senses where the gun is pointing using a Wiimote with its sensor bar on top of the TV through a Raspberry Pi, and feeds the positional information to an Arduino. He then takes the video signal from the console and strips out its sync pulses which also go to the Arduino. Knowing both position and timing, the Arduino can then flash a white LED stuck to the end of the light gun barrel at the exact moment that part of the CRT would have been lit up, and as far as the game is concerned it has received the input it is expecting.
He explains the timing problem and his solution in the video below the break. He then shows us gameplay on a wide variety of consoles from the era using the device. More information and his code can be found on his GitHub repository.
Continue reading “Tricking Duck Hunt to See A Modern LCD TV as CRT”
Still laser cutting all of your parts in 2D? Not the folks over at [Just Add Sharks]. With a few lines of code and an in-tact Wii-Mote, they’ve managed to rig their laser cutter to dynamically refocus based on the height of the material.
The hack is cleanly executed by placing the Wii-Mote both at a known fixed distance-and-angle and within line-of-sight of the focused beam. Thankfully, the image-processing is already done onboard by the Wii-Mote’s image sensor, which simply returns the (x,y) coordinates of the four brightest IR points in view. As the beam moves over the material, the dot moves up or down in the camera’s field-of-view, triggering a refocus of the laser as it cuts. Given that the z-axis table needs to readjust with the contour, the folks at [Just Add Sharks] have slowed down the cutting speed. Finally, it’s worth noting that the Wii-Mote was designed to detect IR LEDs, not a 10600-nanometer laser beam, but we suspect that the Wii-Mote is receiving colors produced by the fluorescing material itself, not the beam. Nevertheless, the result is exactly the same–a dynamically refocusing laser!
Now that [Glowforge] has released a continuously-refocusing laser cutter implemented with stereoscopic cameras, it’s great to see the community following in their footsteps with a DIY endeavor. See the whole system in action after the break!
Continue reading “Wii-Motified Laser Cutter refocuses for Contoured Cutting”