Just when it seems like we’ve juiced all the creative potential out of our 3D printers, a bold new feature lands on the table. Enter Velocity Painting, a concept brought to life by [Mark Wheadon] that textures our 3D prints with greyscale images.
At its core, the technique is straightforward: skin an image onto a 3D print by varying the print speed in specific locations and, thereby, varying just how much plastic oozes out of the nozzle. While the concept seems simple, the result is stunning.
Velocity Painting opens up new ways of expression on top of an existing print with all the skinning opportunities. Imagine adding a texture for realism like this rook that’s been patterned with a brick layout, or imagine an aesthetic embellishment like the flames on [Mark’s] dragon print.
The results speak for themselves, and the growing number of users are proving it. Head on over to the gallery to indulge yourself in this delightful oozing aesthetic that’s sure to turn a few heads.
[Mark Wheadon’s] hack takes the mechanics of how we print and adds another creative tuning knob. If you’re looking for other embellishments for your prints, have a look at [David Shorey’s] work on texturizing fabrics.
This is awesome!
When will this be a future in slicer or cura?
It is already available https://github.com/MarkWheadon/velocity-painting
reminds me of the 3D moon lamps that were popular a while back
Love it!
He sure did… Last april.
THIS IS FANTASTIC! Wow, that is a great effect without any hardware modifications required. Super cool, thanks for sharing!
very clever idea. indeed curious to see if this will make any of the big slicers.
Not a slic3r per se,
but Repetier Host 2.0 has verlocity painting build in.