NASA Aces Artemis I, But The Journey Has Just Begun

When NASA’s Orion capsule splashed down in the Pacific Ocean yesterday afternoon, it marked the end of a journey that started decades ago. The origins of the Orion capsule can be tracked back to a Lockheed Martin proposal from the early 2000s, and development of the towering Space Launch System rocket that sent it on its historic trip around the Moon started back in 2011 — although few at the time could have imagined that’s what it would end up being used for. The intended mission for the incredibly powerful Shuttle-derived rocket  changed so many times over the years that for a time it was referred to as the “Rocket to Nowhere”, as it appeared the agency couldn’t decide just where they wanted to send their flagship exploration vehicle.

But today, for perhaps the first time, the future of the SLS and Orion seem bright. The Artemis I mission wasn’t just a technical success by about pretty much every metric you’d care to use, it was also a public relations boon the likes of which NASA has rarely seen outside the dramatic landings of their Mars rovers. Tens of millions of people watched the unmanned mission blast off towards the Moon, a prelude to the global excitement that will surround the crewed follow-up flight currently scheduled for 2024.

As NASA’s commentators reminded viewers during the live streamed segments of the nearly 26-day long mission around the Moon, the test flight officially ushered in what the space agency is calling the Artemis Generation, a new era of lunar exploration that picks up where the Apollo left off. Rather than occasional hasty visits to its beautiful desolation, Artemis aims to lay the groundwork for a permanent human presence on our natural satellite.

With the successful conclusion of the Artemis I, NASA has now demonstrated effectively two-thirds of the hardware and techniques required to return humans to the surface of the Moon: SLS proved it has the power to send heavy payloads beyond low Earth orbit, and the long-duration flight Orion took around our nearest celestial neighbor ensured it’s more than up to the task of ferrying human explorers on a shorter and more direct route.

But of course, it would be unreasonable to expect the first flight of such a complex vehicle to go off without a hitch. While the primary mission goals were all accomplished, and the architecture generally met or exceeded pre-launch expectations, there’s still plenty of work to be done before NASA is ready for Artemis II.

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Getting Root On A Chinese IP Camera

With so many cheap network-connected devices out there being Linux-powered, it’s very tempting to try and hack into them, usually via a serial interface. This was the goal of [Andrzej Szombierski] when he purchased a cheap Chinese IP camera using an XM530 ARM-based SoC to explore and ultimately get root access on. This camera’s firmware provides the usual web interface on its network side, but it also has a UART on its PCB, courtesy of the unpopulated four-pin header.

Merely firing up a serial terminal application and connecting to this UART is not enough to get access, of course. The first obstacle that [Andrzej] struggled with was that U-Boot was configured to not output Linux kernel boot messages. After tackling that issue with some creative hacking, the next challenge was to figure out the root password, using a dump of the firmware image, which led to even more exploration of the firmware and the encoding used for the root password.

Even if some part of these challenges were possibly more accidental than on purpose by the manufacturer, it shows how these SoC-based Linux devices can put up quite a fight. This then leaves the next question, of what to do with such an IP camera after you have gained root access?

CGA Competitors From The 1980s

[David Murray], aka The 8-Bit Guy, did an interesting video (embedded below the break) on the time line of PC graphics cards from CGA through to EGA. Not only does he explain the different offerings of the day, but also proceeds to demonstrate most of them.

It’s interesting to learn about some of the video modes that went basically unused in these cards. Even if board designers include high resolution modes and better color palettes, if software programmers don’t use them they are forgotten.

We were particularly impressed by a couple of examples he had that were full-sized, double-stacked ISA cards — those were beasts. Both CGA and EGA sort of withered when the 1990s arrived.

According to [David]’s research, CGA monitors continued to be used for some time even after EGA was introduced — primarily because of cost. It might cost you $400 to get an ATI EGA Wonder card, and that or more for an EGA monitor. Many folks just upgraded the card first, and took advantage of the fact that the EGA Wonder could drive CGA monitors.

If you are interested in the history and technology of these old cards, check out our coverage from 2016 where [David] does a deep dive into CGA cards and discusses, among other things, the CGA composite video mode.

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