The Hard-Learned Lessons Of The Columbia Disaster

On February 1st, 2003 at eighteen seconds past 9:00 AM Eastern Standard Time, the Space Shuttle Columbia broke up during atmospheric entry over Texas. Still traveling at approximately Mach 18.3, the disintegration of Columbia was complete and nearly instantaneous. According to the official accident investigation, the crew had at most one minute from realizing they were in a desperate situation to complete destruction of the spacecraft. Due to the design of the Space Shuttle, no contingency plan or emergency procedure could have saved the crew at this point in the mission: all seven crew members were lost in this tragedy.

While the Space Shuttle, officially known as the Space Transportation System (STS) would fly again after the Columbia disaster, even the program’s most ardent supporters had to admit fundamental design of the Shuttle was flawed. Steps needed to be taken to ensure no future astronauts would be lost, and ultimately, the decision was made to retire the Shuttle fleet after primary construction of the International Space Station (ISS) was complete. There was simply too much invested in the ISS at this point to cancel the only spacecraft capable of helping to assemble it, so the STS had to continue despite the crushing loss of human life it had already incurred.

Between the loss of Challenger and Columbia, the STS program claimed fourteen lives in its thirty year run. Having only flown 135 missions in that time, the STS is far and away the most deadly spacecraft to ever fly. A grim record that, with any luck, is never to be broken.

The real tragedy was, like Challenger, the loss of Columbia could have been prevented. Ground Control knew that the Shuttle had sustained damage during launch, but no procedures were in place to investigate or repair damage to the spacecraft while in orbit. Changes to the standard Shuttle mission profile gave future crews a chance of survival that the men and women aboard Columbia never had.

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Ok Google. Navigate To The International Space Station

If you’d have asked most people a few decades ago if they wanted a picture of every street address in the world, they would have probably looked at you like you were crazy. But turns out that Google Street View is handy for several reasons. Sure, it is easy to check out the neighborhood around that cheap hotel before you book. But it is also a great way to visit places virtually. Now one of those places is the International Space Station (ISS).

[Thomas Pesquet] in a true hack used bungee cords and existing cameras to take panoramas of all 15 ISS modules. Google did their magic, and you can enjoy the results. You can also see a video on how it was all done, below.

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Turbine-driven Robot To Navigate Inside Space Station

It may look more like a Companion Cube than R2-D2, but the ISS is getting an astromech droid of sorts.

According to [Trey Smith] of the NASA Ames Research Center, Astrobee is an autonomous robot that will be able to maneuver inside the ISS in three dimensions using vectored thrust from a pair of turbines. The floating droid will navigate visually, using a camera to pick out landmarks aboard the station, including docking ports that let it interface with power and data. A simple arm allows Astrobee to grab onto any of the hand rails inside the ISS to provide a stable point for viewing astronaut activities or helping out with the science.

As cool as Astrobee is, we’re intrigued by how the team at Ames is testing it. The droid is mounted on a stand that floats over an enormous and perfectly flat granite slab using low-friction CO₂ gas bearings, giving it freedom to move in two dimensions. We can’t help but wonder why they didn’t suspend the Astrobee from a gantry using a counterweight to add that third dimension in. Maybe that’s next.

From the sound of it, Astrobee is slated to be flight ready by the end of 2017, so we’ll be watching to see how it does. But if they find themselves with a little free time in the schedule, perhaps adding a few 3D-printed cosmetics would allow them to enter the Hackaday Sci-Fi Contest.

After The Prize: SatNOGS Builds Satellites

When Hackaday announced winners of the 2014 Hackaday Prize, a bunch of hackers from Greece picked up the grand prize of $196,418 for their SatNOGS project – a global network of satellite ground stations for amateur Cubesats.

upsat-integration-test-1The design demonstrated an affordable ground station which can be built at low-cost and linked into a public network to leverage the benefits of satellites, even amateur ones. The social implications of this project were far-reaching. Beyond the SatNOGS network itself, this initiative was a template for building other connected device networks that make shared (and open) data a benefit for all. To further the cause, the SatNOGS team set up the Libre Space Foundation, a not-for-profit foundation with a mission to promote, advance and develop Libre (free and open source) technologies and knowledge for space.

Now, the foundation, in collaboration with the University of Patras, is ready to launch UPSat – a 2U, Open Source Greek Cubesat format satellite as part of the QB50 international thermosphere research mission. The design aims to be maximally DIY, designing most subsystems from scratch. While expensive for the first prototype, they hope that documenting the open source hardware and software will help kickstart an ecosystem for space engineering and technologies. As of now, the satellite is fully built and undergoing testing and integration. In the middle of July, it will be delivered to Nanoracks to be carried on a SpaceX Dragon capsule and then launched from the International Space Station.

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It’s 10 PM, Do You Know Where Your Space Station Is At?

I still remember the first time I saw a satellite, I was 12 years old and was camping far away from the city lights. As I gazed up at the night sky, I could actually track satellites with my naked eye as they zoomed across the night’s sky. It was amazing. Nowadays, it’s getting harder to spot relatively small satellites with light pollution from large cities.

The International Space Station (ISS) on the other hand is a large piece of hardware — it’s about the size of a football field, and according to NASA it’s the second brightest object in the night sky.  So why don’t we see it more often? Well, part of the reason is that you don’t know where to look. [Grady Hillhouse] set out to change that by building a what is basically a 2 degrees of freedom robot arm that will point you to where the ISS is at any given moment.

[Grady] uses a stepper motor for the azimuth, and a standard servo for the elevation, all powered by an Nucleo F401 development board, and an Adafruit motor shield and slip ring. The structure is made using some Erector set like parts from Actobotics.

He wrote the code from this open source project here. He’s currently cleaning up his code, and says he’ll be posting it up shortly. In the mean time, you can watch a video detailing the build in the video after the break. Or if you can’t wait, you can visit NASA’s web site to receive email or SMS messages on when the ISS is view-able in your hood.

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TV Broadcasts From Outer Space

According to ARISS (Amateur Radio on the International Space Station), the ISS will be sending us images using slow-scan TV on April 11th in honor of Russian cosmonaut Yuri Gagarin’s birthday. Tune in and you’ll get to see 12 different commemorative images from space, and of course bragging rights that you directly received them with your radio setup.

For those who aren’t Ham radio types, slow-scan TV (SSTV) is a radio mode where the pixels in an image are sent by encoding the brightness and/or color as a tone, a lot like a modem, fax machine, or the data cassette tapes of yore.

The ISS uses PD-180 which is a color mode where each pixel’s red, green, and blue values are encoded in a pitch between 1500 and 2300 Hz. Each image takes just over three minutes to transmit, meaning you’ll have to track the ISS pretty well as it travels across the sky. But don’t fret, they send each message for around an hour, so you have a good chance to receive it. (We’ll be the first to admit that a frame rate of one frame in 187 seconds isn’t really “TV”, but that’s what they call it.)

SSTV’s use in the space program goes back even before the moon landing, but with modern software-defined radio setups, it all becomes a lot more convenient to receive. The ISS folks do this periodically as a service to the amateur radio community, so it’s a good time to try out your chops.

We’ve covered ARISS before, but Yuri’s birthday is always a good reason to celebrate the folks out there. And if you need a reminder of when to look up, this hack right here has you covered.

If you do receive some images, you can upload them to the ARISS Gallery.  Or you can just hit refresh to see them as others post them up.

Ask Hackaday: Help NASA With Their High Altitude Problem

image of hackaday logo on box at high altitude

Unless you’ve been living under a high voltage transformer, you’ve probably heard that NASA has grounded the Space Shuttle fleet. This makes getting stuff to and from the International Space Station slightly more difficult. With the growing need to get small experiments back to the surface quickly and safely, NASA is researching an idea they call Small Payload Quick Return, or SPQR (pdf warning). Basically, they toss the experiment out of the window, use drag to slow it down, and then use a High Altitude High Opening (HAHO) self guiding parafoil to steer the thing down to a predefined location on the surface.

Now, what we’re interested in is the self guided parafoil part, as it takes place in known hacker territory – around 100,000 feet. This is the altitude where most high altitude balloon experiments take place. NASA is throwing a bunch of money and brainpower to research this part of the system, but they’re having problems. Lots of problems.

Stick around after the break and see if you can help, and maybe pick up some ideas on how to steer your next High Altitude Balloon project back to the launch pad.

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