“It wouldn’t happen that way in real life.” One of the most annoying habits of people really into the “sci” of sci-fi is nitpicking scientific inaccuracies in movies. The truth is, some things just make movies better, even if they are wrong.
What would Star Wars be without the sounds of an epic battle in space where there should be no sound? But there are plenty of other examples where things are wrong and it would have been just as easy to get them right — the direction of space debris in the movie Gravity, for example. But what about the age-old trope of explosive decompression? Some movies show gross body parts flying everywhere. Others show distressed space travelers surviving in space for at least brief periods.
It turns out, dropping pressure from one atmosphere to near zero is not really good for you as you might expect. But it isn’t enough to just make you pop like some meat balloon. You are much more likely to die from a pulmonary embolism or simple suffocation. But you are a meat balloon if you experience a much greater change in pressure. How do we know? It isn’t theoretical. These things have happened in real life.
Did you know Britain launched its first satellite after the program had already been given the axe? Me neither, until some stories of my dad’s involvement in aerospace efforts came out and I dug a little deeper into the story.
I grew up on a small farm with a workshop next to the house, that housed my dad’s blacksmith business. In front of the workshop was a yard with a greenhouse beyond it, along one edge of which there lay a long gas cylinder about a foot (300mm) in diameter. To us kids it looked like a torpedo, and I remember my dad describing the scene when a similar cylinder fell off the side of a truck and fractured its valve, setting off at speed under the force of ejected liquid across a former WW2 airfield as its pressurised contents escaped.
Everybody’s parents have a past from before their children arrived, and after leaving the RAF my dad had spent a considerable part of the 1950s as a technician, a very small cog in the huge state-financed machine working on the UK’s rocket programme for nuclear and space launches. There were other tales, of long overnight drives to the test range in the north of England, and of narrowly averted industrial accidents that seem horrific from our health-and-safety obsessed viewpoint. Sometimes they came out of the blue, such as the one about a lake of highly dangerous liquid oxidiser-fuel mix ejected from an engine that failed to ignite and which was quietly left to evaporate, which he told me about after dealing with a cylinder spewing liquid propane when somebody reversed a tractor into a grain dryer.
Bringing Home A Piece Of History
My dad’s tales from his youth came to mind recently with the news that a privately-owned Scottish space launch company is bringing back to the UK the remains of the rocket that made the first British satellite launch from where they had lain in Australia since crashing to earth in 1971. What makes this news special is that not only was it the first successful such launch, it was also the only one. Because here in good old Blighty we hold the dubious honour of being the only country in the world to have developed a space launch capability of our own before promptly abandoning it. Behind that launch lies a fascinating succession of forgotten projects that deserve a run-through of their own, they provide a window into both the technological and geopolitical history of that period of the Cold War.
The Cope brothers are our hosts this week. Jeremy, a computer engineer, and Jason, a mechanical engineer, have recently caught the high-altitude ballooning (HAB) bug. In their initial flights they’ve racked up some successes and pushed the edge of space with interesting and varied missions. Their first flight just barely missed the 100,000 foot (30,000 meter) mark and carried a simple payload package of cameras and GPS instruments and allowed them to reach their goal of photographing the Earth’s curvature.
Flight 2 had a similar payload but managed to blow through the 100K foot altitude, capturing stunning video of the weather balloon breaking. Their most recent flight carried a more complex payload package, consisting of the usual camera and GPS but also a flight data recorder of their own devising, as well as a pair of particle detectors to measure the change in flux of subatomic particles with increasing altitude. That flight “only” reached 62,000 ft (19,000 meters) but managed to hitch a ride on the jet stream that nearly took the package out to sea.
The Cope brothers will be joining the Hack Chat to talk about the exciting field of DIY high-altitude ballooning and the challenges of getting a package halfway to space (depending on how that’s defined). Please join us as we discuss:
The basics of flight – balloons, rigging, payload protection, tracking, and recovery;
Getting started on the cheap;
Making a flight into a mission with interesting and innovative ideas for payload instrumentation;
Will hobbyist HABs ever break the Kármán Line? and
You are, of course, encouraged to add your own questions to the discussion. You can do that by leaving a comment on the High-Altitude Ballooning Hack Chat event page and we’ll put that in the queue for the Hack Chat discussion.
On the outside chance that we ever encounter a space probe from an alien civilization, the degree to which the world will change cannot be overestimated. Not only will it prove that we’re not alone, or more likely weren’t, depending on how long said probe has been traveling through space, but we’ll have a bonanza of super-cool new technology to analyze. Just think of the fancy alloys, the advanced biomimetic thingamajigs, the poly-godknowswhat composites. We’ll take a huge leap forward by mimicking the alien technology; the mind boggles.
Sadly, we won’t be returning the favor. If aliens ever snag one of our interstellar envoys, like one of the Voyager spacecraft, they’ll see that we sent them some really old school stuff. While one team of alien researchers will be puzzling over why we’d encode images on a phonograph record, another team will be tearing apart – an 8-track tape recorder?
We’ve reduced printed circuit board design to practice so much that we hardly give a thought to the details anymore. It’s so easy to bang out a design, send it to a fab house, and have ten boards in your hands in no time at all. All the design complexities are largely hidden from us, abstracted down to a few checkboxes on the vendor’s website.
There’s no doubt that making professional PCB design tools available to the hobbyist has been a net benefit, but there a downside. Not every PCB design can be boiled down to the “one from column A, one from column B” approach. There are plenty of applications where stock materials and manufacturing techniques just won’t cut it. PCBs designed to operate in space is one such application, and while few of us will ever be lucky enough to have a widget blasted to infinity and beyond, learning what’s behind space-rated PCBs is pretty interesting.
Getting people to space is extremely difficult, and while getting robots to space is still pretty challenging, it’s much easier. For that reason, robots and probes have been helping us explore the solar system for decades. Now, though, a robot assistant is on board the ISS to work with the astronauts, and rather than something impersonal like a robot arm, this one has a face, can navigate throughout the ship, and can respond to voice inputs.
The robot is known as CIMON, the Crew Interactive Mobile Companion. Built by Airbus, this interactive helper will fly with German astronaut Alexander Gerst to test the concept of robotic helpers such as this one. It is able to freely move about the cabin and can learn about the space it is in without being specifically programmed for it. It processes voice inputs similarly to a smart phone, but still processes requests on Earth via the IBM Watson AI. This means that it’s not exactly untethered, and future implementations of this technology might need to be more self-contained for missions outside of low Earth orbit.
While the designers have listened to the warnings of 2001 and not given it complete control of the space station, they also learned that it’s helpful to create an interactive robot that isn’t something as off-putting as a single creepy red-eye. This robot can display an interactive face on the screen, as well as use the same screen to show schematics, procedure steps, or anything else the astronauts need. If creepy design is more your style though, you can still have HAL watching you in your house.
Star Trek — as much as we love it — was guilty sometimes of a bit of hyperbole and more than its share of inconsistency. In some episodes, ion drives were advanced technology and in others they were obsolete. Make up your mind!
The ESA-JAXA BepiColombo probe is on its way to Mercury riding on four ion thrusters developed by a company called QinetiQ. But unlike the ion drive featured in the infamous “Spock’s Brain” episode, BepiColombo will take over seven years to get to Mercury. That’s because these ion drives are real.
The craft is actually two spacecraft in one with two different Mercury missions. The Mercury planetary orbiter will study the surface while the magnetosphere orbiter will study the little planet’s magnetic field. Check out a video about the mission, below. The second video shows [Neil Wallace] talking about how the ion propulsion — also known as solar electric engines — differ from traditional chemical thrusters.