Re-Testing An Apollo Guidance Computer Module That Failed Certification Testing

After getting his hands on a rope driver module from the Apollo project era that had a big ‘Scrapped Module’ stamped on it, [Mike Stewart] was naturally left curious as to what exactly had failed in this module. Originally destined for the Apollo Guidance Computer, these Raytheon-manufactured modules were the pinnacle of space-grade high-tech of the 1960s, with requisite acceptance testing so as to not endanger a very expensive space mission.

The cool part here is that the acceptance documents for the module in question (B16-B17) have been scanned in and can be found on the Internet Archive. With the part itself being potted and very much inaccessible, this document helpfully lays out the expected measurements on the module’s pins, as well as schematics and mechanical drawings. Unfortunately the reasons for the rejection were not recorded, so replicating the failing test results is required to understand the reason.

NASA Rope Driver Module with suspicious exploration marks. (Credit: Mike Stewart, YouTube)
NASA Rope Driver Module with suspicious exploration marks. (Credit: Mike Stewart, YouTube)

A slight complication here is that the testing procedure doesn’t just involve hooking up a multimeter for some voltage and capacitance measurements. There are also temperature and voltage extremes, and vibration tolerance involved, which would be somewhat complex to test, but most of all risk damaging a historical artefact. Thus a somewhat conservative testing procedure was chosen, even if this may not reveal the actual fault.

As noted in the video, sometimes modules were also rejected because someone simply dropped it on the floor along the way. However, generally if a module was found to be faulty they would open it to diagnose said fault, with a closer look at this module indeed revealing suspicious marks in the potting compound where it was apparently opened and conceivably repaired. This also might explain why they also put the ‘For engineering use only’ on it.

With multiple of such locations visible in the potting compound, these locations were mapped to the schematics for the module, to get some idea of what may have been accessed. After this, basic testing was performed on the module, as per the acceptance testing document.

Along the way an error was detected in said document, in the form of the wrong pin number. In table 4-2 the input pin 269 was mistakenly listed as having output pin number 169 when it should have been pin 168. Pin 169 is chassis ground, so this was presumably fixed in a later version of the document.

After all the testing with just stationary, room-temperature conditions, everything appeared to check out. This means that likely this was indeed a repaired module that got subsequently used for engineering purposes rather than installed in flight-ready hardware. The only issue found was that channels were out of calibration, but whether this was an original flaw or due to the module being half a century old is hard to tell in the absence of repair logs.

Overall it’s an exciting opportunity to document another part of history, since so many of the details pertaining to these original modules and related technologies got lost or muddled over the decades.

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Deep Dive Into Sputnik

If you are an American of a certain age, you know the Soviet Union launched the first satellite, Sputnik, beating the United States to orbit. You might even remember ham radio operators tuning into the satellites beeping. But you probably haven’t heard much about the team that built the vehicle, the problems they had, or the clever design choices they made. [Hoog] has a video that details the birth of Sputnik. You can see the video below.

The original plan was to launch a massive space lab, but it proved too ambitious. Keep in mind that in the late 1950s, you didn’t have tiny computers, high-density power sources, or advanced materials, and no one really knew what to expect in the Earth orbit environment. Even the viability of radio from the ground to orbit wasn’t a given. But Sputnik’s 1-watt transmitter did the job.

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3D Printed Orrery Runs On A Single Motor

The solar system is kind of hard to observe in motion all at once. Sometimes, it’s nice to have a little model to look at, so you can see the relative motions of celestial bodies play out in front of you. Such a device is called an orrery, and [illusionmanager] has built rather a nice example of their own.

The build represents all the planets in the solar system, plus the sun and our very own Moon. An ESP32 lives at the heart of the build, running an astronomical simulation to calculate the proper positions of all the celestial objects. It then drives a small stepper motor via a TMC2209 driver, turning the mechanism back and forth until all the pieces are positioned correctly, using a reed switch and magnet to detect the initial zero position. The orrery is able to be driven by a single motor in this manner thanks to an ingenious mechanism, wherein the rings interlock with each other using small tabs. The Moon is controlled by a separate geared mechanism connected to the main rotation.

It’ s a nice decoration that also serves as a great conversation piece, particularly if you like talking about the heavens. We’ve featured some fine works from [illusionmanager] before, too, like this exquisite reverse sundial. Video after the break.

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China Is Shooting For The Moon Sooner Than You Think

Humanity first reached the moon in 1969. We went back a few times, then lost interest within three short years, and we haven’t been back since. NASA has just flew a quartet of astronauts around the moon last week, and hopes to touch lunar soil by 2028. But the American space program is no longer the only game in town.

China has emerged as another major player in the second race for the Moon. Having mastered human spaceflight 23 years ago, the country’s space program has been moving from strength to strength. A moon landing is on the cards, with the country hoping to plant its boots, and presumably flag, in 2030.

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Re-Learning How To Run

As I write this, four astronauts are on their way around the moon for the first time in 50 years. A lot us have asked ourselves just exactly why you’d send people out that far when the environment is so hostile and we have increasingly competent robots that could do the jobs in their place. If anything, that’s even more true now than it was back in the day of the Apollo program, when the remote operations capability was a lot more constrained. But having people, potentially in the near future, on the lunar surface remains qualitatively different.

I was recently re-watching some of the footage from Apollo 16 when the astronauts were driving around in the Lunar Roving Vehicle, and the discussions that they’re having about the lunar geology that they can see for the first time with their own eyes is very convincing. Having people in situ tightens the loop of “hey, that’s interesting”, “let’s take a closer look”, and “I wonder what that means” in a way that minutes or hours of transmission time, and sterile observation of photos on a computer monitor just break. In comparison, our Mars rovers move excruciatingly slowly, the data comes back through a very thin pipe, and it takes months or years to analyze.

Of course, there is danger to human life; it’s a lot more expensive to get people safely to, and importantly back from, the moon than it would be with a disposable robot. Comparison with the Mars rovers is also unfair because travel to Mars is another scale entirely. Even if it does make sense to send humans for exploration on the moon, it may not make sense to do the same on the red planet, in the near future or ever. Given all that, I’m stoked that we can see through the robots eyes, but if all else were equal, I’m sure that we’d learn more from human explorers.

While in a lot of ways the Artemis I and now the Artemis II missions are underwhelming in comparison to the many “firsts” of Apollo, I absolutely appreciate them for what they are: a shakedown trial of a set of technologies and practices that we used to grasp, but which have atrophied over the last five decades. If a new generation of scientists is to put feet onto regolith, we need to learn to walk before they can run, or rover. In that spirit, I’ll be crossing my fingers for the future of manned spaceflight over the next week and a half.

A Cut Above: Surgery In Space, Now And In The Future

In case you hadn’t noticed, we live in a dangerous world. While our soft, fleshy selves are remarkably good at absorbing kinetic energy and healing the damage that results, there are very definite limits to what we humans can deal with, beyond which we’ll need some help. Car crashes, falls from height, or even penetrating trauma such as gunshot wounds — events such as these will often land you in a trauma center where, if things are desperate enough, you’ll be on the operating table within the so-called “Golden Hour” of maximum survivability, to patch the holes and plug the leaks.

While the Golden Hour may be less of a hard limit than the name implies, it remains true that the sooner someone with a major traumatic injury gets into surgery, the better their chances of survival. Here on planet Earth, most urban locations can support one or more Level 1 trauma centers, putting huge swathes of the population within that 60-minute goal. Even in rural areas, EMS systems with Advanced Life Support crews can stabilize the severely wounded until they can be evacuated to a trauma center by helicopter, putting even more of the population within this protective bubble.

But ironically, residents in the highest-priced neighborhood in human history enjoy no such luxury. Despite only being the equivalent of a quick helicopter ride away, the astronauts and cosmonauts aboard the International Space Station are pretty much on their own when it comes to any traumatic injuries or medical emergencies that might crop up in orbit. While the ISS crews are well-prepared for that eventuality, as we’ll see, there’s only so much we can do right now, and we have a long way to go before we’re ready to perform surgery in space

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Where There Is No Down: Measuring Liquid Levels In Space

As you can probably imagine, we get tips on a lot of really interesting projects here at Hackaday. Most are pretty serious, at least insofar as they aim to solve a specific problem in some new and clever way. Some, though, are a little more lighthearted, such as a fun project that came across the tips line back in May. Charmingly dubbed “pISSStream,” the project taps into NASA’s official public telemetry stream for the International Space Station to display the current level of the urine tank on the Space Station.

Now, there are a couple of reactions to a project like this when it comes across your desk. First and foremost is bemusement that someone would spend time and effort on a project like this — not that we don’t appreciate it; the icons alone are worth the price of admission. Next is sheer amazement that NASA provides access to a parameter like this in its public API, with a close second being the temptation to look at what other cool endpoints they expose.

But for my part, the first thing I thought of when I saw that project was, “How do they even measure liquid levels in space?” In a place where up and down don’t really have any practical meaning, the engineering challenges of liquid measurement must be pretty interesting. That led me down the rabbit hole of low-gravity process engineering, a field that takes everything you know about how fluids behave and flushes it into the space toilet.

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