We all have our favorite text editor, and are willing to defend its superiority above all other editors by any means necessary. And then there’s Notepad. But what Notepad may lack in text manipulation features, it compensates with its inconspicuous qualities as a gaming platform. Yes, you read that correctly, and [Sheepolution] delivers the proof with a text-based adventure game running within Notepad.
What started out with [Sheepolution] jokingly wondering what such a game may look like, ended up as an actual implementation as answer to it. Behind the scenes, a script written in Lua using the LÖVE framework — for which he also created an extensive tutorial — monitors the state of several text files that make up the game world. Each location is a separate text file to open in Notepad, showing the current state of the game, telling the story with text and ASCII art, and offering choices to the player. The game is played by modifying and saving those text files, which the script then processes to push the gameplay forward by simply updating the content of those files with the new state. Check out the game’s trailer after the break to get a feel of what that looks like.
Unfortunately, Notepad itself doesn’t automatically reload the file when its content changes, so to provide a smoother gaming experience, [Sheepolution] modified the open source implementation Notepad2 to work around this, and bundled it as part of the game’s executable. Initially, he even added animations to the ASCII graphics, but in the end decided against most of them to avoid constant disk writes and race conditions caused by them.
Sure, this is no Game Boy emulator in a text editor, and it may not be as groundbreaking as Notepad’s latest feature, but it’s always amusing to see alternative uses for well-established tools.
Continue reading “Slaying Dragons In Notepad”
In what is probably this century’s greatest advancement in technology, Windows Notepad now supports Unix line endings. This is it, people. Where were you when Kennedy was assassinated? Where were you when Neil Armstrong set foot on the moon? Where were you when Challenger blew up? Where are you now?
Previously, Windows Notepad only supported Windows End of Line Characters — a Carriage Return (CR) and Line Feed (LF). Unix text documents use LF for line endings, and Macs use CR for line endings. The end result of this toppling of the Tower of Babel for End of Line characters is a horrific mess; Windows users can’t read Unix text files in Notepad, and everything is just terrible. Opening a Unix text file in Windows produces a solid block of text without any whitespace. Opening a Windows text file in anything else puts little rectangles at the end of each line.
Starting with the current Window 10 Insider build, Notepad now supports Unix line endings, Macintosh line endings, and Windows line endings. Rejoice, the greatest problem in technology has now been solved.
[Dave] noted that in a recent poll of FPGA developers, emacs was far and away the most popular VHDL and Verilog editor. There are a few reasons for this – namely, emacs comes with packages for editing your HDL of choice. For those of us not wanting to install (and learn) the emacs operating system, [Dave] got Notepad++ to work with these packages.
Notepad++ already has VHDL and Verilog highlighting along with other advanced text editor features, but [Dave] wanted templates, automated declarations and beautification. To do this, he used the FingerText to store code as snippets and call them up at the wave of a finger.
As [Dave] writes his code, the component declarations constantly need to be updated, and with the help of a Perl script [Dave] can update them with the click of a hotkey. Beautification is a harder nut to crack, as Notepad++ doesn’t even have a VHDL or Verilog beautifier plugin. This was accomplished by installing emacs and running the beautification process as a batch script. Nobody can have it all, but we’re thinking [Dave]’s method of getting away from emacs is pretty neat.