Parallelism is your friend when working with FPGAs. In fact, it’s often the biggest benefit of choosing an FPGA. The dragons hiding in programmable logic usually involve timing — chaining together numerous logic gates certainly affects clock timing. Earlier, I looked at how to split up logic to take better advantage of parallelism inside an FPGA. Now I’m going to walk through a practical example by modeling some functions. Using Verilog with some fake delays we can show how it all works. You should follow along with a Verilog simulator, I’m using EDAPlayground which runs in your browser. The code for this entire article is been pre-loaded into the simulator.
If you’re used to C syntax, chances are good you’ll be able to read simple Verilog. If you already use Verilog mostly for synthesis, you may not be familiar with using it to model delays. That’s important here because the delay through gates is what motivates us to break up a lot of gates into a pipeline to start with. You use delays in test benches, but in that context they mostly just cause the simulator to pause a bit before introducing more stimulus. So it makes sense to start with a bit of background on delays.
Continue reading “Getting Good at FPGAs: Real World Pipelining”
When you first learn about digital logic, it probably seems like it is easy. You learn about AND and OR gates and figure that’s not very hard. However, going from a few basic gates to something like a CPU or another complex system is a whole different story. It is like going from “Hello World!” to writing an operating system. There’s a lot to understand before you can make that leap. In this set of articles, I want to talk about a way to organize more complex FPGA designs like CPUs using a technique called pipelining.
These days a complex digital logic system is likely to be on an FPGA. And part of the reason we can get fooled into thinking digital is simple is because of the modern FPGA tools. They hide a lot of complexity from you, which is great until they can’t do what you want and then you are stuck. A good example of that is where you are trying to hit a certain clock frequency. If you aren’t careful, you’ll get a complaint from the tool that you can’t meet timing constraints.
Continue reading “Pipelining Digital Logic in FPGAs”
For anyone who has dealt with the programming language Forth, odds are good that you picked it up back in the 80s. Since the language is still in use for many applications, though, you might not have this sort of nostalgic feeling for the language that some might have. For that, though, you might want to try out [Richard]’s implementation which simulates the microcomputers of the 80s using this unique language.
The system has an FPGA-based CPU written in Verilog. It runs on a Nexys-3 board and features PS/2 Keyboard input, a VGA output with a VHDL VT100 terminal emulation module, access to the Flash and onboard SRAM, and a UART. With all of that put together it’s virtually a Forth-based time machine. It’s also extremely well documented even if you’re just curious how it works and aren’t planning on building your own.
The project also includes a CPU simulator written in C which can model the entire computer if you don’t have the hardware for building the actual computer. [Richard] also released everything that you’d need to roll out your own Forth computer on the GitHub page. There are other ways of heading way back to the 1980s, though, like using the quirky Parralax Propeller.
We often think that not enough people are building things with FPGAs. We also love the retrotechtacular posts on old computer hardware. So it was hard to pass up [karlwoodward’s] post about the Chip Hack EDSAC Challenge — part of the 2017 Wuthering Bytes festival.
You might recognize EDSAC as what was arguably the first operational computer if you define a computer as what we think of today as a computer. [Maurice Wilkes] and his team invented a lot of things we take for granted today including subroutines (Wheeler jumps named after a graduate student).
The point to the EDSAC challenge was to expose people to creating designs with FPGAs, particularly using the Verilog hardware description language (HDL). If you want to follow along or run your own Chip Hack, the materials are available on the Web. You can see an FPGA driving a tape punch to create souvenir tapes in the video, below.
Some of the exercises are pretty simple and that’s perfect if you are starting out. The challenge uses a board with a Lattice ice40 FPGA and the open source toolchain for Lattice we’ve covered before. In fact, we’ve even done our own tutorials on the same basic device (but not the same board). Our final project generated PWM, not paper tape.
For the record, EDSAC was awesome. The execution unit was serial and processed bits that marched in one at a time over a mercury delay line. There is quite a bit of documentation and even some simulators, so if you ever wanted to get your hands into an old computer, this one isn’t a bad one to try.
Continue reading “Learn FPGA Programming from the 1940s”
It used to be that designing hardware required schematics and designing software required code. Sure, a lot of people could jump back and forth, but it was clearly a different discipline. Today, a lot of substantial digital design occurs using a hardware description language (HDL) like Verilog or VHDL. These look like software, but as we’ve pointed out many times, it isn’t really the same. [Zipcpu] has a really clear blog post that explains how it is different and why.
[Zipcpu] notes something we’ve seen all too often on the web. Some neophytes will write sequential code using Verilog or VHDL as if it was a conventional programming language. Code like that may even simulate. However, the resulting hardware will — at best — be very inefficient and at worst will not even work.
Continue reading “FPGA Clocks for Software Developers (or Anyone)”
Since an FPGA is just a sea of digital logic components on a chip, it isn’t uncommon to build a CPU using at least part of the FPGA’s circuitry. VexRiscv is an implementation of the RISC-V CPU architecture using a language called SpinalHDL.
SpinalHDL is a high-level language conceptually similar to Verilog or VHDL and can compile to Verilog or VHDL, so it should be compatible with most tool chains. VexRiscv shows off well in this project since it is very modular. You can add instructions, an MMU, JTAG debugging, caches and more.
Continue reading “VexRiscv: A Modular RISC-V Implementation for FPGA”
Last time I looked at a simple 16-bit RISC processor aimed at students. It needed a little help on documentation and had a missing file, but I managed to get it to simulate using a free online tool called EDA Playground. This time, I’ll take you through the code details and how to run the simulation.
You’ll want to refer to the previous post if you didn’t read it already. The diagrams and tables give a high-level overview that will help you understand the files discussed in this post.
If you wanted to actually program this on a real FPGA, you’d have a little work to do. The memory and register initialization is done in a way that works fine for simulation, but wouldn’t work on a real FPGA. Anyway, let’s get started!
Continue reading “Simulating the Learn-by-Fixing CPU”