Larger-Than-Life Game Of Operation Is The Future Of Healthcare

It’s hard to beat the warm memories of Hasbro’s Operation, a game that boils down the fine art of surgery to removing farcically named plastic bones and organs. Just in case you can’t conjure up the memory, the game board looks just like this huge version of it, but normally  sits flat on the table and is no larger than… well, a board game. Players take turns using a tethered tweezer to remove butterflies from your stomach without touching the metal sides of the incision area. If the tweezers touch the metal, a buzzer goes off and the player loses a turn.

Of course, we now live in the future and robots do our difficult surgeries while the talented doctor looks on from a video console. So, [Ben] and [Jonathan] built themselves an oversized upright version of the game that includes a CNC-wielding surgery robot.

Delightfully, the controls are designed like a coin-op arcade machine and the three-axis CNC machine they’ve built is a new take on the claw machine. It has a gantry that moves left and right, a head that moves up and down along that gantry rail, and an actuator that moves in to snatch those pesky organs. Limit switches cut the power to the motors if the axis moves too far.

In true robosurgery fashion, there’s a webcam that goes along for the ride to give the surgeon a close-up look. Just stay away from those edges! There’s a button on the tip of the actuator that sets off the alarm if you miss the hole and hit the surface of the board, thereby ending your turn. Each organ is made of foam, faced with a piece of sheet metal, and hung from a hook made of coat hanger wire. That sheet metal allows the gripper to use an electromagnet to pick each piece up.

The project is called Sergio and you can see it demonstrated in the video below. We first met these hackers last fall at Maker Faire New York when they were showing off a giant Connect Four game where you play against the computer. It’s nice to hear they’ll be exhibiting Sergio at Philadelphia Maker Faire two weeks from now.

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HOPE 2008: Community Fabrication


Today at The Last HOPE, [Far McKon] from Philadelphia’s Hacktory presented on community fabrication. Over the last few years we’ve seen a lot of different accessible rapid prototyping machines created. There’s the RepRap, a fabrication machine that has achieved self replication; our friends at Metalab have gotten their own version of the machine running too. The Hacktory has recently acquired a Fab@home machine. Fab@home hopes to make manufacturing using multiple materials accessible to home users. Multiple materials means people have constructed objects that vary from embedded circuits to hors d’oeuvres. We can’t talk about edible prototyping without bringing up the CandyFab machine, which fuses sugar. The Hacktory has enjoyed their machine so far, but have found the learning curve fairly difficult. While it’s great to see the cost of rapid prototyping dropping, we’ll be much happier when the ease of use improves.