Radio-controlled LED Light Show

HL1606_radio_controlled_light_show

[Alan] was commissioned to make some wearable, radio-controlled LED strips for the Travelling Light Circus. It has taken some time, but he has recently finished some prototypes, and thought it was a good time to do a writeup on the project. The system is managed by a single controller unit, which communicates with any number of LED driver units, each controlling 4 HL1606 LED strips. The light displays are synchronized across all of the LED driver units via a 2.4 GHz radio, with each driver falling into synch almost immediately after being powered on. While some might be turned off to the fact that he uses Arduino Pro Minis to control the LEDs, this is far from a simple project.

[Alan’s] blog contains several posts about this project, with everything documented in detail. He spends quite a bit of time talking about the project’s software, as well as hardware issues he ran into along the way.

His blog is a must read, but even more so, it is a must see. The lighting effects are mesmerizing, as there are a ton of different light patterns these units can generate, so be sure to check out the following video of the lights in action.

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Arduino Based PC Ambient Lighting

[royboy] from the Arduino forum has recently made a post showing off his Arduino / PC ambient light system. The system is simple to wire up and easy to use, as long as your video is being sent from a PC, which for many of us that use “home theater pc” systems is very convenient. Using a sparkfun red/green/blue (non addressable) led strip, an ULN2003A, an Arduino, and a short sketch written for processing the project is easy to toss together and very effective too.

The processing sketch continuously takes screen captures and then takes the resulting pictures and averages all the colors together. That average color is fed down to the Arduino over its stock serial connection, where it is output to 3 of the pwm capable outputs. Those outputs are connected to the 2003 Darlington transistor array to switch the 12 volt led strip.

It may seem like it would be slow, as processing is an interpreted Java based language, plus serial communication, plus Arduino overhead, but its actually very responsive and completes its task with little or no lag. Join us after the break for a quick video to see for yourself.

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Range Finder Musical Toy

parallax_arduino_ping_organ

Instructables user [sketchsk3tch] was looking to make a fun toy for his kids using things he had around the house and came up with the Ping Organ. The organ is played by standing in front of the Parallax Ping range sensor, and moving around any which way you please. He interfaced the range sensor with an Arduino, scavenging a small speaker from an old toy for audio output.

The code for the project is fairly straightforward, borrowing most of it from the demo software that shipped with the Ping and the Arduino. He made a few small tweaks in order to get the organ to play frequencies of actual notes, as well as to allow for some flexibility when calculating the specific note to play.

While not the most complex project we have ever featured, [sketchsk3tch] reports that his kids love to spend time flailing around wildly in front of the organ, which is exactly what he intended.
Video of the organ being tested after the break.

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How The Arduino Won? This Is How We Can Kill It.

[Phillip Torrone],  has written a piece over at Make entitled “Why the Arduino won, and why it’s here to stay“. While boasting that the Arduino “won” at roughly 100k units in the wild sounds decently impressive at first, lets just ponder for a moment how many bare AVR chips there are out there in home-made projects. Kind of makes 100k sound small doesn’t it.  However, if you look at their definition of the Arduino, targeting fresh and new people to microcontroller projects, that changes things a little bit. That number suddenly starts to seem a little more important if you re-word it as 100,000 new beginner hackers. Sure, they’re only tweeting toilet flushes and blinking lights, but they’re excited and they’ve tasted blood.

[Phil] goes on to talk to manufacturers on how to “beat” the Arduino. He lists features that would help push someone onto a new platform instead of the Arduino. This, is where I think we come in. We can kill the Arduino.

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NESBot Video Game Automation

nesbot

If you happen to enjoy video games, but don’t actually like playing them, boy do we have the hack for you! [pjgat09] shows us how, armed with an Arduino, you can force a Nintendo to play games by itself, not unlike an old-time player piano. The hack involves programming an Arduino to accept commands mapped out in “movies”, which are actually scripted sets of button presses that one would perform while playing a game. These sorts of scripts are available from TASVideo, a community specializing in “tool assisted” speed runs of video games. These movies are typically used with emulators, so there are some adjustments that need to be made in order to make them work with a console, since the button presses are mapped to each frame that is drawn on the screen. While we are not sure quite how useful this hack is, it is a pretty novel concept. You can see video of the 5-minute SMB speed run after the jump.

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Today’s Arduino Minute

Sometimes projects are vast, complicated, and complex. Other times projects are a bit more on the simple. Today we thought we would share a couple projects with something in common that may be familiar sounding to the more experienced crowd, but may inspire a few readers new to the world of microcontrollers.

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Wireless Arduino Message Board

arduino_message_board

[uhclem] was looking for a novel yet easy way to remind his kids to do their chores, and instead of using a series of post-it notes, he constructed a nice wireless Arduino-powered message board.  The message board is powered by an Arduino Pro, and communicates with his computer via a pair of series 1 Xbee radios which relay a series of canned messages to an attached VFD.  He installed all of the components in an old cigar box, and mounted it on the wall, making for a nice overall presentation.

Programming of the messages does not require any special software as the user interface is handled by the Arduino and accessed via a standard terminal session. [uhclem] mentions that the his code consumes nearly all of the device’s RAM when running, so he keeps a handful of canned messages stored in the Arduino’s flash memory, recalling them when needed.  The optional EEPROM is used to allow for streaming messages to the device as well.