Using Your Own RBMK Reactor Control Center At Home

To give people the most intimate RBMK experience, the [Chornobyl Family] has been working tirelessly at not only replicating the original RBMK reactor control room and its SKALA industrial control system’s controls, but also to create a version that you could tinker with at home if you ever fancied getting your own RBMK operator license. This starts with the operator console, with its use demonstrated in a recent video including a range of common commands.

In this video the entering of codes on the console to interact with the system is detailed, including the logic behind it. In the absence of large displays to display many parameters and such, this way the operator could ‘talk’ with the control system, including obtaining current sensors readings and the setting and changing of setpoints. From the same console you can also select and run programs, which is useful for automating tasks, like monitoring coolant flows.

In the second video not only the construction of the control panel is covered, but also a visual representation of the simulated reactor core which is displayed on a connected monitor. Although not a part of the original SKALA system as such, a much larger version existed as a wall-sized physical version inside the control room, so it’s definitely more home-simulator friendly.

We previously covered this SKALA system that controls RBMK reactors, as well as the 1990s modernization of the Chornobyl Nuclear Power Plant.

Continue reading “Using Your Own RBMK Reactor Control Center At Home”

Fixing A Warped Paperback Spine With Gentle Heating

Although paperbacks are a much-loved aspect of the literary world, they are not really intended to last the decades the way that hardcover books are. Beyond the typical ravaged covers, paperbacks also tend to suffer from a warped spine, where the formally flat spine gets a definite inwards curve due to the ravages of moisture, temperature, failing glue and the passing of time in general. If this bothers you, then [Book Care Studio] shows a simple technique using which these spines can be flattened again.

All that you need for this approach are two cutting boards and two clamps to provide some clamping force on the book, along with a heat gun and some patience.

The book is clamped between the two boards with the spine sticking out. By putting said spine flat on e.g. a table and pushing on the opposite side while alternatingly briefly releasing the clamps, the spine can be forced into a flatter state. Without forcing this and then flipping the paperback sandwich around to heat the spine with the heat gun, the glue of the binding in the spine can then be softened sufficiently that a few of these push-heat cycles should be enough to straighten the spine.

Other than rebinding the book as for example public libraries are wont to do with a hardcover conversion of flimsy paperbacks, this simple approach should clean up a ratty-looking paperback collection. While one can definitely argue that half the charm of old paperbacks are the wrinkles, curves and intense smell of acidifying paper, it’s always good to have options like this at one’s disposal.

Continue reading “Fixing A Warped Paperback Spine With Gentle Heating”

Adding Weight To A 3D Print With Plaster Of Paris, Cleanly

Sometimes it’s useful to add extra mass to a 3D print, and [Joe Fedewa] shared a simple and effective technique that uses plaster of Paris. Rather than pause the print and insert hardware or weighted bits inside, he designed the base as hollow. Not in the sense of zero infill, but in the sense of modeling a cavity into the open bottom of the object.

An open cavity in the base is perfect for filling with plaster of Paris.

After the print is complete, he mixes the dry plaster with water until it creates a thick but pourable mixture. Then the object gets turned upside-down and the cavity filled. In about an hour, it will have set up enough to be handled and worked.

Plaster of Paris has a good heft to it, but more importantly it can be made perfectly presentable thanks to being very friendly to post-processing. Any rough spots can be easily sanded and the whole bottom smoothed, so one doesn’t even need to cap it off. Completely cured plaster can be sealed with a clear coat for a more durable finish, if desired.

This basic concept has been used in other ways, such as reinforcing prints with concrete to yield parts solid enough to make tools out of. But using plaster of Paris not just to add mass, but specifically to create a presentable surface that doesn’t need covering up is a neat and highly economical adaptation of the idea.

Other methods of adding mass to a 3D print include inserting metal balls or chunky nuts, bolts, or other hardware, but this method doesn’t require pausing prints to insert things. Nor does it require sealing off or capping the print, messing with goopy epoxies or resins, or spending a lot of money — making it a good one to keep in mind in case it comes in handy someday.

Using A Mirror To 3D Scan Both Sides Of An Object At Once

Photogrammetry is the process of 3D scanning an object by taking a lot of photographs, then using software to turn those into a 3D model. But the process can only scan what the camera can see, and one can’t always get a good view of every part of an object. To solve this, [Thomas Megel] shared an experiment in using a mirror to capture the underside of an object simultaneously with its top. The results were encouraging!

Using a mirror as the turntable allows the camera to image the underside at the same time.

To do this he perched a small tabletop gaming mini on a mirror serving as a turntable platform in his self-designed OpenScan Mini machine, which is designed to take highly structured photos of small objects for scanning purposes. This produced a single scan with two objects, the original and its mirror image, together in one file.

Aligning separate models and combining them into one is a common way to deal with partial or incomplete scans. The idea here is to get two scans at once, instead of separately with a reposition of the object in between. Additionally, it should be possible for the software to automatically separate, align, and combine the two since it is known exactly where the mirror plane is.

As far as a proof of concept, it’s encouraging. [Thomas] is still playing with the idea and looking for suggestions, so if you have any insights be sure to share them.

3D scanning can be a very useful tool, and while photogrammetry can be done with little more than your mobile phone’s camera, in some ways the concept is over a hundred years old.

Bilingual E-paper News Feed Helps Brush Up Language Skills

[Bob] recently completed LanguageLearner, a desktop device that increases his exposure to a second language by offering up bite-sized news items in Italian, with a complementary English translation. Even better, it’s a project made almost entirely from inexpensive parts he had on hand; it consists of little more than a Raspberry Pi Pico W, a 4.2″ E-paper display, and a 3D-printed stand.

Here’s how it works: once every few hours, the system wakes up and uses its WiFi connection to fetch news from an Italian RSS feed. Having chosen a slice of current events, it translates to English with an API call then displays both versions on the display: original Italian up top, translated English below.

Consisting of little more than a Raspberry Pi Pico W, an E-paper display, and a 3D-printed stand, it’s a great use of spare parts.

E-paper is ideal for a semi-passive project like this because once data is written to the display, there it remains without needing power or upkeep of any kind. Perfect for a device that only wakes up every few hours for an update before going right back to sleep.

Due to the limited RAM of the Raspberry Pi Pico [Bob] has to be purposeful about fetching data, so he relies on text from a simple RSS feed to avoid running out of memory while making web requests. The other minor quibble is that the driver for the display only handles plain ASCII; characters that cannot be rendered are displayed as grey boxes, which you can see in the image up top. Still, it gets the job done.

Increasing exposure to a language one is learning is beneficial, and people like to experiment. From trying to optimize human wait times by inserting language micro-lessons to a calculator that works in Toki Pona, technology offers new ways for folks to experiment with how we learn and play with language.

Improving An Aquarium Chiller With An Industrial Controller Transplant

A healthy aquarium ecosystem requires very specific conditions, with factors like the salinity and temperature having to be just right to keep said ecosystem happy. As some species are adapted to fairly cold water, this requires the use a water chiller. Recently [The Blunt Oracle] modified one of these aquarium-focused chillers with a much better controller to make it both more accurate and potentially more efficient as well.

The target for the surgery was a generic Shanhuchong Y-160 chiller that after a brief teardown turned out to use an STC-1000 style controller. The biggest disadvantage with this unit is probably that it just has one temperature probe, which monitored the temperature of the heat exchanger rather than that of the chilled water tank.

This controller was replaced with a Wi-Fi-equipped Elitech ECS-974T sourced for $50 off AliExpress that uses the same 71 x 29 mm form factor. Following that it was just a matter of some creative rewiring – as shown in the top image – and installing the twin temperature probes of the new controller.

Being able to monitor also the temperature of the chilled water adds a layer of redundancy that’s very welcome after splurging thousands of clams on a fancy aquarium and its inhabitants. As a bonus the Wi-Fi interface allows for it to be monitored and controlled remotely, with [The Blunt Oracle] pushing the Home Assistant configuration in a PR as well that recently got merged. They’d also like to extend their thanks to Elitech for having pretty good documentation that really helped with creating the HA configuration file, which is a rarity with many of such controllers.

Extract 3D Video Game Content By Firing Up Photo Mode

Here’s a pretty clever method [Dung3onlord] used to capture 3D scenes from a PlayStation 5 without needing any specialized software. All that’s needed is a series of high-resolution screenshots, and a few software tools.

The process is essentially photogrammetry, it just uses screenshots as the input instead of photographs.

Instead of sneakily yanking 3D assets from the runtime, he fires up the game’s photo mode on his PS5. By capturing an orbiting video of a static scene (making sure to hide the game’s user interface, something photo mode in games is good for) he ends up with a video file whose content — essentially a series of screenshots — can be used to reconstruct the original 3D scene. The workflow [Dung3onlord] uses has rather more steps, but conceptually that’s all there is to it.

The whole process is remarkably similar to photogrammetry, a method of turning a bunch of photographs from different angles into a 3D point cloud. We’ve seen photogrammetry used to digitize objects because point clouds can be turned into 3D models, essentially allowing one to 3D scan an object using little more than a digital camera.

Continue reading “Extract 3D Video Game Content By Firing Up Photo Mode”