Lazarus-64, breadboard game system; certainly sounds like something from the 1980s. We were surprised to find out not only the name, but also all the ICs used are only those available from the retro age of 30 years back (Save for the AVR controlling everything, of course). Even more amazing is how it has 256 flicker free color support, while not using NTSC chips. Which Goes to show that even if there are common solutions out there for cheap, building or compiling your own is not necessarily a bad thing or a waste of time.
There is a whole lot more to Lazarus, including double buffering and VMS, but sadly it appears progress has stopped on the Lazarus-64 breadboard game system, with the last update being last year. But we can still bask in the amazing glow that currently is.