The Vectrex is in no way the most popular console of all time, but it is one of the more unique. Eschewing typical raster-based rendering, it instead relies on a vector-based display. Since the average home television of the era would be completely unable to display such signals, the Vectrex had its screen built in. This got [Arcade Jason] wondering – would it be possible to hook the Vectrex up to a bigger screen?
First, a suitable monitor had to be found. The 19V2000 turned out to be a good candidate – much larger at 19 inches, and found in a variety of arcade cabinets from years past. From there, the project became a matter of identifying the signal outputs of the Vectrex. [Arcade Jason] took the liberty of modifying the levels of the signals on the Vectrex board itself, and then fixing the now-overscanned image on the original screen by adjusting the onboard trimpots. With the Vectrex’s X and Y signals now boosted somewhat, they were wired up to the inputs of the larger arcade screen. For the Z signal, things got even hackier – a Walmart “Computer Amplifier”, typically used for speakers, was instead pressed in to service to amplify the signal.
There are plenty of wires running all over the carpet in this video, but the fact is, it works brilliantly. Future plans involve upgrading to an even larger 23 inch monitor, and possibly even experiments with color vector displays. It just goes to show that the Vectrex, even today, maintains a die-hard following.
Perhaps you’d like to try this, but need to fix your original Vectrex screen first? Never fear – that’s possible, too.
After booting up his RetroPie system, [jfrmilner] had the distinct feeling that something was off. Realizing that the modern Xbox 360 controller didn’t fit right when reliving the games of his youth, he rounded up all his old controllers to make sure he always had the right gamepad for the game.
Wanting to keep the controllers unmodified — so they could still be used on the original systems — he had to do a bit of reverse-engineering and source some controller sockets before building his controller hub. Using shift-in registers, shift-out registers, and some multiplexers, he designed a large circuit selector — which acts as a shield for an Arduino Micro — so all the controllers remain connected. A potentiometer allows him to select the desired controller and a few arcade buttons which access RetroPie shortcuts really round out the hub. Check out the demo after the break!
Continue reading “Why Only Use One Controller When You Can Use ALL Of Them?”
Legendary sudomod forum user [banjokazooie] has once again demonstrated their prowess in Wii U console modification — this time by transforming it into a powerhouse portable computer!
We loved [banjokazooie]’s RetroPie Wii U mod, and happy to see them back again with this build. What’s in this thing this time around? Buckle up ’cause it’s a ride: an Intel M5 processor core M on their Compute Stick, 4GBs RAM, a 64GB solid-state drive, a 2K LCD touchscreen, Bluetooth, WiFi, a 128GB SD card slot, two 3.7V 4000 mAh batteries, a Pololu 5V,6A step-down voltage regulator, a Teensy 2.0++ dev board, a battery protection PCB, a USB DAC sound card, stereo amp, a USB hub for everything to plug into, and a TP5100 battery charging board. Check it out!
Continue reading “A Wii U That Is Both Computer And Console.”
What if the Game Gear had been a console system? [Bentika] answered that question by building a consolized version of this classic handheld. For those not in the know when it comes to 1980s Sega consoles, the Game Gear is technically very similar to the Master System. In fact, the Game Gear can even play Master System games with a third-party adapter. However, the reverse isn’t the case as the screen aspect ratios were different and the Game Gear had a larger palette, which meant the Master System wasn’t compatible with Game Gear titles.
Sega’s decision to omit an AV connection meant that Game Gear games were forever locked into a tiny LCD screen. [EvilTim] changed that with his AV board, so [Bentika] decided to take things to their natural conclusion by building a proper console version of the Game Gear.
He started by ditching the screen and wiring in [EvilTim’s] video adapter board. The cartridge slot was then removed and reconnected atop the PCB. This turned the system into a top loader. [Bentika] then went to work on the case. He used Bondo to fill in the holes for the d-pad and buttons. After a spray paint finish failed, [Bentika] went back to the drawing board. He was able to get paint color matched to the original Game Gear gray at a household paint store. Careful priming, sanding, and painting resulted in a much nicer finish for this classic build. Check out [Bentika’s] video after the break!
Continue reading “Game Gear, Console Edition”
Off the hop, we love portable consoles. To be clear, we don’t just mean handhelds like the 3DS, or RetroPie builds, but when a maker takes a home console from generations past and hacks a childhood fantasy into reality — that’s amore. So, it’s only natural that [Bill Paxton]’s GameCube re-imagined as a Game Boy Advance SP has us enthralled.
Originally inspired by an early 2000’s imagined mockup of a ‘next-gen’ Game Boy Advance, [Paxton] first tried to wedge a Wii disk drive into this build. Finding it a bit too unwieldy, he opted for running games off of SD cards using a WASP Fusion board instead. Integrating the controller buttons into the 3D printed case took several revisions. Looking at the precise modeling needed to include the L and R shoulder buttons, that is no small feat.
Sadly, this GameCube SP doesn’t have an on-board battery, so you can’t go walking about with Windwaker. It does, however, include a 15 pin mini-din VGA-style port to copy game saves to the internal memory card, a switching headphone jack, amp, and speakers. Check it out after the break!
Continue reading “Go Portable with GameCube Advance SP”
If you were a child of the late 1970s or early 1980s, the chances are that your number one desire was to own a games console. The one to have was the Atari 2600, notwithstanding that dreadful E.T. game.
Of course, there were other consoles during that era. One of these also-ran products came from Coleco, a company that had started in the leather business but by the mid 1970s had diversified into handheld single-game consoles. Their ColecoVision console of 1982 sold well initially, but suffered badly in the video game crash of 1983. By 1985 it was gone, and though Coleco went on to have further success, by the end of the decade they too had faded away.
The Coleco story was not over though, because in 2005 the brand was relaunched by a successor company. Initially it appeared on an all-in-one retro console, and then on an abortive attempt to crowdfund a new console, the Coleco Chameleon. This campaign came to a halt after the Chameleon prototypes were shown to be not quite what they seemed by eagle-eyed onlookers. Continue reading “Coleco In Spat With ColecoVision Community”
For anyone wanting to get that shot of nostalgia without the hassle of finding an NES Classic, the Retropie project is a great starting point. Of course, it’s not too noteworthy to grab a Raspberry Pi, throw a pre-built distribution on it, and plug in an SNES to USB converter. What is noteworthy, however, is building a Retropie that’s portable and that has the quality and polish of the latest build from [fancymenofcornwood].
For starters, the laser cut wood case was custom-made. From there, all of the PCBs were fitted including specific ones to handle each set of buttons (complete sets of D-pads, shoulder buttons, and joysticks) and another for the 5″ HDMI screen. It has stereo speakers and its own headphone jack (to the envy of all new iPhone owners), and is powered from a Raspberry Pi 2 running Retropie 4.1. The battery pack shouldn’t leave you stranded, either, especially not if you grew up playing the Sega Game Gear.
The quality of the build here is outstanding, and its creator made a design choice to make it easily replicable, so if you’ve wanted to play N64 or PS1 games while on the go, this might be what you’ve been waiting for. There are lots of other options for getting some fun from a Retropie going though, from building one into a coffee table to re-purposing that infamous Game Gear.
Obligatory clip of this portable playing Doom is found after the break.
Continue reading “Portable RetroPie Builds on the Shoulders of Giants”