We like a good video game as much as the next person. Heck, a few hours wasted with “Team Fortress 2” on a couple of big monitors is a guilty pleasure we’ll never be ashamed of. But this starship bridge simulation console brings immersive gameplay to a new level, and we wholeheartedly endorse it even if we don’t quite get it.
The game in question is “Artemis Spaceship Bridge Simulator”, a game played by anywhere from 2 to 11 players, each of whom mans a different station on the bridge of a generic starship, from Engineering to Communications to the vaunted Captain’s chair. The game is generally played on laptops linked together in a LAN with everyone in the same room, and as cool as that sounds, it wasn’t enough for [Angel of Rust]. The whole mousing back and forth to control the ship seemed so 21st-century, so he built detailed control panels for each of the bridge stations. The level of detail is impressive, as is the thought put into panel layouts and graphics. The panels are mostly acrylic in MDF frames, which allows for backlighting to achieve the proper mood. With the help of a bunch of Arduinos, everything talks to the game software over DMX, the protocol used mainly for stage lighting control. There’s a cool demo video below.
This is uber-nerd stuff, and we love it. Pyrotechnics and atmospherics would be a great addition for “realistic” battles, and dare we hope that someday this ends up on a giant Stewart platform flight simulator for the ultimate experience?
Continue reading “Unleash Your Inner Starship Captain with this Immersive Simulator Console”
Around Father’s Day each year, we usually see a small spate of dad-oriented projects. Some are projects by dads or granddads for the kids, while others are gifts for the big guy. This analog meter clock fits the latter category, with the extra bonus of recognizing and honoring the influence [Micheal Teeuw]’s father had on him with all things technological.
[Michael] had been mulling over a voltmeter clock, where hours, minutes and seconds are displayed on moving coil meters, for a while. A trio of analog meters from Ali Express would lend just the right look to the project, but being 200-volt AC meters, they required a little modification. [Michael] removed the rectifying diode and filtering capacitor inside the movement, and replaced the current-limiting resistor with a smaller value to get 5 volts full-range deflection on the meters. Adobe Illustrator helped with replacing the original scales with time scales, and LEDs were added to the meters for backlighting. A TinyRTC keeps time and generates the three PWM signals to drive the meters. Each meter is mounted in its own 3D-printed case, the three of which are linked together into one sleek console. We love the look, which reminds us of an instrument cluster in an airplane cockpit.
Bravo to [Michael’s Dad] for getting his son into the tinkering arts, and cheers to [Michael] on the nice build. We like seeing new uses for old meters, like these server performance monitoring meters.
Console gamers have relatively few options when it comes to hardware hacking, unless they wish to partake of some extreme modifications that threaten the very integrity of their machines. So without reaching for a Dremel, how can you insert a little individuality into the same standard components all your friends have?
It seems one answer is to customise your controller with some different buttons. There are commercial outfits that will supply your needs in this direction, but they aren’t always cheap, and plenty of older machines have no products available. This isn’t a problem for [RockerGaming] though, who shows us how to cast your own set of custom buttons using a silicone mold taken from the originals.
The video is a step-by-step walkthrough of the molding process that could just as easily be applied to any other small plastic parts and is not unique to console buttons. The subjects come from a Sega Saturn controller, in the video a beige model, which raises a passing interest among European Hackaday scribes who remember the Saturn as a black console.
We see the preparation of the original buttons and mold. An acrylic golf ball trophy display case is pressed into service. (Who knew those were even a thing!) A dye is added to the two-part silicone to provide a visual mixing aid, and once the cast mold is separated from the buttons the final resin is poured into it. The cloned buttons are tidied up underneath with a Dremel, and the controller is reassembled.
A set of custom buttons will not improve your gaming, but underlying this is the fact that resin casting is a useful skill. It’s somewhere we’ve been before in depth, so it’s worth reading our guide from back in 2016.
Continue reading “Custom Buttons For Your Game Controller”
We’ve all had the heartbreak of ordering something online, only to have it arrive in less than mint condition. Such are the risks of plying the global marketplace, only more so for used gear, which seems to be a special target for the wrath of sadistic custom agents and package handlers all along the supply chain.
This cruel fate befell a vintage Vectrex game console ordered by [Senile Data Systems]; the case was cracked and the CRT was an imploded mass of shards. Disappointing, to say the least, but not fatal, as he was able to make a working console from the remains of the Vectrex and an old IBM monitor. The Google translation is a little rough, but from what we can gather, the Vectrex, a vector-graphics console from the early 80s with such hits as MineStorm, Star Castle, and Clean Sweep, was in decent shape apart from the CRT. So with an old IBM 5151 green phosphor monitor, complete with a burned-in menu bar, was recruited to stand in for the damaged components. The Vectrex guts, including the long-gone CRT’s deflection yoke assembly, were transplanted to the new case. A little room was made for the original game cartridges, a new controller was fashioned from a Nintendo candy tin, and pretty soon those classic games were streaking and smearing across the long-persistence phosphors. We have to admit the video below looks pretty trippy.
If arcade restorations are your thing, display replacements like this are probably part of the fun. Here’s a post about replacing an arcade display with a trash bin CRT TV, an important skill to have is this business.
Continue reading “Trashed Vector Game Console Revived With Vintage IBM Monitor”
[Christopher Foote] didn’t play quite as many games as he wanted to as a child. After years of catching up using the RetroPie and the PiGRRL 2, it was when he first picked up a Switch’s joy-cons that inspiration struck. Behold: the PiSwitch!
Realizing they operated on Bluetooth tech, [Foote] spent a fair chunk of time getting the joy-cons to properly pair to the Raspberry Pi 3 and function as one controller. Once done, he relied on Linux Joystick Mapper to manage the keybindings with some extra legwork besides to get the analog sticks working properly.
To make this console mobile, he’s packed a 6600mAh battery and Adafruit Powerboost 1000c into the device, added a second headphone jack and speaker for commuting and home enjoyment, and a Pi V2 camera module. A 3D printed case, encapsulating these components and a seven-inch touchscreen, also allows the joy-cons to be detached — though he plans on updating its design in the future.
The PiSwitch boots into a custom UI that lets you select different services — RetroPie, Kodi, Debian, and the terminal — while the joy-cons seamlessly function together or individually regardless of the activity. Check out the quick intro tour for this project after the break!
Continue reading “It Looks Like A Nintendo, But It’s Running A Pi: A Gamer’s Long-Sought Dream Handheld”
[Dorison Hugo] let us know about a project he just completed that not only mods Nintendo with more Nintendo, but highlights some of the challenges that come from having to work with and around existing hardware. The project is a Gamecube Dock for the Nintendo Switch, complete with working Gamecube controller ports. It looks like a Gamecube with a big slice out of it, into which the Nintendo Switch docks seamlessly. Not only that, but thanks to an embedded adapter, original Gamecube controllers can plug into the ports and work with the Switch. The original orange LED on the top of the Gamecube even lights up when the Switch is docked. It was made mostly with parts left over from other mods.
The interesting parts of this project are not just the attention to detail in the whole build, but the process [Dorison] used to get everything just right. Integrating existing hardware means accepting design constraints that are out of one’s control, such as the size and shape of circuit boards, length of wires, and often inconvenient locations of plugs and connectors. On top of it all, [Dorison] wanted this mod to be non-destructive and reversible with regards to the Nintendo Switch dock itself.
To accomplish that, the dock was modeled in CAD and 3D printed. The rest of the mods were all done using the 3D printed dock as a stand-in for the real unit. Since the finished unit won’t be painted or post-processed in any way, any scratches on both the expensive dock and the Gamecube case must be avoided. There’s a lot of under-cutting and patient sanding to get the cuts right as a result. The video (embedded below) steps through every part of the process. The final screws holding everything together had to go in at an odd angle, but in the end everything fit.
Continue reading “Gamecube Dock For Switch Mods Nintendo with More Nintendo”
The BBC micro:bit single board ARM computer aimed at education does not feature as often as many of its competitors in these pages. It’s not the cheapest of boards, and interfacing to it in all but the most basic of ways calls for a slightly esoteric edge connector. We’re then very pleased to see that edge connector turned from a liability into a feature by [Fabien Chouteau] with his handheld console, he uses micro:bits preprogrammed with different games in the manner of game cartridges in commercial consoles.
The micro:bit sits in its edge connector on the underside of a handheld PCB above a pair of AAA batteries, while on the other side are an OLED display and the usual set of pushbuttons. It’s a particularly simple board as the micro:bit contains all the circuitry required to support its peripherals.
He’s coded the games using the Arduino IDE with a modified version of the Arduboy2 library that allows him to easily port Arduboy games written for Arduino hardware. It’s a work in progress as there are a few more features to incorporate, but the idea of using micro:bits as cartridges is rather special. There is a video of the console in action, which we’ve placed below the break.
Continue reading “Microgamer Is A Micro:Bit Handheld Console”