Behind The Bally Home Computer System

Although we might all fundamentally recognize that gaming consoles are just specialized computers, we generally treat them, culturally and physically, differently than we do desktops or laptops. But there was a time in the not-too-distant past where the line between home computer and video game console was a lot more blurred than it is today. Even before Microsoft entered the scene, companies like Atari and Commodore were building both types of computer, often with overlapping hardware and capabilities. But they weren’t the only games in town. This video takes a look at the Bally Home Computer System, which was a predecessor of many of the more recognized computers and gaming systems of the 80s.

At the time, Bally as a company was much more widely known in the pinball industry, but they seemed to have a bit of foresight that the computers used in arcades would eventually transition to the home in some way. The premise of this console was to essentially start out as a video game system that could expand into a much more full-featured computer with add-ons. In addition to game cartridges it came with a BASIC interpreter cartridge which could be used for programming. It was also based on the Z80 microprocessor which was used in other popular PCs of the time, so in theory it could have been a commercial success but it was never able to find itself at the top of the PC pack.

Although it maintains a bit of a cult following, it’s a limited system even by the standards of the day, as the video’s creator [Vintage Geek] demonstrates. The controllers are fairly cumbersome, and programming in BASIC is extremely tedious without a full keyboard available. But it did make clever use of the technology at the time even if it was never a commercial success. Its graphics capabilities were ahead of other competing systems and would inspire subsequent designs in later systems. It’s also not the last time that a video game system that was a commercial failure would develop a following lasting far longer than anyone would have predicted.

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MiSTER Multisystem 2 on a wooden table

MiSTer For Mortals: Meet The Multisystem 2

If you’ve ever squinted at a DE10-Nano wondering where the fun part begins, you’re not alone. This review of the Mr. MultiSystem 2 by [Lee] lifts the veil on a surprisingly noob-friendly FPGA console that finally gets the MiSTer experience out of the tinker cave and into the living room. Developed by Heber, the same UK wizards behind the original MultiSystem, this follow-up console dares to blend flexibility with simplicity. No stack required.

It comes in two varieties, to be precise: with, or without analog ports. The analog edition features a 10-layer PCB with both HDMI and native RGB out, Meanwell PSU support, internal USB headers, and even space for an OLED or NFC reader. The latter can be used to “load” physical cards cartridge-style, which is just ridiculously charming. Even the 3D-printed enclosure is open-source and customisable – drill it, print it, or just colour it neon green. And for once, you don’t need to be a soldering wizard to use the thing. The FPGA is integrated in the mainboard. No RAM modules, no USB hub spaghetti. Just add some ROMs (legally, of course), and you’re off.

Despite its plug-and-play aspirations, there are some quirks – for example, the usual display inconsistencies and that eternal jungle of controller mappings. But hey, if that’s the price for versatility, it’s one you’d gladly pay. And if you ever get stuck, the MiSTer crowd will eat your question and spit out 12 solutions. It remains 100% compatible with the MiSTer software, but allows some additional future features, should developers wish to support them.

Want to learn more? This could be your entrance to the MiSTer scene without having to first earn a master’s in embedded systems. Will this become an alternative to the Taki Udon announced Playstation inspired all-in-one FPGA console? Check the video here and let us know in the comments. Continue reading “MiSTer For Mortals: Meet The Multisystem 2”

An orange PSOne in the shape of a crab sits next to a large CRT monitor displaying a video game of a person running through what appears to be a park. A Pepsi logo is toward the top of the HUD.

Playstacean Evolves The PSOne Into The Crab It Was Always Meant To Be

Odd hardware designs crop up in art and renders far more frequently than in the flesh, but console modder [GingerOfOz] felt the need to bring [Anh Dang]’s image of the inevitable carcinization of our gaming consoles to life.

Starting with the image as inspiration, [GingerOfOz] got to work in CAD, creating an entirely new shell for the battered PSOne he adopted for the project. The final product is slightly less curvy than the picture, but some artistic license was necessary to go from the page to the real world.

The enclosure itself looks straightforward, if a bit tedious, but the articulating crab controller is a work of art itself. He could’ve made the arms static or non-functional, but they’re a fully-functional PlayStation controller that can move around just like on your favorite crustacean at the beach, minus the pinching. We love this whimsical take on the console mod which is a breath of salty air to the continuous race to get increasingly complex consoles into handheld form, although there’s certainly nothing wrong with that!

If you’re looking for some other console mods, how about this Apple M1 inside a Wii or getting your old Ouya up-and-running again?

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Handheld Console Plays Original Pong With Modern E-Waste

[Simon] wrote in to let us know about DingPong, his handheld portable Pong console. There’s a bit more to it than meets the eye, however. Consider for a moment that back in the 1970s playing Pong required a considerable amount of equipment, not least of which was dedicated electronics and a CRT monitor. What was huge (in more than one way) in the 70s has been shrunk down to handheld, and implemented almost entirely on modern e-waste in the process.

The 1970s would be blown away by a handheld version of Pong, made almost entirely from salvaged components.

DingPong is housed in an old video doorbell unit (hence the name) and the screen is a Sony Video Watchman, a portable TV from 1982 with an amazing 4-inch CRT whose guts [Simon] embeds into the enclosure. Nearly everything in the build is either salvaged, or scrounged from the junk bin. Components are in close-enough values, and power comes from nameless lithium-ion batteries that are past their prime but still good enough to provide about an hour of runtime. The paddle controllers? Two pots (again, of not-quite-the-right values) sticking out the sides of the unit, one for each player.

At the heart of DingPong one will not find any flavor of Arduino, Raspberry Pi, or ESP32. Rather, it’s built around an AY-3-8500 “Ball & paddle” (aka ‘Pong’) integrated circuit from 1977, which means DingPong plays the real thing!

We have seen Pong played on a Sony Watchman before, and we’ve also seen a vintage Pong console brought back to life, but we’re pretty sure this is the first time we’ve seen a Sony Watchman running Pong off a chip straight from the 70s. Watch it in action in the video (in German), embedded below.

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Homebrew Retro Console Runs On PIC32

[Chad Burrow] decided to take on a noble task—building a “retro” style computer and video game console. Only, this one is built using somewhat modern hardware—relying on the grunt of the PIC32MZ2048EFH144 to get the job done. Meet the Acolyte Hand PIC’d 32.

It’s name might be a mouthful, but that chip can pull off some great feats! With a clock speed of 200 MHz, it’s not  short on processing power, though RAM and flash storage are somewhat limited at just 512 KB and 2MB respectively. [Chad] was able to leverage those constraints to get a VGA output working at a resolutions up to 800 x 600, with up to 65,000 colors—though 256 colors is more practical due to memory concerns. The Acolyte Hand also rocks two 8-bit audio channels. It has a pair of Genesis-compatible controller ports as well as PS/2 and USB for keyboards and mice, along with more modern Xbox 360 controllers.

[Chad] cooked up some software to put it through its paces, too. It’s got a Tetris clone on board, and can also run Game Boy games at full speed via the Peanut-GB emulator. That provides for a pretty rich game library, though [Chad] notes he plans to develop more native video games for his system to demo at his local college. Design files are on Github for the curious.

This project is a great example of just how powerful modern microcontrollers have become. Once upon a time, just driving a simple black-and-white graphical LCD might have taken some real effort, but today, there are pixels and clock cycles to spare in projects like these. Truly a wonderous world we live in!

Custom built Playstation handheld

The Phantom PSP: Crafting The Handheld Sony Never Sold

In the world of retro gaming, some legends never die – especially the ‘phantom’ PSP, Sony’s mythical handheld that never saw the light of day. While that elusive device remains a dream, hacker and gaming wizard [Kyle Brinkerhoff] built his own – and Macho Nacho made a video about it. His creation, which also goes by the name ‘Playstation Zero’, isn’t just another handheld emulator; it’s a powerful, custom-built system that revives the classics and plays them on a portable device that feels like the future.

Driven by a hunger for the ultimate gaming experience, [Kyle] set out to blend modern tech with retro gaming magic. He started with the Raspberry Pi, loading it up with emulation software for all the iconic systems—from NES and SNES to the Sega Genesis and Game Boy. But [Kyle] didn’t just slap on an off-the-shelf emulator; he dived into the code himself, optimizing and tweaking for lightning-fast responsiveness, so each game plays like it’s running on the original hardware. That’s hacking in true form: pushing the limits of software and hardware until they work exactly the way you want them to. Best of all: he published it all open source for others to use.

In the spirit of the Geneboy—a handheld Sega Genesis built by [Downing] and featured on Hackaday back in 2012—[Kyle]’s device pairs handheld emulation with the consoles all nineties kids wanted for Christmas. To capture the tactile thrill of vintage gaming, [Kyle] went a step further by designing and 3D-printing a custom controller layout that mimics the feel of the original systems. If watching someone neatly soldering a pcb sounds relaxing to you, don’t skip the middle part of his video. Although this little beast is packed with all bells and whistles you’d expect to see on a Raspberry Pi, it does lack one serious thing: battery life. But, [Kyle] is open about that, and hopes to improve on that in a future version.

If you want to see the full build, check out the video below. Or, immediately dive into [Kyle]’s Github, order the cute Takara shell, and get started!

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Supercon 2023: Building A Portable Vectrex, The Right Way

The Vectrex was a unique console from the early 1980s. Developed by a company you’ve probably never heard of—Smith Engineering—it was put into production by General Consumer Electronics, and later sold by Milton Bradley. It was an outright commercial failure, but it’s remembered for its sharp vector display and oddball form factor.

The Vectrex was intended for tabletop use in a home environment. However, [Jeroen Domburg], also known as [Sprite_tm], decided to set about building a portable version. This wasn’t easy, but that just makes the development process a more interesting story. Thankfully for us, [Sprite_tm] was kind enough to tell the tale at the 2023 Hackaday Supercon.

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