Slicing And Dicing The Bits: CPU Design The Old Fashioned Way

Writing for Hackaday can be somewhat hazardous. Sure, we don’t often have to hide from angry spies or corporate thugs. But we do often write about something and then want to buy it. Expensive? Hard to find? Not needed? Doesn’t really matter. My latest experience with this effect was due to a recent article I wrote about the AM2900 bitslice family of chips. Many vintage computers and video games have them inside, and, as I explained before, they are like a building block you use to build a CPU with the capabilities you need. I had read about these back in the 1970s but never had a chance to work with them.

As I was writing, I wondered if there was anything left for sale with these chips. Turns out you can still get the chips — most of them — pretty readily. But I also found an eBay listing for an AM2900 “learning and evaluation kit.” How many people would want such a thing? Apparently enough that I had to bid a fair bit of coin to take possession of it, but I did. The board looked like it was probably never used. It had the warranty card and all the paperwork. It looked in pristine condition. Powering it up, it seemed to work well.

What Is It?

The board hardly looks at least 40  years old.

The board is a bit larger than a letter-sized sheet of paper. Along the top, there are three banks of four LEDs. The bottom edge has three banks of switches. One bank has three switches, and the other two each have four switches. Two more switches control the board’s operation, and two momentary pushbutton switches.

The heart of the device, though, is the AM2901, a 4-bit “slice.” It isn’t quite a CPU but more just the ALU for a CPU. There’s also an AM2909, which controls the microcode memory. In addition, there’s a small amount of memory spread out over several chips.

A real computer would probably have many slices that work together. It would also have a lot more microprogram memory and then more memory to store the actual program. Microcode is a very simple program that knows how to execute instructions for the CPU. Continue reading “Slicing And Dicing The Bits: CPU Design The Old Fashioned Way”

The 1970s Computer: A Slice Of Computing

What do the HP-1000 and the DEC VAX 11/730 have in common with the video games Tempest and Battlezone? More than you might think. All of those machines, along with many others from that time period, used AM2900-family bit slice CPUs.

The bit slice CPU was a very successful product that could only have existed in the 1970s. Today, if you need a computer system, there are many CPUs and even entire systems on a chip to choose from. You can also get many small board-level systems that would probably do anything you want. In the 1960s, you had no choices at all. You built circuit boards with gates on the using transistors, tubes, relays, or — maybe — small-scale IC gates. Then you wired the boards up.

It didn’t take a genius to realize that it would be great to offer people a CPU chip like you can get today. The problem is the semiconductor technology of the day wouldn’t allow it — at least, not with any significant amount of resources. For example, the Motorola MC14500B from 1977 was a one-bit microprocessor, and while that had its uses, it wasn’t for everyone or everything.

The Answer

The answer was to produce as much of a CPU as possible in a chip and make provisions to use multiple chips together to build the CPU. That’s exactly what AMD did with the AM2900 family. If you think about it, what is a CPU? Sure, there are variations, but at the core, there’s a place to store instructions, a place to store data, some way to pick instructions, and a way to operate on data (like an ALU — arithmetic logic unit). Instructions move data from one place to another and set the state of things like I/O devices, ALU operations, and the like.

Continue reading “The 1970s Computer: A Slice Of Computing”

DDL-4 Is A Visually Pleasing Modular CPU

Today’s CPUs are so advanced that they might as well be indistinguishable from magic, right? Wrong! Fundamentally, modern CPUs can be understood logically like any other technology, it’s just that they’re very fast, very small, and very complex, which makes it hard to get to grips with their inner workings. We’ve come a long way from the dawn of the home computer in the 80s, but what if there was something even simpler again, built in such a way as to be easily understandable? Enter the DDL-4-CPU, courtesy of [Dave’s Dev Lab].

The DDL-4 is a project to build a modular 4-bit CPU using bitslice methods. This is where computations are broken down into simple operations with two-bit inputs, which are executed with basic logic gates like NOR and XOR. This is great for building a CPU from individual parts, as logic chips are readily available and their operation is readily understood. That’s what’s used here – good old 74-series logic, which you can find just about anywhere!

The build consists of a series of modules, each on its own colourful PCB and labeled on the silkscreen. These modules can then be configured and plugged together with edge connectors to build the CPU. The work builds upon [Dave]’s earlier work on the Mega-One-8-One, a recreation of the 74181 Arithmetic Logic Unit for educational purposes.

If you’re learning about computing in a bare-metal sense, projects like these that create CPUs from the ground up are a great way to get to grips with the basic concepts of computation. Once you’ve tried this, you could always graduate to building a 6502 in Minecraft.