Two test towers, showing the palette potential of three (R, B, Y) filaments.

FullSpectrum Is Like HueForge For 3D Models, But Bring Your Toolchanger

Full-color 3D printing is something of a holy grail, if nothing else, just because of how much it impresses the normies. We’ve seen a lot of multi-material units in the past few years, and with Snapmaker’s U1 and the Prusa XL, it looks like tool changers are coming back into vogue. Just in time, [Ratdoux] has a fork of OrcaSlicer called FullSpectrum that brings HueForge-like color mixing to tool-changing printers.

The hook behind FullSpectrum is very simple: stacking thin layers of colors, preferably with semi-translucent filament, allows for a surprising degree of mixing. The towers in the image above have only three colors: red, blue, and yellow. It’s not literally full-spectrum, but you can generate surprisingly large palettes this way. You aren’t limited to single-layer mixes, either: A-A-B repeats, and even arbitrary patterns of four colors are possible, assuming you have a four-head tool-changing printer like the Snapmaker U1 this is being developed for.

FullSpectrum is, in fact, a fork of Snapmaker’s fork of OrcaSlicer, which is itself forked from Bambu Slicer, which forked off of PrusaSlicer, which originated as a fork of Slic3r. Some complain about the open-source chaos of endless forking, but you can see in that chain how much innovation it gets us — including this technique of color mixing by alternating layers.

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3D Printering: Treating Filament Like Paint Opens Wild Possibilities

New angles and concepts in 3D printing are always welcome, and we haven’t seen anything quite like [Horn & Rhode]’s 3D prints that do not look anything like 3D prints, accomplished with an experimental tool called HueForge. The concept behind it is simple (though not easy), and the results can be striking when applied correctly.

3D prints that really don’t look 3D-printed.

The idea is this: colored, melted filament is, in a sense, not that different from colored paint. Both come in various colors, are applied in thin layers, and blend into new colors when they do so. When applied correctly, striking imagery can emerge. An example is shown here, but there are several more both on the HueForge project page as well as models on Printables.

Instead of the 3D printer producing a 3D object, the printer creates a (mostly) flat image similar in structure to a lithophane. But unlike a lithophane, these blend colors in clever and effective ways by printing extremely thin layers in highly precise ways.

Doing this effectively requires a software tool to plan the color changes and predict how the outcome will look. It all relies on the fact that even solid-color filaments are not actually completely opaque — not when printed at a layer height of 0.08 mm, anyway — and colors will, as a result, blend into one another when layered. That’s how a model like the one shown here can get away with only a few filament changes.

Of course, this process is far from being completely automated. Good results require a solid amount of manual effort, and the transmissivity of one’s particular filament choices plays a tremendous role in how colors will actually blend. That’s where the FilaScope comes in: a tool to more or less objectively measure how well (or how poorly) a given filament transmits light. The results plug into the HueForge software to better simulate results and plan filament changes.

When done well, it’s possible to create things that look nothing at all like what we have come to expect 3D-printed things to look. The cameo proof-of-concept model is available here if you’d like to try it for yourself, and there’s also an Aztec-style carving that gives a convincing illusion of depth.

[Horn & Rhode] point out that this concept is still searching for a right-sounding name. Front-lit lithophane? Reverse lithophane? Filament painting? Color-blended bas-relief? If you have a better idea, we urge you not to keep it to yourself because [Horn & Rhode] absolutely want to hear from you.