NASA Is Now Tasked With Developing A Lunar Time Standard, Relativity Or Not

A little while ago, we talked about the concept of timezones and the Moon. It’s a complicated issue, because on Earth, time is all about the Sun and our local relationship with it. The Moon and the Sun have their own weird thing going on, so time there doesn’t really line up well with our terrestrial conception of it.

Nevertheless, as humanity gets serious about doing Moon things again, the issue needs to be solved. To that end, NASA has now officially been tasked with setting up Moon time – just a few short weeks after we last talked about it! (Does the President read Hackaday?) Only problem is, physics is going to make it a damn sight more complicated!

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Diagram of the LTC protocol, showing the difference between 1 bits and 0 bits - both transmitted using one up and one down pulse, but with '1' bit pulses being half as short.

Animate Arcane Protocols With Interrupt-Backed Bitbanging

We often take our “SoftwareSerial” libraries for granted, and don’t investigate what goes on under the hood — until they fail us, at least. Would you like to learn how to harness the power of interrupt-driven bitbanging? [Jim Mack] teaches us how to make our protocol implementations fly using the LTC protocol as a springboard.

LTC (Linear/[Longitudinal] TimeCode) is a widely-used and beautifully-crafted protocol that tends to fly under our radar, and is one that hackers could learn plenty from. It’s used for synchronization of audio/video devices during media production and playback. LTC’s signal is almost digital but not quite: it doesn’t need a clock, and it has no polarity. Additionally, it mimics an audio signal really well, you can decode it at any playback speed, and many other benefits and quirks that [Jim] outlines. You do need to maintain the timings, though, and [Jim]’s article shows us how to keep them right while not inconveniencing your primary tasks.

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