Modeling An Object With Internal IMUs

[Joseph Malloch] sent in a really cool video of him modeling a piece of foam twisting and turning in 3D space.

To translate the twists, bends, and turns of his piece of foam, [Joseph] used several inertial measurement units (IMUs) to track the shape of a deformable object. These IMUs consist of a 3-axis accelerometer, 3-axis gyroscope, and a 3-axis magnetometer to track their movement in 3D space. When these IMUs are placed along a deformable object, the data can be downloaded from a computer and the object can be reconstructed in virtual space.

This project comes from the fruitful minds at the Input Devices and Music Interaction Lab at McGill University in Montreal. While we’re not quite sure how modeled deformable objects could be used in a user interface, what use is a newborn baby? If you’ve got an idea of what this could be used for, drop a note in the comments. Maybe the Power Glove needs an update – an IMU-enabled jumpsuit that would put the Kinect to shame.

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Parts: Analog Distance Sensors (Sharp GP2D12/2Y0A02)

[youtube=http://www.youtube.com/watch?v=iGiRK0vmcUw]

Sharp GP2D12 and 2Y0A02 infrared rangers output a voltage proportionate to the distance of an object from the sensor.  The GPD12 senses objects at a distance of 10-80cm, while the 2Y0A02 has twice the range.

We’ve previously looked at the Sharp GP2Y0D02 digital proximity sensor. It only signals the presence of objects, while the GP2D12 and 2Y0A02 measure distance to them. If you’ve got a GP2YoD02, it might still be possible to tap the analog output. We’ll show you how use these sensors below.

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