For the millions of people suffering from Parkinson’s and other causes of hand tremor, there is new hope in the form of [mohammedzeeshan77]’s entry into the Hackaday Prize: a glove that analyzes and controls the tremors.
The glove uses an accelerometer and a pair of flex sensors to determine the position of the hand as it oscillates. A Particle Photon crunches the raw data to come up with the frequency and amplitude of the tremors and uploads it to the cloud for retrieval and analysis by medical staff.
Hand tremors can vary in frequency and severity depending on the cause. Some are barely perceptible movements, and others are life-disrupting shakes. By analyzing the frequency and amplitude of these tremors, doctors can better understand a patient’s condition.
The best part of this glove is that it also provides immediate relief to the wearer by stabilizing the hand. A rapidly spinning super precision gyroscope counteracts the tremor oscillations as it tries to maintain its position. The last time we saw innovation like this, it came with a set of attachments.
With interest and accessibility to both wearable tech and virtual reality approaching an all-time high, three students from Cornell University — [Daryl Sew, Emma Wang, and Zachary Zimmerman] — seek to turn your body into the perfect controller.
That is the end goal, at least. Their prototype consists of three Kionix tri-axis accelerometer, gyroscope and magnetometer sensors (at the hand, elbow, and shoulder) to trace the arm’s movement. Relying on a PC to do most of the computational heavy lifting, a PIC32 in a t-shirt canister — hey, it’s a prototype! — receives data from the three joint positions, transmitting them to said PC via serial, which renders a useable 3D model in a virtual environment. After a brief calibration, the setup tracks the arm movement with only a little drift in readings over a few minutes.
Continue reading “Your Arm Is The Ideal Controller”
In a clever bit of miniaturization, [JediJeremy] has nearly completed a gyro-mouse controller for a Raspberry Pi Zero! Ultimately this will be a wearable Linux-watch but along the way he had some fun with the interface.
Using the MPU6040 gyroscope/accelerometer card from a quadcopter, [JediJeremy] spent a week writing the driver to allow it to function as a mouse. Strapping an Adafruit 1.5″ PAL/NTSC LCD screen and its driver board to the Zero with rubber bands makes this one of the smallest functional computer and screen combos we’ve seen. Simply tilt the whole thing about to direct the cursor.
It presently lacks any keyboard input, and [JediJeremy] has only added a single button for clicking, but look at this thing! It’s so tiny! In his own words: “I think this is the first computer that I can accidentally spill into my coffee, rather than vice versa.”
Continue reading “Raspberry Pi Zero Becomes Mighty Miniature Minecraft Machine”
For some reason, we seem to really want our robots to walk on two legs like we do. And this despite how much the robots themselves want to be made out of motors, which match up so naturally with wheels. The result is a proliferation of inventive walking mechanisms. Here’s another.
Gyroman is a 3D printed gyroscope with legs. The gyroscope is geared down to lift one leg and then the other. First-semester physics, that we still find a little bit magical, makes the gyro precess and the robot turns a bit. Time these just right and it walks. See the video below for a demo. (Admittedly, Gyroman looks like he’s had a bit too much to drink as he winds down.)
Continue reading “Gyroman Walks with Just One Motor”
The Japanese X-ray telescope Hitomi has been declared lost after it disintegrated in orbit, torn apart when spinning out of control. The cause is still under investigation but early analysis points to bad data in a software package pushed shortly after an instrument probe was extended from the rear of the satellite. JAXA, the Japanese space agency, lost $286 million, three years of planned observations, and a possible additional 10 years of science research.
Hitomi, also known as ASTRO-H, successfully launched on February 17, 2016 but on March 26th catastrophe struck, leaving only pieces floating in space. JAXA, desperately worked to recover the satellite not knowing the extent of the failure. On April 28th they discontinued their efforts and are now working to determine the reasons for the failure, although a few weeks ago they did provide an analysis of the failure sequence at a press conference.
Continue reading “Software Update Destroys $286 Million Japanese Satellite”
Sometimes the most mundane products have surprisingly sophisticated internals. What’s in a game controller? If it is a Wii remote, you’ll find a lot inside–an IR sensor, Bluetooth, an accelerometer, and EEPROM. It also has a six pin expansion port that allows I2C peripherals connect to the controller.
[DotMusclera] wanted to experiment with a gyroscope and decided to hook up to the Wii MotionPlus to a Microchip PIC. Using information from the WiiBrew wiki, [DotMusclera] connected a PIC18F4550, an LCD, and a handful of components (mostly to do 3.3V level conversion), he set up the hardware on a breadboard. The only odd part you might have to work around is a Wii breakout board that converts from the breadboard to the Wii interface.
The software is easy to follow since it is written in Hi-TECH C and well-commented. The hardware lacks a schematic, but from the parts list and the video, you can probably figure it out. The setup works well and shows roll, pitch, and yaw on the LCD screen.
The project log is very detailed, with a lot of information about gyroscopes and the communication format the gyro uses. The video demo is worth watching as well.
Continue reading “Wii MotionPlus Gyro to Microchip PIC”
If you’ve been keeping your skills fresh with any console video games in the last 15 years (or you’ve acquired a smartphone), you’ll know that “rumble,” or “haptic” feedback plays a key role in augmenting our onscreen (or touch-screen typing) experience. Nevertheless, this sort of rumble feedback is surprisingly boolean, and hasn’t developed into a richer level of precision since it started to be introduced in gaming over 30 years ago. In response, [Martin] and his fellow design teammates at the University of Salzburg, Austria have introduced the TorqueScreen, a mobile haptic attachment that puts a twist on conventional force feedback.
At its core the TorqueScreen is a gyroscope attached to a servo with the respective rotational axes in a perpendicular alignment. When the servo rotates the live gyroscope, the user can sense the tablet’s resistance to rotate about the servos axis.
The team’s conference demonstration model features a brushless motor plucked from an old hard drive controlled by an Arduino and driven manually by a Wii nunchuck. Currently only one rotational axis resists changes in rotation, but a gimbal may be the next step in this project.
We’ve certainly seen budget handheld haptic devices before, but this project allows for an entire spread of responses proportional to the speed at which the gyroscope is rotated about the servo axis.
Unless you’re reading this post on your already-torquescreen-enabled mobile device, it’s a bit difficult to get a feel for what kind of interactions you can produce with this setup. The video (after the break), though, can give you a pretty good idea of what kind of interactivity you’d expect with device clipped onto your tablet.
[via the Tangible, Embedded, and Embodied Interaction Conference]
Continue reading “TorqueScreen: Haptic Feedback On-the-Go”