We’ve seen a few near-future sci-fi films recently where computers respond not just to touchscreen gestures but also to broad commands, like swiping a phone to throw its display onto a large flat panel display. It’s a nice metaphor, and if we’re going to see something like it soon, perhaps this wrist-mounted pointing device will be one way to get there.
The video below shows the finished product in action, with the cursor controlled by arm movements. Finger gestures that are very much like handling a real mouse’s buttons are interpreted as clicks. The wearable has a Nano, an MPU6050 IMU, and a nRF24L01 transceiver, all powered by some coin cells and tucked nicely into a 3D-printed case. To be honest, as cool as [Ronan Gaillard]’s wrist mouse is, the real story here is the reverse engineering he and his classmate did to pull this one off.
The road to the finished product was very interesting and more detail is shared in their final presentation (in French and heavy with memes). Our French is sufficient only to decipher “Le dongle Logitech,” but there are enough packet diagrams supporting into get the gist. They sniffed the packets going between a wireless keyboard and its dongle and figured out how to imitate mouse movements using an NRF24 module. Translating wrist and finger movements to cursor position via the 6-axis IMU involved some fairly fancy math, but it all seems to have worked in the end, and it makes for a very impressive project.
Is sniffing wireless packets in your future? Perhaps this guide to Wireshark and the nRF24L01 will prove useful.
Continue reading “Wireless Protocol Reverse Engineered to Create Wrist Wearable Mouse”
Have you, dear reader, ever needed to plot the position of a swimming pool noodle in 3D and in real time? Of course you have, and today, you’re in luck! I’ve compiled together a solution that’s sure to give you the jumpstart on solving this “problem-you-never-knew-you-had.”
Ok, there’s a bit of a story behind this one. Back in my good-ol’ undergrad days, I got the chance to play with tethered underwater robots. I remember fumbling about thinking: “Hmm, with this robot tether, wouldn’t it be sweet to string up a set of IMUs down the length of the tether to estimate the robot’s location in 3-space?” A few years later, I cooked together this IMU Noodle project to play with some real hardware in the spirit of solving that problem. With a little quaternion math, a nifty IMU, and some custom PCBAs, this idea has gone from some idle brain-ramble into a real device. It’s an incredibly interesting example of using available hardware and a little ingenuity to build a system that is unique and dependable.
As for why? I first saw an IMU noodle pop up on these pages back in 2012 and I was baffled. I just had to build one! Now complete, I figured that there’s enough math and fun-loving electronics nuggets to merit a full article for this month’s after-hour adventures. Dear reader, let me tell you a wonderful story where math meets electronics and works up the courage to ask it out for brunch.
Continue reading “Amazing Motion-Capture of Bendy Things”
A few weeks back, we talked about the no-nos of running I²C over long wires. For prototyping? Yes! But for a bulletproof production environment, this practice just won’t make the cut. This month I plucked my favorite solution from the bunch and gave it a spin. Specifically, I have put together a differential I²C (DI²C) setup with the PCA9615 to talk to a string of Bosch IMUs. Behold: an IMU Noodle is born! Grab yourself a cup of coffee and join me as I arm you with the nuts and bolts of DI²C so that you too can run I²C over long cables like a boss.
What’s so Schnazzy about Differential Signals?
There’s a host of ways to make I²C’s communication lines more noise resistant. From all of the choices we covered, I picked differential signals. They’re simple, fairly standardized, and just too elegant to ignore. Let’s take a moment for a brief “differential-signals-101” lecture. Hopefully, you’re already caffeinated! Continue reading “An Introduction to Differential I²C”
[Florian] has been putting a lot of work into VR controllers that can be used without interfering with a regular mouse + keyboard combination, and his most recent work has opened the door to successfully emulating a Vive VR controller in Steam VR. He uses Arduino-based custom hardware on the hand, a Leap Motion controller, and fuses the data in software.
We’ve seen [Florian]’s work before in successfully combining a Leap Motion with additional hardware sensors. The idea is to compensate for the fact that the Leap Motion sensor is not very good at detecting some types of movement, such as tilting a fist towards or away from yourself — a movement similar to aiming a gun up or down. At the same time, an important goal is for any added hardware to leave fingers and hands free.
Continue reading “Revealed: Homebrew Controller Working in Steam VR”
For several years, hackers have been exploring inertial measurement units (IMUs) as cheap sensors for motion capturing. [Ivo Herzig’s] final Diploma project “Bewegungsfelder” takes the concept of IMU-based MoCap one step further with a freely configurable motion capturing system based on strap-on, WiFi-enabled IMU modules.
Continue reading “Bewegungsfelder Is A Wireless IMU Motion Capturing System”
Gerrit and I were scoping out the Intel booth at Bay Area Maker Faire and we ran into Nolan Moore who was showing of his work to mash together a Nintendo Power Glove with an AR Drone quadcopter. Not only did it work, but the booth had a netted cage which Nolan had all to himself to show off his work. Check the video clip below for that.
The control scheme is pretty sweet, hold your hand flat (palm toward the ground) to hover, make a fist and tilt it in any direction to affect pitch and roll, point a finger up or down to affect altitude, and point straight and twist your hand for yaw control. We were talking with Nolan about these controls it sounded sketchy, but the demo proves it’s quite responsive.
The guts of the Power Glove have been completely removed (that’s a fun project log to browse through too!) and two new boards designed and fabbed to replace them. He started off in Eagle but ended up switching to KiCAD before sending the designs out for fabrication. I really enjoy the footprints he made to use the stock buttons from the wrist portion of the glove.
A Teensy LC pulls everything together, reading from an IMU on the board installed over the back of the hand, as well as from the flex sensors to measure what your fingers are up to. It parses these gestures and passes appropriate commands to an ESP8266 module. The AR Drone 2.0 is WiFi controlled, letting the ESP8266 act as the controller.
When you’re a teenager new to the sensations of driving, it seems counterintuitive to “turn into the skid”, but once you’ve got a few winters of driving under your belt, you’re drifting like a pro. We learn by experience, and as it turns out, so does this fully autonomous power-sliding rally truck.
Figuring out how to handle friction-optional roadways is entirely the point of the AutoRally project at Georgia Tech, which puts a seriously teched-up 1/5 scale rally truck through its paces on an outdoor dirt track. Equipped with high-precision IMU, high-resolution GPS, dual front-facing cameras, and Hall-effect sensors on each wheel sampled at 70 Hz, the on-board Quad-core i7 knows exactly where the vehicle is and what the relationship between it and the track is at all times. There’s no external sensing or computing – everything needed to run the track is in the 21 kg truck. The video below shows how the truck navigates the oval track on its own with one simple goal – keep the target speed as close to 8 meters per second as possible. The truck handles the red Georgia clay like a boss, dealing not only with differing surface conditions but also with bright-to-dark lighting transitions. So far the truck only appears to handle an oval track, but our bet is that a more complex track is the next step for the platform.
While we really like the ride-on scale of this autonomous chase vehicle, other than that there haven’t been too many non-corporate self-driving vehicle hacks around here lately. Let’s hope that AutoRally is an indication that the hackers haven’t ceded the field to Google entirely. Why let them have all the fun?
Continue reading “Autonomous Truck Teaches Itself To Powerslide”