People unfamiliar with shooting sports sometimes fail to realize the physicality of getting a bullet to go where you want it to. In the brief but finite amount of time that the bullet is accelerating down the barrel, the tiniest movement of the gun can produce enormous changes in its trajectory, and the farther away your target is, the bigger the potential error introduced by anticipating recoil or jerking the trigger.
Like many problems this one is much easier to fix with what you can quantify, which is where this DIY rifle accelerometer can come in handy. There are commercial units designed to do the same thing that [Eric Higgins]’ device does but most are priced pretty dearly, so with 3-axis accelerometer boards going for $3, rolling his own was a good investment. Version 1, using an Arduino Uno and an accelerometer board for data capture with a Raspberry Pi for analysis, proved too unwieldy to be practical. The next version had a much-reduced footprint, with a Feather and the sensor mounted in a 3D-printed tray for mounting solidly on the rifle. The sensor captures data at about 140 Hz, which is enough to visualize any unintended movements imparted on the rifle while taking a shot. [Eric] was able to use the data to find at least one instance where he appeared to flinch.
We like real-world data logging applications like this, whether it’s grabbing ODB-II data from an autocross car or logging what happens to a football. We’ll be watching [Eric]’s planned improvements to this build, which should make it even more useful.
Virtual reality systems have been at the forefront of development for several decades. While there are commercial offerings now, it’s interesting to go back in time to when the systems were much more limited. [Colin Ord] recently completed his own VR system, modeled on available systems from 20-30 years ago, which gives us a look inside what those systems would have been like, as well as being built for a very low cost using today’s technology.
The core of this project is a head tracker, which uses two BBC Microbits as they have both the accelerometer and compass needed to achieve the project goals. It is also capable of tracking an item and its position in the virtual space. For this project, [Colin] built everything himself including the electronics and the programming. It also makes use of Google Cardboard to hold the screen, lenses, and sensors all in the headset. All of this keeps the costs down, unlike similar systems when they were first unveiled years ago.
The ground-up approach that this project takes is indeed commendable. Hopefully we can see the code released, and others can build upon this excellent work. You could even use it to take a virtual reality cycling tour of the UK.
Continue reading “A Low Cost VR Headset”
Sometimes a successful project isn’t only about making sure all the electrons are in the right place at the right time, or building something that won’t collapse under its own weight. A lot of projects involve a fair amount of social engineering to be counted as a success, especially those that might result in arrest and incarceration if built as originally planned. Such projects are often referred to as “the fun ones.”
For the past few months, we’ve been following [Bitluni]’s DIY electric scooter build, which had been following the usual trajectory for these things – take a stock unpowered scooter, replace the rear wheel with a 250 W hub motor, add an ESC, battery, and throttle, and away you go. Things took a very interesting turn, however, when his street testing ran afoul of German law, which limits small electric vehicles to a yawn-inducing 6 kph. Unwilling to bore himself to death thus, [Bitluni] found a workaround: vehicles that are only assisted by an electric motor have a much more reasonable speed limit of 25 kph. So he added an Arduino with a gyro and accelerometer module and wrote a program to only power the wheel after the rider has kicked the scooter along a few times – no throttle needed. The motor stops after a bit, needing another push or two to kick it back on. A brake lever kills the motor, as does laying the scooter on its side. It’s quite a clever design, and while it might not keep the Polizei at bay, you can’t say he didn’t try.
[Bitluni] has quite a range of builds, from software-defined television to bad 3D-scanners to precision wine glass whacking. You should check out his stuff. Continue reading “Building an Electric Scooter That’s Street Legal, Even in Germany”
If you are a lover of all-things remote-conteolled, it’s likely that you know a thing or two about controllers. You’ll have one or two of the things, both the familiar two-joystick type and the pistol-grip variety. But had you ever considered that there m ight be another means to do it? [Andrei] over at ELECTRONOOBS has posted a guide to a tilt-controlled RC car. It is a good example of how simple parts can be linked together to make something novel and entertaining, and a great starter project for an aspiring hacker.
An Arduino Nano reads from an accelerometer over an I2C bus, and sends commands over a wireless link, courtesy of a pair of HC-12 wireless modules. Another Nano mounted to the car decodes the commands, and uses a pair of H-bridges, which we’ve covered in detail, to control the motors.
The tutorial is well done, and includes details on the hardware and all the code you need to get rolling. Check out the build and demo video after the break.
Continue reading “A New Tilt on RC Car Controllers”
Everyone remembers popping their first wheelie on a bike. It’s an exhilarating moment when you figure out just the right mechanics to get balanced over the rear axle for a few glorious seconds of being the coolest kid on the block. Then gravity takes over, and you either learn how to dismount the bike over the rear wheel, or more likely end up looking at the sky wondering how you got on the ground.
Had only this wheelie cheating device been available way back when, many of us could have avoided that ignominious fate. [Tom Stanton]’s quest for the perfect wheelie led him to the design, which is actually pretty simple. The basic idea is to apply the brakes automatically when the bike reaches the critical angle beyond which one dares not go. The brakes slow the bike, the front wheel comes down, and the brakes release to allow you to continue pumping along with the wheelie. The angle is read by an accelerometer hooked to an Arduino, and the rear brake lever is pulled by a hobby servo. We honestly thought the servo would have nowhere near the torque needed, but in fact it did a fine job. As with most of [Tom]’s build his design process had a lot of fits and starts, but that’s all part of the learning. Was it worth it? We’ll let [Tom] discuss that in the video, but suffice it to say that he never hit the pavement in his field testing, although he appeared to be wheelie-proficient going into the project.
Still, it was an interesting build, and begs the question of how the system could be improved. Might there be some clues in this self-balancing motorized unicycle?
Continue reading “Cheating the Perfect Wheelie With Sensors And Servos”
The Raspberry Pi’s goal, at least while it was being designed and built, was to promote computer science education by making it easier to access a working computer. What its low price tag also enabled was a revolution in distributed computing projects (among other things). One of those projects is the Raspberry Shake, a seismograph tool which can record nearby earthquakes.
Of course, the project just uses the Pi as a cost-effective computing solution. It runs custom software, but if you want to set up your own seismograph then you’ll also need some additional hardware. There are different versions of the Raspberry Shake, the simplest using a single Geophone which is a coil and magnet. Vibrations are detected by sensing the electric signal generated by the magnet moving within the coil of wire. Other models increase the count to three Geophones, or add in MEMS accelerometers, you can easily whip one of these up on your own bench.
The entire setup will fit nicely on a coffee table as well, making it much smaller (and cheaper) than a comparable professional seismograph. Once all of the Raspberry Shakes around the world were networked together, it gives an accurate, real-time view of seismic activity anywhere you can imagine. If you’ve ever been interested in geology or just want to see where the latest earthquake was, check out their projects. But you don’t need even a Raspberry Pi to see where the earthquakes are, thanks to a Hackaday Prize entry all you need is a Twitter account.
Thanks to [Rich Cochran] aka [AG6QR] for the tip!
[Carson] didn’t know how to use an accelerometer until he wired one up to a Teensy and put it all in a hat. The result is a joystick that will probably cause you neck problems if you play video games for very long. You can see a video of how the device came to be and how it works, below.
We liked the approach of building up the circuit and testing it before integrating it with the hat. He used a small breadboard with half the Teensy pins hanging off. That seems to work, although we’d be worried about something shorting or floating pins causing issues. Of course, if you drove the disconnected pins as outputs or inputs with pullups that might not be a big deal.
Continue reading “Teensy Hat Controls Games”