Good news for fans of PlayStation Vita — a new project from [Sergi “xerpi” Granell] allows users to run software written for Sony’s erstwhile handheld system on Nintendo’s latest money printing machine, the Switch. To be clear, there’s a very long road ahead before the vita2hos project is able to run commercial games (if ever). But it’s already able to run simple CPU-rendered Vita homebrew binaries on the Switch, demonstrating the concept is sound.
On a technical level, vita2hos is not unlike WINE, which enables POSIX-compliant operating systems such as Linux, Mac OS, and BSD to run Windows programs so long as they use the same processor architecture. Since the Switch’s ARM v8 processor is capable of executing code compiled for the Vita’s ARM v7 while running in 32-bit compatibility mode, there’s no emulation necessary. The project simply needs to provide the running program with work-alike routines fast enough, and nobody is the wiser. Of course, that’s a lot easier said than done.
According to the project page, the big hurdle right now is 3D graphics support. As you could imagine, many Vita games would have been pushing the system’s graphical hardware to the limit, making it exceptionally difficult to catch all the little edge cases that will undoubtedly come up when and if the project expands to support commercial titles. But for homebrew Vita games and utilities that may not even utilize the system’s 3D hardware, adding compatibility will be much easier. For instance, it’s already able to run [xerpi]’s own CHIP-8 emulator.
[xerpi] provides instructions on how to install vita2hos and the Vita executable to be tested onto an already hacked Nintendo Switch should you want to give it a shot. But unless you’ve got experience developing for the Vita or Switch and are willing to lend a hand, you might want to sit this one out until things mature a bit.
Thanks to [NeoTechni] for the tip.