Companies like Google and Microsoft have been investing heavily in the concept of cloud gaming, where a player uses their computer or a mobile device to stream the video feed of a game that’s running on powerful machine tucked away in a data center somewhere. With this technology you can play the latest and greatest titles, even if the device you’re using doesn’t have the processing power to run it locally.
Considering the Switch is already a portable system, it’s not too surprising Nintendo doesn’t seem interested in the technology. But that didn’t stop [Stan Dmitriev] from doing a bit of experimentation on his own. With little more than a Raspberry Pi 4 and Trinket M0, he’s demonstrated that users can remotely interact with the Switch well enough to play games in real time.
The setup is fairly straightforward. A cheap HDMI capture device is used to grab the video from the Nintendo Switch dock, which is then streamed out to web with the help of the Pi’s hardware video encoder. Input from the user is sent over the Pi’s UART to the Trinket, which itself is running a firmware specifically developed for mimicking Nintendo Switch controllers. With so many elements involved, naturally some latency comes into play. The roughly 100 millisecond delay [Stan] is reporting isn’t exactly ideal for fast-paced gaming, but is certainly adequate for more relaxed titles.
On the software side of things, the project is using a SDK developed by [Stan]’s employer SurrogateTV. Right now you need to apply if you want to get your game or other interactive gadget up on the service, though he says it will be opened up to the public next year. But even without all the details, we’ve got a clear idea of how both the video capture and user input sides of the equation are being handled. For personal use, all you’d really need to do is put together a simple web interface to tie it all together.
This isn’t the first time we’ve seen a microcontroller used to interface with the Switch. Other consoles are a bit more selective about what kind of hardware they will talk to, but the Microsoft Adaptive Controller could potentially allow you to do something similar on the Xbox.
Hackaday editors Mike Szczys and Elliot Williams march to the beat of the hardware hacking drum as they recount the greatest hacks to hit the ‘net this week. First up: Casio stepped in it with a spurious DMCA takedown notice. There’s a finite matrix of resistors that form a glorious clock now on display at CERN. Will a patio paver solve your 3D printer noise problems? And if you ever build with copper clad, you can’t miss this speedrun of priceless prototyping protips.
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Continue reading “Hackaday Podcast 069: Calculator Controversy, Socketing SOIC, Metal On The Moon, And Basking In Bench Tools”
The Switch is Nintendo’s latest home console, which has forever blurred the line between handhelds and consoles you plug in to your TV. It does both! Typically, hooking up to a screen is done through the dock, but that wasn’t quite cool enough for [sturm]. He took a NES and turned it into a tidy Switch dock instead!
The build starts with an original NES shell, which is gutted of its original hardware. The PCB from the original dock is installed, and a slot cut in the top of the NES to allow the Switch to be inserted. Naturally, there’s a spring flap reminiscent of the Super NES to keep the dock looking clean when not in use. When it is installed, a series of cables and bezels break out the USB ports to the original controller ports on the NES.
It’s a tidy build that brings a touch of nostalgia to the modern console. We’re sure an official version would sell like hotcakes, too. There’s plenty of similarly inspired builds for the Switch, with the Gamecube Joycons a particular highlight!
Continue reading “Nintendo Switch Gets A Stylish Dock In A Broken NES”
While Valve’s Steam Controller ultimately ended up being a commercial flop, most users agreed its use of touch-sensitive pads in place of traditional analog joysticks or digital directional buttons was at least a concept worth exploring. Those same touchpad aficionados will likely be very interested in this modification by [Matteo Pisani], which replaces the analog joystick on a Nintendo Switch Joy-Con with a capacitive touch sensor.
As [Matteo] explains in his detailed write-up, the initial inspiration for this project was to create a permanent solution to joystick fatigue and drifting issues. He reasoned that if he removed the physical joystick completely, there would be no way for it to fail in the future. We’re not sure how many people would have taken the concept this far, but you can’t argue with the logic.
The original joystick is a fairly straightforward device, comprised of two analog potentiometers and a digital button. It’s connected to the Joy-Con’s main PCB with a 0.5 mm pitch flexible cable, so the first step for [Matteo] was to spin up a breakout for the cable in KiCad to make the development process a bit easier.
The board design eventually evolved to hold an Arduino Pro Mini, a digital potentiometer, and a connector for the circular touchpad. The Arduino communicates with both devices over I2C, and translates the high resolution digital output of the touch controller into an analog signal within the expected ranges of the original joystick. [Matteo] says he still has to implement the stick’s digital push button, but thanks to an impressive 63 levels of pressure sensitivity on the pad, that shouldn’t be a problem.
Now that he knows the concept works, the next step for [Matteo] is to clean it up a bit. He’s already working on a much smaller PCB that should be able to fit inside the Joy-Con, and we’re very interested in seeing the final product.
We’ve seen several interesting Joy-Con hacks since the Switch hit the market, including a somewhat less intense joystick swap. Between the Joy-Con and the legendary Wii Remote, Nintendo certainly seems to have a knack for creating input devices that catch the imagination of gamers and tinkerers alike.
Continue reading “Joy-Con Mod Gives Nintendo Switch Touchpad Control”
Remember the days when computers booted up straight into a BASIC screen, where theoretically you could program yourself a full game without any further software needed? Well, in reality most of us were amused enough making it print “butts” over and over again, but there are those who are adept in the dark arts of making impressive things with such a limited language. [Bugtaro] is one of those people, and to help with his game development in SmileBASIC 4 on the Nintendo Switch, he built himself a dock that turns it into a laptop with an integrated keyboard.
Details on the build are scarce as it’s only outlined in his Twitter account, but there’s enough to give us an idea about what it’s composed of. The Switch slides into the top just like the official dock it comes with, and the laptop shell takes advantage of those functions. Inside it is a 5000 mAh battery to extend the portable life of the whole ensemble, plus a USB hub which gives it its built-in keyboard and allows for a mouse to be plugged in as well. The laptop also gives the Switch its docked TV output mode and can hold the Joy-cons slotted on its sides.
This project would pass for any other case mod here at Hackaday if it weren’t for the fact that [Bugtaro] is in fact a programmer that has been releasing BASIC software on Japanese magazines since the 1980s and worked on several cult classic Mega Drive games with Wolf Team and NexTech during the 1990s. His latest game is GIVERS P3D, a game programmed in SmileBASIC using a 3D engine of his own design and one of the flagship games for the platform. It would be interesting to see if more SmileBASIC programmers end up coming up with their own solutions to aid their development experience following this project.
If you’re interested in the possibilities of custom-made Switch docks like these but don’t fancy giving it a keyboard, how about this one that wraps a Gamecube controller around the screen? And if you don’t have a Switch yet and are looking for a bigger challenge, well, you can make your own from scratch.
The Gamecube was certainly a divisive design when it was released back in 2001, but the fact that people are still happily hacking away at its controller nearly 20 years later proves that Nintendo must have gotten something right. The latest project from Nintendo wizard [Bill Paxton] turns the unique Gamecube controller into an even more unique mobile dock for the Switch.
To build this “Gamecube Grip”, [Bill] literally cut an original controller and its PCB in half so they could be relocated on either end of the 3D printed central frame. Internally, the controller PCB is wired up to a GC+ board, which is an open hardware project that uses a PIC18F25K22 microcontroller to bring enhanced features to the classic peripheral such as adjustable stick dead zones and rumble intensity. From there, it’s connected to the switch with a GBros adapter from 8bitdo.
The grip also includes an Anker PowerCore 20,100 mAh battery that should keep the system going for hours, and some components liberated from a third party Switch dock. Everything has been finished off with the attention to detail that we’ve come to expect from [Bill] and his projects, including the seemingly flawless glossy paint job that’s something of hallmark for his custom gaming creations.
Continue reading “Slide Your Switch Into A Gamecube Controller”
It seems that everybody around us is playing Animal Crossing New Horizons, and we’re not alone in this. But a new Nintendo Switch can’t be had for love nor money, and second hand ones have fallen victim to price gouging. It seems if you’re not playing the game, you’re out of luck, or are you?
What’s to be done? [Sarbaaz37] found the hardware hacker’s solution to that question: Build a Nintendo Switch entirely from spare parts, of course! It took a month to source the parts and it’s not a project for the fainthearted, but it provides us with a look at all the parts they pack into the handheld. All told, there’s about 22 part numbers in the bill of materials.
Anyone who has peeked inside a laptop recently will be familiar with the arrangement of this type of device. An array of extremely snug-fitting and fragile electronics laid out like a TV dinner has to be carefully assembled in a specific order and this is no different. Along the way [Sarbaaz37] has some pro tips, like cleaning off the stock thermal compound and using a higher quality. The eventual result is a working Switch, which for $200 is not a bad deal, though they do note that the pandemic has since led to a price rise in Nintendo parts as well as consoles.
This is, we think, the first home-made Switch we’ve seen, but it’s not the first desirable piece of consumer electronics made from grey market parts we’ve seen. Who could forget the Shenzhen electronics markets adventure of sourcing all the parts that go into an iPhone?
Thanks [Roel] for the tip.