Not every piece of technology or software can succeed, even with virtually unlimited funding and marketing. About the same number of people are still playing Virtual Boys as are using Google Plus, for example. In recent memory, the Windows Phone occupies the same space as these infamous failures, potentially because it was late to the smartphone game but primarily because no one wanted to develop software for it. But now, you can run Android apps on Windows Phones now. (Google Translate from German)
To be clear, this doesn’t support all Android apps or all Windows Phones, and it will take a little bit of work to get it set up at all. But if you still have one laying around you might want to go grab it. First you’ll need to unlock the phone, and then begin sending a long string of commands to the device which sends the required software to the device. If that works, you can begin loading Android apps on the phone via a USB connection to a PC.
This hack came to us via Windows Central and Reddit. It seems long and involved but if you have any experience with a command line you should be fine. It’s an interesting way to get some more use out of your old Windows Phone if it’s just gathering dust in a closet somewhere. If not, don’t worry; Windows Phones were rare even when they were at their most popular. We could only find one project in our archives that uses one, and that was from 2013.
[Diyguypt] may be an altruist to provide the means for people who can’t manipulate chess pieces to play the game. Or he may just have his hands too busy with food and drink to play. Either way, his voice command chessboard appears to work, although it has a lot of moving parts both figuratively and literally. You can check out the video below to see how it works.
The speech part is handled by an Android phone and uses Google’s voice services, so if you don’t want Google listening to your latest opening gambit, you’ll want to pass this one up. The phone uses an app that talks to the Arduino via Bluetooth, which means the Arduino needs a Bluetooth module.
In concept, an everyday sewing machine could make embroidery a snap: the operator would move the fabric around in any direction they wish while the sewing machine would take care of slapping down stitches of colored thread to create designs and filled areas. In practice though, getting good results in this way is quite a bit more complex. To aid and automate this process, [sausagePaws] has been using CNC to take care of all the necessary motion control. The result is the DIY Embroidery Machine V2 which leverages 3D printed parts and common components such as an Arduino and stepper drivers for an economical DIY solution.
It’s not shown in the photo here, but we particularly like the 3D printed sockets that are screwed into the tabletop. These hold the sewing machine’s “feet”, and allow it to be treated like a modular component that can easily be removed and used normally when needed.
The system consists of a UI running on an Android tablet, communicating over Bluetooth to an Arduino. The Arduino controls the gantry which moves the hoop (a frame that holds a section of fabric taut while it is being embroidered), while the sewing machine lays down the stitches.
[sausagePaws]’s first version worked well, but this new design really takes advantage of 3D printing as well as the increased availability of cheap and effective CNC components. It’s still a work in progress that is a bit light on design details, but you can see it all in action in the video embedded below.
Like a million or so other people, [Brian Dorey] picked up a third generation Echo Dot during Amazon’s big sale a couple weeks ago. Going for less than half its normal retail price, he figured it was the perfect time to explore Amazon’s voice assistant offerings. But the low price also meant that he didn’t feel so bad tearing into the thing for our viewing pleasure.
By pretty much all accounts, the Echo Dot line has been a pretty solid performer as far as corporate subsidized home espionage devices go. They’re small, fairly cheap, and offer the baseline functionality that most people expect. While there was nothing precisely wrong with the earlier versions of the Dot, Amazon has used this latest revision of the device to give the gadget a more “premium” look and feel. They’ve also tried to squeeze a bit better audio out of the roughly hockey puck sized device. But of course, some undocumented changes managed to sneak in there as well.
The Echo Dot is powered by a quad-core Mediatek MT8516BAAA 64-bit ARM Cortex-A35 processor and the OS lives on an 8GB Samsung KMFN60012M-B214 eMMC. A pair of Texas Instruments LV320ADC3101 ADCs are used to process the incoming audio from the four microphones arranged around the edge of the PCB, and [Brian] says there appears to be a Fairchild 74LCX74 flip-flop in place to cut the audio feed when the user wants a bit of privacy.
As for the question of ‘why?’, one has to remember that internally the Nintendo Switch is an Nvidia Tegra X1-based system with a Maxwell GPU, making it definitely one of the nicer ARM-based portable systems out there if one wants to do some Android-based gaming. Even better, the entire Nvidia Shield TV-derived ROM runs from the SD card, so just popping out this SD card is sufficient to return to playing Switch games.
Currently a few nagging issues still have to be worked out with this ROM, such as touchscreen issues, sleep mode not working, auto-rotation not working as communication with the sensor needs to be figured out, and so on. This should make it clear that it won’t be a production ready piece of software, but definitely something that should be used at your own risk.
While it shouldn’t harm the Switch, one should probably not try it on a Switch one cares deeply about. Just in case.
While it might be nice to use a $4,000 oscilloscope in a lab at a university or well-funded corporate environment, a good portion of us won’t have access to that kind of equipment in our own home shops. There are a few ways of getting a working oscilloscope without breaking the bank, though. One option is to find old CRT-based unit for maybe $50 on craigslist which might still have 60% of its original 1970s-era equipment still operational. A more reliable, and similarly-priced, way of getting an oscilloscope is to just convert a device you already have.
The EspoTek Labrador is an open-source way of converting a Raspberry Pi, Android device, or even a regular run-of-the-mill computer into a working oscilloscope. It’s a small USB device with about a two square inch PCB footprint that includes some other features as well like a signal generator and logic analyzer. It’s based on an ATxmega which is your standard Arduino-style AVR microcontroller but geared for low power usage. It looks as though it is pretty simple to use as well, and the only requirements are that you can install the software needed for the device on whatever computing platform you decide to use.
While the Labrador is available for sale at their website, it is definitely a bonus when companies offer products like this but also release the hardware and software as open source. That’s certainly a good way to get our attention, at least. You can build your own if you’d like, but if you’d rather save the time you have pre-built options. And it doesn’t hurt that most of the reviews of this product seem to be very favorable (although we haven’t tried one out ourselves). If you’d prefer an option without a company backing it, though, we have you covered there too.
I spent a good chunk of Saturday afternoon hanging out at the Homebrew Robotics Club booth at Maker Faire Bay area. They have a ton of really interesting robot builds on display and I just loved hearing about what went into these two in particular.
It’s obvious where BugBot gets its name. The six-legged walker is the creation of [Mark Johnston] who built the beast in a time where components for robots were much harder to come by. Each leg is driven by a very thin strand of muscle wire which contracts when high voltage is run through it. One of the really tricky parts of the build was finding a way to attach this wire. It has a very low melting point, so trying to solder it usually results in melting right through. His technique is to wrap the wire around the leg itself, then slide a small bit of brass tubing over it and make a crimp connection.
PIC microcontroller and muscle wire connections visible in this closeup
The underside of BugBot is impressive too! Two hoops normally hold the battery which is not shown here
At the heart of the little bug is a PIC microcontroller that is point-to-point soldered to the rest of the components. This only caused real problems once, when Mark somehow bricked the chip and had to replace it. Look close and you’ll see there’s a lot of fiddly bits to work around to pull that off. As I said, robot building was more difficult before the explosion of components and breakout modules hit the scene. The wireless control components on this were actually salvaged out of children’s RC toys. They’re not great by any stretch of the imagination, but it was the best source at the time and it works! You can find a demo of the robot embedded after the jump.
An Android robot was on display, but of course, I was most interested in seeing what was beneath the skin. In the image above you can see the mask sitting to the left of the “Pat” skeleton. Ralph Campbell has been working on this build, and plans to incorporate interactive features like facial recognition and gesture recognition to affect the gaze of the robot.
Overview of “Pat” without skin
Hoops are coat hangers soldered together
Inside each of the ping pong ball eyes is a Raspberry Pi camera (actually the Adafruit Spy Camera because of its small board size). Ralph has a separate demonstration for facial recognition that he’s in the process of incorporating. But for me, it was the mechanical design of the bot that I find fascinating.
The structure of the skull is coat hanger lashed and soldered together using magnet wires. The eyes move thanks to a clever frame made out of paper clips. The servos to the side of each eye move the gaze up and down, while a servo beneath the eye takes care of left and right. A wooden match stick performs double duty — keeping the camera in place as the pupil of the eye, and allowing it to pivot along the paperclip track of the vertical actuator. It’s as simple as it can be and I find it quite clever!