This is Your Epic Weekend to Hack Together Anything

Wow how the time flies. It seems like only couple of weeks ago we were unveiling the film we shot at Salton Sea to launch this, our third global hacking initiative called The Hackaday Prize. What we want is to see you use those skills of yours to Build Something that Matters. Come up with a way to solve a technology problem and score yourself some sweet prizes. This weekend, anything goes.

The current challenge is called Anything Goes and the deadline to enter your project is Monday at 7am PDT. You need to show off a prototype of your idea, and have at least four (4) build logs about your work on your project page. Use the menu in the left sidebar of your project page to enter it in the Hackaday Prize (or in the Anything Goes round if you entered it during the first challenge).

Are you confused about what is happening here? Let’s hit the high points:

  • Every five weeks we start a new Challenge Round which is basically a whole new contest. You can enter now — it’s not too late. If you entered previously you may enter again.
  • From each challenge round we will select twenty projects to move on to the final round, and award them each $1,000 for their achievement.
  • When all five rounds are complete, those hundred final projects will be viewed by our expert judges who will pick five winners who get the big cash prizes: $150k, $25k, $10k, $10k, and $5k. The Grand Prize winner will also be offered a residency at the Supplyframe Design Lab in Pasadena, CA.
  • The moral of the story is: build something awesome because that’s what you do. But this weekend, make it something that helps people and you just might be one of the twenty moving on for a shot at a much larger purse.

It’s true, we have a lot of projects in the running for this year’s prize; right about 700 entries at the time of writing. But, like I said above, each Challenge is a new contest. We are just about to hit 300 entries for Anything Goes. Twenty will be finalists, which means your entry has about a 1 in 15 chance at this point. Make this weekend your personal hackathon — build it, document it, and don’t forget to submit it.

The HackadayPrize2016 is Sponsored by:

How to Have a Beer with Every Electronics Person

This has got to be the ultimate name-dropping post. I’m tempted just to make a list. Or perhaps it should be like Jeopardy, I’ll list the products or companies and you guess who was there. I am of course talking about the Hackaday Bay Area Maker Faire Meetup last Saturday which started off as a steady stream of Faire-weary exhibitors and suddenly the place was packed to the gills. Luckily we have some photographic evidence of the awesome.

Peter Jansen seen on the right
Peter Jansen seen on the right

If you do something three times you can start saying “always”, right? We always host a meetup on the Saturday night of Bay Area Maker Faire at O’Neill’s Irish Pub in San Mateo. It’s our kind of atmosphere: just enough room to set up hacks you tote along with you, they have Guinness, Lagunitas, and a few in-betweens on tap, you can bring in food from the various eateries that border the bar, and the staff is beyond awesome.

Despite my threat to call-out everyone by name, I’ll keep it to a minimum. It was most excellent meeting Peter Jansen who created the Open Source Science Tricorder, fourth place winner of the Hackaday Prize in 2014. I was glad to see Windell Oskay of Evil Mad Scientist Laboratories there since both Windell and Peter are Ph.D. Physicists. Of course it ended up they are able to converse with regular people too.

In the back Erick Schlaepfer was showing off his MOnSter6502 — check out the interview I did with him about it the day before. Astute readers will recognize who he’s showing that to: Hackaday Editor Emeritus Caleb Kraft stopped by on his way to the MAKE staff party. Somehow, although we shared a beer, neither of us thought of taking a picture together — perpetuating the mythos that Caleb is the Tyler Durden to my Tyler Durden. Incidentally, if anyone knows Chuck Palahniuk (or if he reads Hackaday which would be killer) we’d love to have him speak at SuperCon. Email me.

Also on the ‘didn’t get pictures of’ list is Anouk Wipprecht who stopped by later in the evening. I love her work and it was really great to meet her. Oops, and I’m not supposed to be dropping names. Paul Stoffregen (talking to Gerrit Coetzee and me in the bottom left corner of the image at the top of this post). Okay, enough of that.

There seemed to be a critical mass of Amp Hour elites on the scene. I grabbed this image from Chris Gammell’s Twitter. He snapped a still of Tony Long, Alan Yates, and Jeff Keyzer who have all been on the show (or hosted it). Karl Bowers, host of The Spark Gap podcast, photobombs on the left.

This barely brushes the tip of the iceberg. But I figure you get tired of hearing me prattle on. If you attended I’d love to see the photos you snapped, please link them in the comments below. And of course, if you do still want to play name-that-geek-celeb the comments are the place for it.

Thanks to Rich Hogben for taking all of these great photos and posting them up on Hackaday.io. I’d also like to thank Supplyframe for picking up everyone’s first round of drinks that night. Maker Faire has ended, but this evening will always have a special place in my heart. We look forward to seeing everyone there next year!

How The Dis-integrated 6502 Came To Be

I made a bee line for one booth in particular at this year’s Bay Area Maker Faire; our friend [Eric Schlaepfer] had his MOnSter 6502 on display. If you missed it last week, the unveiling of a 6502 built from discrete transistors lit the Internet afire. At that point, the board was not fully operational but [Eric’s] perseverance paid off because it had no problem whatsoever blinking out verification code at his booth.

I interviewed [Eric] in the video below about the design process. It’s not surprising to hear that he was initially trying to prove that this couldn’t be done. Unable to do so, there was nothing left to do but devote almost six-months of his free time to completing the design, layout, and assembly.

What I’m most impressed about (besides just pulling it off in the first place) is the level of perfection [Eric] achieved in his design. He has virtually no errors whatsoever. In the video you’ll hear him discuss an issue with pull-up/pull-down components which did smoke some of the transistors. The solution is an in-line resistor on each of the replacement transistors. This was difficult to photograph but you can make out the soldering trick above where the 3-pin MOSFET is propped up with it’s pair of legs on the board, and the single leg in the air. The added resistor to fix the issue connects that airborne leg to its PCB pad. Other than this, there was no other routing to correct. Incredible.

The huge schematic binder includes a centerfold — literally. One of the most difficult pieces of the puzzle was working out the decode ROM. What folds out of this binder doesn’t even look like a schematic at first glance, but take a closer look (warning, 8 MB image). Every component in that grid was placed manually.

I had been expecting to see some tube-based goodness from [Eric] this year. That’s because I loved his work on Flappy Bird on a green CRT in 2014, and Battlezone on a tube with a hand-wound yoke last year. But I’m glad he stepped away from the tubes and created this marvelous specimen of engineering.

Relive the Hackaday Belgrade Conference

The Hackaday Belgrade Conference was an amazing success. For proof, you need look no farther than the slate of talks that we have been publishing over that past several weeks. Each looks at different angles of the hardware universe; what does it mean to create hardware, where have we been, where are we going, and where does inspiration for the next great design come from?

The talks have now all been published and collected into one video playlist; it was an intense day of talks all caught in one streaming frenzy. But if you can’t make it through in one sitting, I’ve also listed the individual talks after the break so you that you may pick and choose.

There are, however, two talks that have just been published this afternoon. These are the opening remarks presented by Aleksandar Bradic and the closing remarks which I presented. When we meet people we’re often asked about what is going on behind the scenes. It’s really easy to think that nobody cares about what it takes to pull together a conference, run an amazing engineering challenge, or how we decide what we think matters when looking to the future. Alek covers the back story of how Supplyframe and Hackaday came together, as well as what led us to choose Belgrade for this conference. I discuss what I think is a core virtue of Hackaday; the free and open sharing of information and ideas. It’s a concept I believe in, and the most noble of reasons for documenting your work so that others may build upon your knowledge and skill.

Hackaday | Belgrade went beyond what we even considered possible. It joins the 2016 SuperConference (whose talk videos have also been published) as a shining example of our strong, active, and engaged community who want to spend their time enabling everyone — hackers, designers, and engineers alike — to succeed.

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Evolving Storytelling to Marry the Ancient Skills with the Digital Age

Storytelling is an art. It stretches back to the dawn of man. It engages people on an emotional level and engages their mind. Paulina Greta Stefanovic, a user experience researcher and interaction designer is on the cutting edge of bringing our technology together with the best human aspects of this long tradition.

The information age is threatening storytelling — not making it extinct, but reducing the number of people who themselves are storytellers. We are no longer reliant on people in our close social circles to be exquisite story tellers for our own enjoyment; we have the luxury (perhaps curse?) of mass market story-telling.

Paulina’s work unlocks interactive storytelling. The idea isn’t new, as great storytellers have always read their audience and played to their engagement. Interactive storytelling in the digital age seeks to design this skill into the technology that is delivering the story. This is a return from passive entertainment.

This breaks down into interactive versus responsive. At its simplest, think of responsive as a video that has a pause button. You can change the flow of the story but you can’t make the story your own. Surprisingly, this is a new development as the ability to pause playback is but a few decades old. So you can pause a responsive medium, but true interactive experiences involve creation — the audience is immersed in the story and can make substantive changes to the outcome during the experience.

This equates to a power transfer. The creator of the media is no longer in complete control, ceding some to the audience. We are just at the start of this technology and it looks like the sky is the limit on what we can do with algorithmic interactions.

Video games are the forerunners of this change. They already have branching stories that let the users make choices that greatly affect the storyline. This industry is huge and it seems obvious that this active aspect of story consumption is a big part of that success. Even more intriguing is a “drama management system” (a new term to me but I love it) that results in a story whose ending nobody knows until this particular audience gets there. What a concept, and something I can’t wait to see for myself!

If you find these concepts as interesting as I do, check out Paulina’s talk below, which she presented at the Hackaday Belgrade conference.

Meet Up with Hackaday this Saturday in San Mateo

We’ll be at Bay Area Maker Faire and we want to have a beer with you on Saturday night.

Two years ago we headed off to the Bay Area Maker Faire and thought we’d invite friends and acquaintances to congregate at a bar on Saturday night. Anyone who’s been to the Faire (or been through a harrowing weekend of working a booth) knows that a bar stool and frothy beverage are a great way to recuperate. The turnout was amazing, we easily filled up O’Neill’s Irish Pub with that first meetup, and the Hackaday BAMF Meetup was born. Last year we packed it to the seams. This year we’re planning for an even bigger turnout that will go late into the evening.

I’ve only ever heard one complaint about this event; the band is too loud. This year O’Neill’s doesn’t have a band lined up so everything seems to be coming up roses. Come hang out with us! If you RSVP we’ll buy your first beer. Bring your stories, your easily transported hacks to show off, and have fun with the eclectic and enthralling community that turns out for this, the greatest meetup on earth.

Hackaday Letter from the Editors

If this is the first you’ve heard about this year’s meetup, you should subscribe to our weekly newsletter. Every week, a Hackaday Editor writes about what’s been going on that week, and shares a few of the most interesting posts from the past seven days. You can sign up for it in the sidebar to the right or with that signup link I just shared. If you’d like to know what you’re getting yourself into, here’s the most recent newsletter which we sent out on Friday. It’s a mini Hackaday delivered to your mailbox.

Madison Maker Faire

Saturday was the first Madison Mini Maker Faire. In this case, it’s Madison, Wisconsin (sorry Madison, SD I didn’t mean to get your hopes up) where I live. Of course I’m not the only crazy hardware hacker in the area. As soon as I got there I almost tripped over Ben Heckendorn who also lives in the area.

ben-heck-gameboy

Check out that incredible Giant Game Boy the he was exhibiting. Okay, you think to yourself: Raspberry Pi and an LCD. Wrong! He’s actually using an FPGA to drive the LCD. Even cooler, it’s using an original Game Boy brain board, which the FPGA is connected to in order to translate the handheld’s LCD connector signals to work with the big LCD.

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