It may only run for a brief time, and it’s too big for use in an actual wristwatch, but this 3D-printed tourbillon is a great demonstration of the lengths watchmakers will go to to keep mechanical timepieces accurate.
For those not familiar with tourbillons, [Kristina Panos] did a great overview of these mechanical marvels. Briefly, a tourbillon is a movement for a timepiece that aims to eliminate inaccuracy caused by gravity pulling on the mechanism unevenly. By spinning the entire escapement, the tourbillon averages out the effect of gravity and increases the movement’s accuracy. For [EB], the point of a 3D-printed tourbillon is mainly to demonstrate how they work, and to show off some pretty decent mechanical chops. Almost the entire mechanism is printed, with just a bearing being necessary to keep things moving; a pair of shafts can either be metal or fragments of filament. Even the mainspring is printed, which we always find to be a neat trick. And the video below shows it to be satisfyingly clicky.
[EB] has entered this tourbillon in the 3D Printed Gears, Pulleys, and Cams Contest that’s running now through February 19th. You’ve still got plenty of time to get your entries in. We can’t wait to see what everyone comes up with!
Continue reading “3D-Printed Tourbillon Demo Keeps the Time with Style”
Long cables are only neat once – before they’re first unwrapped. Once that little cable tie is taken off, a cable is more likely to end up rats-nested than neatly coiled.
Preventing that is the idea behind this 3D-printed cable reel. The cable that [Kevin Balke] wants to make easier to deal with is a 50 foot (15 meters) long Vive lighthouse sync cable. That seems a bit much to us, but it makes sense to separate the lighthouses as much as possible and mount them up high enough for the VR system to work properly.
[Kevin] put a good deal of effort into making this cable reel, which looks a little like an oversize baitcasting-style fishing reel. The cable spool turns on a crank that also runs a 5:1 reduction geartrain powering a shaft with a deep, shallow-pitch crossback thread. An idler runs in the thread and works back and forth across the spool, laying up the incoming cable neatly. [Kevin] reports that the reciprocating mechanism was the hardest bit to print, as surface finish affected the mechanism’s operation as much as the geometry of the mating parts. The video below shows it working smoothly; we wonder how much this could be scaled up for tidying up larger cables and hoses.
This is another great entry in our 3D Printed Gears, Pulleys, and Cams Contest. The contest runs through February 19th, so there’s still plenty of time to get your entries in. Check out [Kevin]’s entry along with all the others, and see what you can come up with.
Continue reading “Geared Cable Winder Keeps Vive Sync Cable Neatly Wound”
[Peter Lehnér] has designed a brilliant 7-segment flip-segment display that doesn’t really flip. In fact, it doesn’t use electromagnets at all. This one is 3D printed and hand cranked. It’s a clever use of a cam system to set the segments for each digit (0-9) makes it a perfect entry in the Hackaday 3D Printed Gears, Pulleys, and Cams contest.
We find the nomenclature of these displays to be a bit confusing so let’s do a quick rundown. You may be most familiar with flip-dot displays, basically a dot-matrix grid of physical pixels that are black on one side and brightly colored (usually chartreuse) on the other. We saw a giant flip-dot display at CES four years ago. Akin to flip-dots are flip-segment displays which do the same thing but with segments of a digit rather than dots. We featured a 3D printed version of these last week. The common aspect of most flip displays is an electromagnet used to change the state of the dot or segment.
The version [Peter] designed gets rid of the magnets and coils, replacing them with mechanical logic instead. Each segment sits in a track on the frame of the digit. When slid to one position it is hidden by the bezel, in the other position it slides into view. A cleverly designed set of cams move the segments at each of 10 positions. The animated graphic here shows three cams which are responsible for moving just two of the segments. More cams are added to complete assembly, a process shown in the second half of the demo video found below.
We’re delighted to see this as an entry in the contest and can’t wait to see what kind of gear, cam, or pully scheme is built into your projects!
Continue reading “7-Segment Display is 3D Printed and Hand Cranked”
One of the killer apps of 3D printers is the ability to make custom gears, transmissions, and mechanisms. But there’s a learning curve. If you haven’t 3D printed your own gearbox or automaton, here’s a great reason to take the plunge. This morning Hackaday launched the 3D Printed Gears, Pulleys, and Cams contest, a challenge to make stuff move using 3D-printed mechanisms.
Adding movement to a project brings it to life. Often times we see projects where moving parts are connected directly to a servo or other motor, but you can do a lot more interesting things by adding some mechanical advantage between the source of the work, and the moving parts. We don’t care if it’s motorized or hand cranked, water powered or driven by the wind, we just want to see what neat things you can accomplish by 3D printing some gears, pulleys, or cams!
No mechanism is too small — if you have never printed gears before and manage to get just two meshing with each other, we want to see it! (And of course no gear is literally too small either — who can print the smallest gearbox as their entry?) Automatons, toys, drive trains, string plotters, useless machines, clockworks, and baubles are all fair game. We want to be inspired by the story of how you design your entry, and what it took to get from filament to functional prototype.
Continue reading “New Contest: 3D Printed Gears, Pulleys, and Cams”
Circuits are beautiful in their own way, and a circuit sculpture takes that abstract beauty and makes it into a purposeful art form. Can you use the wires of the circuits themselves as the structure of a sculpture, and tell a story with the use and placement of every component? Anyone can exercise their inner artist using this medium and we loved seeing so many people give it a try. Today we announce the top winners and celebrate four score of entries in the Hackaday Circuit Sculpture Contest.
Let’s take a look at twelve outstanding projects that caught (and held) our eye:
Continue reading “Twelve Circuit Sculptures We Can’t Stop Looking At”
Trying to make a hemispherical surface out of a PCB is no easy feat. Trying to do that and make the result a working circuit is even harder. Doing it with one solid piece of FR4 seems impossible, right?
Not so much. [brainsmoke] came up with a clever way to make foldable, working PCBs that can be formed into hemispheres. The inspiration for this came from a larger project that resulted in a 32-cm diameter LED-studded sphere, which a friend thought would make a swell necklace if it was scaled down. That larger sphere was made somewhat like a PCB soccer ball, with individual panels soldered together. [brainsmoke] didn’t relish juggling dozens of tiny PCBs to make a necklace-sized version, so the unfolded pattern for half a deltoidal hexecontahedron was laid out as one piece on single-sided FR4. The etched boards were then cut out on a CNC mill, with the joints between the panels cut as V-grooves from the rear of the board. By leaving just enough material to act as a live hinge, [brainsmoke] was able to fold the pattern up into a hemisphere while leaving the traces intact. The process was fussy and resulted in a lot of broken FR4 and traces, but with practice and the use of thicker board material and heavier copper, the hemisphere came together. The video below shows the final product
This objet d’art is [brainsmoke]’s entry in the Circuit Sculpture Contest, which
is just wrapping up wrapped up last week. We can’t wait to share some of the cool things people came up with in this contest, which really seemed to get the creative juices flowing.
Continue reading “CNC Turns a Single PCB into Origami Hemisphere”
Drop what you’re doing and get thee to thy workshop. This is the last weekend of the Hackaday Circuit Sculpture Contest, the perfect chance for you to exercise the creative hacker within by building something artistic using stuff you already have on hand.
The concept is simple: build a sculpture where the electronic circuit is the sculpture. Wire the components up in a way that shows off that wiring, and uses it as the structure of the art piece. Seven top finishers will win prizes, but really we want to see everyone give this a try because the results are so cool! Need proof? Check out all the entries, then ooh and ah over a few we’ve picked out below. You have until this Tuesday at noon Pacific time to get in the game.
wirez80 by Matseng
555 Spider by Sunny
Freeform RGB Atari Punk Console by Emily Valesco
These are just three awesome examples of the different styles we’ve seen so far in the contest. Who needs a circuit board for a retro computer? Most people… but apparently not [Matseng] as this Z80 computer is freformed yet still interactive.
Really there can’t be many things more horrifying than the thought of spider robots, but somehow [Sunny] has taken away all of our fears. The 555 spider project takes “dead bug” to a whole new level. We love the angles in the legs, and the four SMD LEDs as spider eyes really finish the look of the tiny beast.
Finally, the 3D design of [Emily Valesco’s] RGB Atari Punk Console is spectacular. It’s a build that sounds great, and looks as though it will hold up to regular use. But visually, this earns a place on your desk long after the punky appeal wears off. We also like it that she added a color-coded photograph to match up the structure to the schematic, very cool!
What are you waiting for, whether it’s a mess of wires or a carefully structured electron ballet, we want to see your Circuit Sculpture!