[Jason] has been hard at work on this Arduino-based low-res gaming platform. He even had a fab house deliver circuit boards to pull everything together. It’s a little small in his hands, and the graphics are limited to the 8×8 pixels provided by the display. But it still looks like a lot of fun and the code was written to make adding new games quite painless.
The board hosts an ATmega328 which drives the bi-color LED display using a pair of TPIC6B595 shift registers. Control is provided by a collection of buttons to either side of the display. The unit is powered by three AAA batteries held in a pack soldered to the back side of the PCB.
The image above shows [Jason] giving a Space Invaders game a try. The clip after the break shows respectable action, sound from a piezo buzzer, and it even scrolls your score at the end of the game. But you’re not limited to just one title. Adding new games is as easy as implementing a class in a new header file. You can get a feel for how this is set up by viewing the source code repo.
This reminds us of the Pixel Bros low-res system.
At the end how much would this cost?
Similar to http://www.evilmadscientist.com/2008/meggy-jr-rgb/
Arduino Space Invaders, but displayed on a TV:
Also, http://pix6t4.com
Do you remember the PIX-6T4? http://www.pix6t4.com/
Pong on the PIX-6T4: http://www.youtube.com/watch?feature=player_embedded&v=KaT5tcnJFo8
Where is the schematic, please?
Isn’t this exactly the same as the Mignonette?
http://www.mignonette-game.com/
Great work – I’m a huge fan of LED games :)
Love the build! BTW has anyone ever told you that you sound a little bit like Douglas Adams?