There are hundreds if not thousands of artifacts from the Apollo program scattered around the globe, some twisted wrecks at the bottom of the ocean, others lovingly preserved and sitting in museums or in the hands of private collectors. All of what’s left is pretty much pure unobtainium, so if you want something Apollo-like, you’re probably going to have to make it yourself.
[Ben Krasnow] took up the challenge to make an electroluminescent Apollo-era DSKY display from scratch, with outstanding results. The DSKY, or “display and keyboard”, was the user interface for the Apollo Guidance Computer, the purpose-built digital navigation system that got a total of 24 men there and back again. [Ben] says it took a long time to recreate the display, and we can see why. He needed to master quite a few skills, including screen printing to get the glass-panel display working. The panel is a sandwich of phosphorescent paint, a dielectric, and conductive ink. The ink is silkscreened on the back to form the characters, all applied to indium tin oxide (ITO) conductive glass. A PCB with the same pattern of character segments lays behind that, driving each segment with 300 volts or so through a trio of HV507 high-voltage shift registers. It’s an impressive bit of engineering and gives off a decidedly not-homebrew vibe.
In the video below, [Ben] goes into detail about the trials he experienced on the way to this amazing endpoint, not least of which was frying chip after chip due to ineffective protection diodes in the shift registers. That’s an epic debugging story that’s worth the price of admission all by itself. It’s not the only DSKY in town, of course – [Fran Blanche] has been working on one for a while too – but there’s just something about that blue glow that we really like.
Continue reading “[Ben Krasnow] Makes a DSKY”
Like many other classics it’s easy to come up with ways to ruin Tetris, but hard to think of anything that will make it better. Adding more clickiness is definitely one way to improve the game, and playing Tetris on a flip-dot display certainly manages to achieve that.
The surplus flip-dot display [sinowin] used for this version of Tetris is a bit of an odd bird that needed some reverse engineering to be put to work. The display is a 7 x 30 matrix with small dots, plus a tiny green LED for each dot. Those LEDs turned out to be quite useful for replicating the flashing effect used in the original game when a row of blocks was completed, and the sound of the dots being flipped provides audio feedback. The game runs on a Teensy through a custom driver board and uses a Playstation joystick for control. The video below, in perfectly acceptable vertical format, shows the game in action and really makes us want to build our own, perhaps with a larger and even clickier flip-dot display.
The best thing about Tetris is its simplicity: simple graphics, simple controls, and simple gameplay. It’s so simple it can be played anywhere, from a smartwatch to a business card and even on a transistor tester.
Continue reading “The Clickiest Game Of Tetris You’ll Ever Play, On A Flip-Dot”
We’re not sure about the name of this Nixie tube filament meter that [Scott M. Baker] built. He calls it a “filadometer”, perhaps a portmanteau of “filament” and “odometer”, in which case it makes sense. It may not flow trippingly from the tongue and we can’t come up with anything better, but whatever moniker you use it’s actually a pretty cool build.
The filadometer started life as something completely different and utterly typical for Nixie tube projects – a temperature and humidity gauge. [Scott] decided to recycle the eight-tube display to keep track of his Prusa, and in doing so he reveals a pretty remarkable degree of forethought in his design process. The original Nixie display has all the usual trappings – the driver chips, the shift registers, and the high voltage power supply. What stands out is the modularity of his design: the tube sockets and drivers live on a backplane PCB, with a Raspberry Pi and a separate HV supply board plugging into it. The original display had a Model B Pi, so there was plenty of room for a new Zero W. A new printed case and a little programming to capture the filament use from Octoprint is all it took to put this nifty little build back in action. The video below shows the details.
We’re always excited to see new videos from [Scott] because we learn so much from looking over his virtual shoulder. If you haven’t checked out his stuff, take a look at his homage to the 8″ floppy or his dual-port memory hack for retro gaming.
Continue reading “Old Nixie Display Rides Again As 3D-Printer Filament Meter”
Did you ever start a project that you felt gained a life of its own? This project by [Paulo Constantino] is an entire CPU named dreamcatcher on breadboards, and is a beautiful jungle of digital. On top of that, it works to connect to an analog VGA display. How cool is that!
Designing an ALU and then a CPU is a typical exercise for students of digital design and is done using VerilogHDL or VHDL. It involves creating an ALU that can add, subtract etc while a control unit manages data moves and the like. There is also a memory fetch and instruction decode made up of de-mulitiplexers and a bunch of flip-flops that make up registers and flags. They are as complex as they sound if not more.
[Paulo Constantino] went ahead and designed the whole thing in Eagle as a schematic using 74HC logic chips. To build it though instead of a PCB he used breadboards. Everything from bus decoders to controlling an external VGA display is done using jumper wires. We did cover a video on the project a while back, but this update adds a video card interface to the build.
The CPU updates the display buffer on the VGA card, and in the video below shows the slow and steady update. The fact that the jungle of wires can drive a display is awesome. He has since started working on a 16-bit version of the processor and we’d love to see someone take it up a notch.
For those more accustomed to the PCB, the Z80 membership card project is a great build for 8-bit computer fans.
Thanks to [analog engineer] for the tip.
Continue reading “CPU Made From 74HC Chips Is A Glorious Mess”
A digital camera has an array of sensors that captures light reflected or transmitted onto it. This build is something closer to a reverse camera – a single sensor that makes images on a matrix of LEDs. And we think it’s pretty neat.
We have to admit to being a little confused by [marciot]’s LED matrix scanner when we first stumbled upon it. From the video below we thought that the LEDs in the matrix were being used both to detect incident light and as a display. We’ve seen LEDs used as photodiodes before, so such a contraption could work, but that’s not what’s going on here. A phototransistor is wired to an Arduino Uno and positioned above a 32×32 RGB LED matrix. A scanning routine rasters over the LEDs in the matrix while the sensor watches, and then the program turns on the LEDs that the sensor saw during the scan. Positioned far above the matrix, a large disc of light results, making it look like the phototransistor is beaming light down onto the matrix. The effect is reinforced by placing something between the sensor and the matrix, which casts a virtual shadow. Used close to the LEDs the sensor acts more like a light pen.
It’s a cool effect and it looks like a fun project to throw together. Refresh time could perhaps be a bit snappier, though; maybe an ESP32 could help with that.
Continue reading “LED Matrix And A Phototransistor Make A Reverse Camera”
What prosthetic limbs can do these days is nothing short of miraculous, and can change the life of an amputee in so many ways. But no matter what advanced sensors and actuators are added to the prosthetic, it has to interface with the wearer’s body, and that can lead to problems.
Measuring and mapping the pressure on the residual limb is the business of this flexible force-sensing matrix. The idea for a two-dimensional force map came from one of [chris.coulson]’s classmates, an amputee who developed a single-channel pressure sensor to help him solve a painful fitting problem. [chris.coulson] was reminded of a piezoresistive yoga mat build from [Marco Reps], which we featured a while back, and figured a scaled-down version might be just the thing to map pressure points across the prosthetic interface. Rather than the expensive and tediously-applied web of copper tape [Marco] used, [chris] chose flexible PCBs to sandwich the Velostat piezoresistive material. An interface board multiplexes the 16 elements of the sensor array to a PIC which gathers and records testing data. [chris] even built a test stand with a solenoid to apply pressure to the sensor and test its frequency response to determine what sorts of measurements are possible.
We think the project is a great application for flex PCBs, and a perfect entry into our Flexible PCB Contest. You should enter too. Even though [chris] has a prototype, you don’t need one to enter: just an idea would do. Do something up on Fritzing, make a full EAGLE schematic, or just jot a block diagram down on a napkin. We want to see your ideas, and if it’s good enough you can win a flex PCB to get you started. What are you waiting for?
While trying to revive a Donkey Kong Jr arcade board, [Jelmer Bruijn] found himself in the market for an EPROM programmer and became the proud owner of a 1990’s era Dataman S4. Despite its age, it’s a fairly nice tool which allows you to read and write a laundry list of different EPROM types, all without being tied to a computer. The only catch is that a few types of chips need an adapter to work in the Dataman S4, some of which are unsurprisingly no longer available.
After some above and beyond support from the current crew at Dataman set him on the right track, [Jelmer] decided to try his hand at reverse engineering how the old adapters worked so he could build his own. His ultimate goal was to read 40 pin EPROMs on the 32 pin Dataman S4, but in the end he says the information he gathered should be applicable for building other adapters if you ever find yourself in need of such things.
As you might expect, there’s a bit more to the project than a simple pin adapter. [Jelmer] assumed some kind of shift register or latching arrangement would be required to make up for the shortage of pins on the Dataman S4’s ZIF socket. It was just a matter of figuring out how it all went together.
Luckily, [Jelmer] found that the programmer would happily attempt to perform operations on a 16 bit EPROM even though no adapter was physically present. This gave him a chance to probe around with a logic analyzer to figure out what it was trying to accomplish. The trick turned out to be splitting the 16 bit bus into two 8 bit buses which are requested sequentially.
With careful observation, close studying of 16 bit chip datasheets, and much brow furrowing, he was eventually able to come up a design that used five 74xx573 latches and put a schematic together in Eagle. There were a few kinks to iron out when the boards finally arrived, but ultimately the design worked on the first try. [Jelmer] says the same technique should work for 42 pin EPROMs, but as Dataman still actually sell adapters for those he decided not to supply schematics for it.
[Jelmer] tells us that he was inspired to send this success story our way after reading how our very own [Elliot Williams] took the long away around to erase a couple UV EPROMs recently While this isn’t the first time we’ve seen somebody have to hack support for 16 bit EPROMs into their programmer, it’s good to see that the manufacturer at least had the customer’s back in this case.