Mariner 4: Our First Up-Close Look At Mars

In the grand scheme of things, it wasn’t all that long ago that the entire body of knowledge of our solar system was built solely with Earth-based observations. Turning first their naked eyes to the heavens, and then a succession of increasingly complex and sensitive optical and radio telescopes gathering light from all across the spectrum, our astronomically curious forbears did a commendable job working out the broad strokes of what’s going on in the neighborhood.

But there’s only so much information that can be gathered by instruments operating at the bottom of a roiling ocean of air, so when the opportunity to send instruments to our planetary neighbors began to be possible some 60 years ago, scientists started planning how to accomplish it. What resulted was the Mariner program, a series of interplanetary probes launched between 1962 and 1973 that performed flyby missions of the inner planets.

The list of accomplishments of the Mariner program is long indeed, and the number of firsts achieved by its ten spacecraft is impressive. But it is Mariner 4, the first flyby mission of Mars, which set the stage for a lot of the science being done on and around Mars today, and the first mission where NASA wisely took a “pics or it didn’t happen” approach to planetary science. It was the first time a TV camera had traveled to another world, and it was anything but a sure bet that it would pay dividends.

Continue reading “Mariner 4: Our First Up-Close Look At Mars”

Auto-Aiming Nerf Gun To Give You The Edge In Battle

Ever wished for some robotic enhancements for your next nerf war? Well, it’s time to dig through the parts bin and build yourself a nerf gun with aimbot built right in, courtesy of [3Dprintedlife]. (Video, embedded below.)

The gun started with a design borrowed from [Captain Slug]’s awesome catalog of open source nerf guns. [3Dprintedlife] modified the design to include a two-axis gimbal between the lower and the upper, driven by a pair of stepper motors via an Arduino. For auto-aim, a camera module attached to a Raspberry Pi running OpenCV was added. When the user half-pressed the trigger, OpenCV will start tracking whatever was at the center of the frame and actively adjust the gimbal to keep the gun aimed at the object until the user fires. The trigger mechanism consists of a pair of microswitches that activate a servo to release the sear. It is also capable of tracking a moving target or any face that comes into view.

We think this is a really fun project, with a lot of things that can be learned in the process. Mount it on a remote control tank and you’d be able to wage some intense battles in your backyard. All the files are available on GitHub.

You are never too old for a good old nerf battle. Whether you want to be a sniper, a machine gunner, or a heavy weapons specialist, there’s a weapon to build for every role.

Adding A Laser Blaster To Classic Atari 2600 Games With Machine Vision

Remember the pistol controller for the original Atari 2600? No? Perhaps that’s because it never existed. But now that we’re living in the future, adding a pistol to the classic games of the 2600 is actually possible.

Possible, but not exactly easy. [Nick Bild]’s approach to the problem is based on machine vision, using an NVIDIA Xavier NX to run an Atari 2600 emulator. The game is projected on a wall, while a camera watches the game field. A toy pistol with a laser pointer attached to it blasts away at targets, while OpenCV is used to find the spots that have been hit by the laser. A Python program matches up the coordinates of the laser blasts with coordinates within the game, and then fires off a sequence of keyboard commands to fire the blasters in the game. Basically, the game plays itself based on where it sees the laser shots. You can check out the system in the video below.

[Nick Bild] had a busy weekend of hacking. This was the third project write-up he sent us, after his big-screen Arduboy build and his C64 smartwatch.

Continue reading “Adding A Laser Blaster To Classic Atari 2600 Games With Machine Vision”