Photographic slides were popular in the middle part of the 20th century, but are long forgotten now. If you’ve found a handful in a dusty attic, you might consider sending them away to be digitized professionally, or using a flatbed scanner at home. [Bryan Howard] found himself with over 200,000 slides, however, so that just wouldn’t do. Instead, he endeavored to build an automated scanner of his own.
Like many similar projects, [Bryan] started with an existing slide projector as a base. This means that all the difficult work of slide transport is already taken care of. The projector has then been upgraded with an LED light source and other tweaks befitting its new role. An Arduino Pro Micro runs the show, firing off the camera to image each slide before loading the next one into place. The DSLR responsible for imaging is then hooked up to a PC so the incoming images can be checked while the machine is in operation.
Preliminary tests are promising, with the scanner successfully capturing several slides in a row. [Bryan] estimates that, with a capture time of between 1 and 2 seconds per slide, it should take somewhere between 2-5 days to image the entire collection.
The auction said the hardware was in working order, but despite the fact that nobody would ever lie on the Internet, it ended up being in quite poor condition. Many of the gears in the machine were broken, and some were simply missing. The company no longer supports these 1990’s era machines, and the replacement parts available online were predictably expensive. [Austin] determined his best course of action was to try his hand at modeling the necessary gears and having them 3D printed; two things he had no previous experience with.
Luckily for [Austin], many of the gears in the Printo appeared to be identical. That meant he had several intact examples to base his 3D models on, and with some educated guesses, was able to determine what the missing gears would have looked like. Coming from an animation background, he ended up using Cinema 4D to model his replacement parts; which certainly wouldn’t have been our first choice, but there’s something to be said for using what you’re comfortable with. Software selection not withstanding, he was able to produce some valid STLs which he had printed locally in PLA using an online service.
Just like how vinyl records are seeing a resurgence in an era of digital streaming music, we’re also seeing a lot of people interested in another technology that is as obsolete as it is perfected. The large format camera is back as a kit, it makes huge images, and there’s an Open Source version if you want to print your own.
The Standard 4×5 is a project to build an affordable, lightweight, 3D printed large format camera. It was a Kickstarter project last year, and after a lot of work the project has now been improved with better rails, better bellows, and a lot of refinements.
As an Open Source project, this camera has all the models available, dimensioned drawings for all the metal parts, and a lot of patience required to make your own bellows. With this, you can screw a lens on take a picture, just make sure you get the focus right with some ground glass beforehand.
As for why anyone would want a large format camera, there are a few things that big cameras with tiny apertures can do that nothing else can. Here’s the pinhole solution for the Standard 4×5 with a laser drilled hole, and with this camera you’re getting an f-stop between f/240 and f/520.
Blowing bubbles is a pastime enjoyed by young and old alike. The pleasant motion and swirling colors of the bubbles can be remarkably relaxing. With the right tools and techniques, it’s possible to take striking photos of these soap film phenomena, and that’s exactly what [Eric] and [Travis] did.
After beginning with a robotic arm and a computer fan blowing bubbles, the project moved towards a simple stepper motor setup. A thin frame is lowered into a solution of soapy water, then brought back up by the stepper motor. The resulting soap film is held in front of a black background and carefully lit with a softbox light.
Lens selection is critical for this sort of work – in this case, a TS-E 50mm Macro f/2.8 lens was the order of the day. [Eric] shares other tips for taking great shots, such as adding sugar to the solution to make the soap film last longer, and using a modified speaker to help “paint” the surface of the films.
The resulting images are beautiful examples of the art, showing vibrant colors from the interference patterns created by the light. [Eric] has done a great job of clearly documenting the development process and the final results, making it possible for others to recreate the project elsewhere.
Generally speaking, objects made on desktop 3D printers are pretty small. This is of course no surprise, as filament based printers are fairly slow and most don’t have very large beds to begin with. Most people don’t want to wait days for their project to complete, so they use 3D printed parts where it makes sense and supplement them with more traditional components such as aluminum extrusion wherever possible. But not always…
This 3D printed photography softbox created by [Nicholas Sherlock] doesn’t take the easy way out for anything. With the exception of the LEDs and the electronics to drive them, everything in the design has been printed on his Prusa i3. It wasn’t the easiest or fastest way to do it, but it’s hard to argue with the end result. Perhaps even more impressive than the final product is what it took to get there: he actually had to develop a completely new style of part infill he’s calling “Scattered Rectilinear” to pull it off.
Overall the design of the light itself isn’t that complex, ultimately it’s just a box with some LEDs mounted at the back and a pretty simple circuit to control their intensity. The critics will say he could have just used a cardboard box, or maybe wood if he wanted something a little bit stronger. But the point of this project was never the box itself, or the LEDs inside it. It’s all about the diffuser.
[Nicholas] forked Prusa’s version of Slic3r to add in his “Scattered Rectilinear” infill pattern, which is specifically designed to avoid the standard “ribs” inside of a 3D printed object. This is accomplished with randomized straight infill passes, rather than the traditionally overlapped ones. The inside of the print looks very reminiscent of fiberglass mat, which is perhaps the best way to conceptualize its construction. In terms of the final part strength, this infill is abysmal. But on the plus side, the light from the LEDs passing through it emerges with a soft pleasing look that completely obscures the individual points of light.
Anyone with a big enough 3D printer can run off their own copy of his light, as [Nicholas] has released not only his forked version of Slic3r but all of the STL files for the individual components. He’s also put together an exceptionally well documented Thingiverse page that has instructions and detailed build photos, something that’s unfortunately very rare for that platform.
Camera sliders are a fantastic tool for those who wish to shoot beautiful and smooth panning video, or take expressive time-lapse shots. They can also be remarkably expensive, which creates an incentive for the DIYer to innovate at home. [Richard] wanted a motorized slider and didn’t want to break the bank, and thus, a build was born.
Starting with an existing non-motorized camera slider makes things easier, though there’s no reason [Richard]’s techniques couldn’t be applied to a completely DIY build. A NEMA stepper motor is fitted to the frame, and connected to the camera shuttle with a toothed belt. The stepper is controlled by an Arduino, which allows for both timelapse and smooth panning modes, and can be controlled with an IR remote sourced from Amazon. The slider is also interfaced with a Processing sketch, which gives a graphical representation of the slider’s current position on the laptop’s screen, which helps for setting up a shot.
The technique is simple – get red, green, and blue filters, and take three photos – one using each filter. Then, combine the photos digitally to create the color image. This necessitates an amusingly complex process to transfer the photos from Game Boy to PC, of course.
There are some limitations – due to the speed of the Game Boy Camera, it works best with static scenes, as it takes several seconds to shoot. Also, due to the low resolution, it’s best to choose subjects with broad swathes of color. Despite this, [Matt] managed to take some great images with a colorful yet vintage digital charm. There’s other ways to achieve this, of course – like bringing the power of neural networks to bear on your low-res Game Boy images. Video after the break.