As anyone who’s spent Christmas morning trying to shake a quadcopter out of a tree can attest, controlling these fast moving RC vehicles can be tricky and require a bit of practice to master. [Erik] wanted to simplify this a little bit so his children and friends could race with him, and the end result is a drone that only needs two inputs to fly.
The results of his experimentation with simplifying the controls resulted in a “speeder” type drone which attempts to keep a certain distance off of the ground on its own thanks to an extremely fast time-of-flight sensor. The pilot is then left to control the throttle and the steering only, meaning that [Erik] can use pistol-style RC controllers for these machines. They have some similarities to a quadcopter, but since they need to stay level in flight they also have a fifth propeller on the back, similar to an airboat. This allows for a totally separate thrust control than would normally be available on a quadcopter.
The resulting vehicle is immediately intuitive to fly, behaving more like an RC car than a quadcopter. This also required quite a bit of processing power to compute the proper roll and yaw from a single steering input, but after many prototypes the result is impressive, especially since it was also built to use FPV as a means of control. One of the videos below demonstrates this video, and looks extremely fun to fly, and we wouldn’t mind seeing a race with these types of speeders much like we saw in the past with a group of pod-racing quadrotors.
Continue reading “A Drone For The Rest Of Us”
Modern firearms might seem far removed from the revolvers of the Old West, but conceptually, they still operate on the same principle: exploding gunpowder. But as anyone who has put too much voltage through an electrolytic capacitor knows, gunpowder isn’t the only thing that explodes. (Yes, it isn’t technically an explosion.)
[Jay Bowles] wondered if it would be possible to construct an electrically-fired weapon that used used a standard capacitor in place of the primer and powder of a traditional cartridge. While it would naturally have only the fraction of the muzzle velocity or energy of even the smallest caliber firearm, it would be an interesting look at an alternate approach to what has been considered a largely solved problem since the mid-1800s.
In his latest Plasma Channel video, [Jay] walks viewers through the creation of his unconventional pistol, starting with a scientific determination of how much energy you can get out of popped capacitor. His test setup involved placing a capacitor and small projectile into an acrylic tube, and noting the relation between the speed of the projectile and the voltage passed through the cap. At 30 VDC the projectile would reliably fire from the barrel of his makeshift cannon, but by tripling the voltage to 90 VDC, he noted that the muzzle velocity saw the same 3X improvement.
Continue reading “Six Shooter Swaps Powder For Popped Capacitors”
When we first saw [lonesoulsurfer’s] ray gun, we thought it looked oddly familiar. Sure, it looks like a vintage ray gun you might see in a dozen 1950-era movies or TV shows. But still, there was something oddly familiar about it. Turns out, the core piece of it is an old-fashioned timing light used when doing a car tune-up.
This is no unobtrusive Star Trek phaser. It looks substantial and has a cool sound generator that not only gives it something to do but also sports cool control knobs out the top of the gun. The design files for the sound circuit are in a Google drive folder if you want to recreate the build.
Continue reading “Halloween Build: Exquisite Ray Gun Has Sound Effects”
Remember the pistol controller for the original Atari 2600? No? Perhaps that’s because it never existed. But now that we’re living in the future, adding a pistol to the classic games of the 2600 is actually possible.
Possible, but not exactly easy. [Nick Bild]’s approach to the problem is based on machine vision, using an NVIDIA Xavier NX to run an Atari 2600 emulator. The game is projected on a wall, while a camera watches the game field. A toy pistol with a laser pointer attached to it blasts away at targets, while OpenCV is used to find the spots that have been hit by the laser. A Python program matches up the coordinates of the laser blasts with coordinates within the game, and then fires off a sequence of keyboard commands to fire the blasters in the game. Basically, the game plays itself based on where it sees the laser shots. You can check out the system in the video below.
[Nick Bild] had a busy weekend of hacking. This was the third project write-up he sent us, after his big-screen Arduboy build and his C64 smartwatch.
Continue reading “Adding A Laser Blaster To Classic Atari 2600 Games With Machine Vision”
Over the last century, very little of the basic design of firearm cartridges has changed, but the mechanics of firearms themselves have undergone many upgrades. The evolution of triggers, safeties, magazines, and operating mechanisms is a fascinating field of study. Hands-on experience with these devices is rare for most people, but thanks to people like [zvc], you can 3D print accurate replicas of historical firearms and see how all the parts fit together for yourself.
[zvc] is slowly building up a library of 3D models, with nine available so far, from the Mauser C96 “Broomhandle” pistol to the modern M4 rifle. Except for springs and some fasteners, almost every single part of [zvc]’s models are 3D printed, down to the takedown pins and extractors. With the obvious exception of being able to fire a live round, it looks like all the components fit and work together like on the real firearms. None were ever designed with 3D printing in mind, so a well-tuned printer, lots of support structure, and post-processing are required to make everything work. The surface finish will be a bit rough, and some smaller and thin-walled components might be susceptible to breaking after the repeated operation or excessive force. The models are not free, but all prices are below €10.
These models do demonstrate one of the real superpowers of 3D printing: functional mock-ups and prototypes. The ability to do rapid iterative design updates and to have the latest design in hand within a few hours is invaluable in product development. [Giaco] used this extensively during the development of his kinetic driver. When you buy 3D printable models online, always make sure what possible pitfalls exist.
Like many people, [Mike] has a list of things he wants to do in life. One of them is “fire a gun with a switch,” and with a little help from some hacker friends, he knocked this item off last weekend.
For those wondering why the specificity of the item, the backstory will help explain. [Mike] has spinal muscular atrophy, a disease that was supposed to end his life shortly after it began. Thirty-seven years later, [Mike] is still ticking items off his list, but since he only has voluntary control of his right eyebrow, he faces challenges getting some of them done. Enter [Bill] and the crew at ATMakers. The “AT” stands for “assistive technologies,” and [Bill] took on the task of building a rig to safely fire a Glock 17 upon [Mike]’s command.
Before even beginning the project, [Bill] did his due diligence, going so far as to consult the Bureau of Alcohol, Tobacco, and Firearms (ATF) and arranging for private time at a local indoor gun range. The business end of the rig is a commercially available bench rest designed to control recoil from the pistol, which is fired by a servo connected to the trigger. The interface with [Mike]’s system is via a Raspberry Pi and a Crikit linked together by a custom PCB. A PiCam allowed [Mike] to look down the sights and fire the gun with his eyebrow. The videos below show the development process and the day at the range; to say that [Mike] was pleased is an understatement.
We’re not sure what else is on [Mike]’s list, but we see a lot of assistive tech projects around here — we even had a whole category of the 2017 Hackaday Prize devoted to them. Maybe there’s something else the Hackaday community can help him check off.
Continue reading “Shooting For The First Time With Help From A Raspberry Pi”
[Bob] wanted to build a pinball-drop-style resetting target that he could use while practicing with his pistol. His first idea was to make the targets sturdy enough for use with 9 mm ammunition, and he planned to use 1/2” thick steel for the targets and 11-gauge steel tubing for the frame. However, the targets weighed 50 pounds together and that was more weight than the pneumatic actuators could lift. He ended up using 1/4” steel and thereby halving weight. The downside was that [Bob] had to switch out the nine for a .22.
Controlling everything is a 555 circuit. When triggered, it opens up a relay for one second, which trips the solenoid valve controlling the pneumatic actuators. Originally he wanted to have switches under each target, and only by dropping all four would the reset circuit be triggered. However, he built a simpler solution: a bulletproof button off to one side–effectively a fifth target–that when triggered resets the targets.
HaD have some pretty good shots in our number but we’d probably end up hitting the pneumatic actuators at least once. [Bob] did add 16-gauge steel sheeting to protect the air lines and wires from bullet splatter, which in his experience is more of a threat than a direct hit.