Illustrated Kristina with an IBM Model M keyboard floating between her hands.

Keebin’ With Kristina: The One With The Curved Typewriter

Aerodox Flies on Wireless Wings

Aerodox, a wireless, split keyboard.[Simon Merrett] didn’t know anything about keyboards when he started this project, but he didn’t let that stop him. [Simon] did what any of us would do — figure out what you like, learn enough to be dangerous, and then start fiddling around, taking all that inspiration and making a mashup of influences that suits your needs.

The Aerodox design became a cross between the ErgoDox‘s key layout and the logic and communication of the Redox Wireless, itself a reduced-size version of the ErgoDox. Interestingly, [Simon] chose the ErgoDox’s dimensions and spacing, and not those of the Redox. Like a lot of people out there, I found the ErgoDox to be too big for my hands, mostly in that the thumb cluster is too far away from the mainland. It’s nice to see that it suits some people, though.

[Simon] worked up a custom hot-swap footprint that makes the board reversible, much like the ErgoDox. Each half has an NRF51822 for a brain, and there’s a third one that acts as a receiver. This external NRF board is connected over UART to an Arduino Pro Micro, which acts as the USB HID and runs QMK. It’s an interesting journey for sure, so go dig into the logs.

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Adding Wireless Charging To The Switch Lite

The Nintendo Switch is a monstrously popular machine, and it’s had no difficulty raking in the bucks for the Japanese gaming giant, but there’s no denying that it’s technologically a bit behind the curve. Until the long-rumored “Pro” version of the Switch materializes, industrious gamers like [Robotanv] will simply have to make up for Nintendo’s Luddite ways by hacking in their own upgraded hardware.

In this case, [Robotanv] wanted to add Qi wireless charging to his Switch Lite. He figured that if all of his other mobile devices supported the convenient charging standard, why not his portable gaming system? Luckily, the system already supports the increasingly ubiquitous USB-C, so finding an aftermarket Qi receiver that would connect to it was no problem. He just needed to install it into the handheld’s case.

After liberating the Qi receiver from its protective pouch enclosure to get it a bit thinner, [Robotanv] taped it to the inside of the system’s case and ran thin wires to the rear of the USB-C port. As luck would have it, Nintendo was kind enough to put some test pads for the power pins right behind the port, which made for an ideal spot to connect the charger.

At first he only connected the positive and negative lines from the charger, but quickly realized he also had to connect the CC pin to get the juice flowing. After that, it was just a matter of buttoning the system back up. All told, it looks like a pretty simple modification for anyone who’s not bashful about taking a soldering iron to their $199 console.

We’ve seen these Qi receivers retrofitted into devices before, and it remains an excellent way to add the feature not only to commercial products, but to your own projects.

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Software Removes The Facebook From Facebook’s VR Headset (Mostly)

It’s not a jailbreak, but [basti564]’s Oculess software nevertheless allows one the option to remove telemetry and account dependencies from Facebook’s Oculus Quest VR headsets. It is not normally possible to use these devices without a valid Facebook account (or a legacy Oculus account in the case of the original Quest), so the ability to flip any kind of disconnect switch without bricking the hardware is a step forward, even if there are a few caveats to the process.

To be clear, the Quest devices still require normal activation and setup via a Facebook account. But once that initial activation is complete, Oculess allows one the option of disabling telemetry or completely disconnecting the headset from its Facebook account. Removing telemetry means that details about what apps are launched, how the device is used, and all other usage-related data is no longer sent to Facebook. Disconnecting will log the headset out of its account, but doing so means apps purchased from the store will no longer work and neither will factory-installed apps like Oculus TV or the Oculus web browser.

What will still work is the ability to sideload unsigned software, which are applications that are neither controlled nor distributed by Facebook. Sideloading isn’t on by default; it’s enabled by putting the headset into Developer Mode (a necessary step to installing Oculess in the first place, by the way.) There’s a fairly active scene around unsigned software for the Quest headsets, as evidenced by the existence of the alternate app store SideQuest.

Facebook’s control over their hardware and its walled-garden ecosystem continues to increase, but clearly there are people interested in putting the brakes on where they can. It’s possible the devices might see a full jailbreak someday, but even if so, what happens then?