The Rise Of The Disappearing Polymorphs

Science and engineering usually create consistent results. Generally, when you figure out how to make something, you can repeat that at will to make more of something. But what if, one day, you ran the same process, and got different results? You double-checked, and triple-checked, and you kept ending up with a different end product instead?

Perhaps it wasn’t the process that changed, but the environment? Or physics itself? Enter the scary world of disappearing polymorphs.

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Lab-grown diamonds in 'cake' form -- before they are processed and polished.

Is It Time For Synthetic Diamonds To Shine?

The process of creating a diamond naturally takes between 1 and 3.3 billion years. Conversely, a lab-grown diamond can now be created in 150 minutes. But despite being an ethical and environmentally-friendly alternative to the real thing, the value of lab-grown diamonds has plummeted in recent years. Manufacturers are doing various things to battle the stigma and increase their value by being carbon neutral and using recycled metals.

About halfway through is where this article gets really interesting. Swiss jeweler LOEV has partnered with lab growers Ammil to produce a line of Swiss-made jewelry by relying on renewable energy sources. 90% comes from hydroelectric power, and the rest comes from solar and biomass generation. Now, on to the process itself.

A lab-grown diamond 'cake' before the excess carbon is lasered away.
You can have your cake and heat it, too.

Growing a diamond starts with a seed — a thin wafer of diamond laser-shaved off of an existing stone, and this is placed in a vacuum chamber and subjected to hydrocarbon gas, high heat (900 to 1200 °C), and pressure.

Then, a microwave beam induces carbon to condense and form a plasma cloud, which crystallizes and forms diamonds. The result is called a ‘cake’ — a couple of diamond blocks. The excess carbon is lasered away, then the cake is processed and polished. This is known as the chemical vapor deposition method (CVD).

There is another method of growing diamonds in a lab, and that’s known as the high-pressure, high-temperature (HPHT) method. Here, a small bit of natural diamond is used to seed a chamber filled with carbon, which is then subjected to high pressure and temperatures. The carbon crystallizes around the seed and grows around a millimeter each day.

As the industry evolves, lab-grown diamonds present a sustainable alternative to natural diamonds. But the consumer is always in charge.

Once you’ve got a stone, what then? Just use 3D printing to help create the ring and setting.

Tiny Games Challenge: A Retro Racing Game On A 16×2 LCD

Sometimes, all it takes is a change in perspective to take something boring and make it fun. That’s true about 16×2 LCD; in its usual landscape format, it’s a quick and easy way to provide a character-based display for a project. But flip it 90 degrees and use a little imagination, and it can become a cool retro racing game that fits in the palm of your hand.

[arduinocelantano] has made it a habit to press the humble 16×2 character LCD into service in ways it clearly wasn’t intended to support, such as playing Space Invaders and streaming video on it. Both of these projects seem to inform the current work, which was one of the first entries in our current Tiny Games Challenge contest. The racing game requires multiple sprites to animate the roadway and the cars, using six “layers” of eight custom characters and rapidly switching between them to create the appearance of movement. The video below has a brief sample of gameplay.

Flipping the display on its side makes for a somewhat limited game — it’s all straightaway, all the time — but that could probably be fixed. [arduinocelentano] suggests scaling it up to a 16×4 to include curves, but we’d bet you could still simulate curves on the upper part of the game field while leaving the player’s car fixed on a straight section. Higher difficulties could be achieved by moving the curved section closer to the player’s position.

Sure, it’s limited, but that’s half the charm of games like these. If you’ve got an idea for our Tiny Games Challenge, head over to our contest page and let us know about it. We’re keen to see what you come up with.

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