Clockwork Derby: Digital Robo Rally, Steampunk Style

Clockwork Derby gameboard

Inspired by the classic game Robo Rally, [Ytec3D]’s Clockwork Derby takes tabletop gaming to the next level by combining steampunk aesthetics with automation. We recently had the chance to see it live at Hackfest, together with [Ytec3D]’s animatronic tentacle, and we can say that his new take on playful robotics offers a unique experience for game enthusiasts. The 300×420 mm board uses magnets, motors, and card readers to handle up to eight players, creating a smooth, automated version of Robo Rally where players can focus on strategy while the board handles movement.

In Clockwork Derby, game pieces are moved by a magnetic system controlled by the board, which rotates and shifts pieces in real-time. Each player uses a card reader to program moves, with up to five cards per round. The board scans these cards via barcode scanners, so you don’t have to worry about tracking your moves or adjusting game pieces manually. [Ytec3D]’s game rules have been optimized for the automated setup, allowing for smoother gameplay and an emphasis on strategic choices.

The project is a standout for hackers and tinkerers who appreciate blending physical mechanics with digital precision. It’s a great example of how classic games can be modernized with a bit of ingenuity and tech. For those interested in DIY gaming projects or automation, Clockwork Derby is definitely worth exploring. To dive deeper into the build details and see more of the project, visit [Ytec3D]’s project page for an in-person look at this inventive tabletop game!

7 thoughts on “Clockwork Derby: Digital Robo Rally, Steampunk Style

  1. aahahahah this is ridiculous my god. i mean, robo rally sure does have a lot of tedious work that could stand to be automated. but wow! moving pieces!

    i actually watched the youtube video

    1. I’ve just had a great idea! How about instead of moving the pieces mechanically, which is definitely one step above moving them yourself in a regular board game, we make a video display with a picture of the game? Then, the pieces could be animated in the picture! It would certainly be easier to construct. :)

      I, too, watched the video. It is indeed a thing of beauty, although the word “gratuitous” came to mind.

      1. That would ‘ruin’ the aesthetics. Something about ‘mechanical’ seems ‘cooler’ than a ‘yawn’ boring video screen. Just like a prefer knobs in a car rather an a ‘video’ screen.

  2. Well done Yvo! I’ve seen your prototype several years ago at Hackerhotel, and it’s even more amazing than I imagined it. When I played the original game, usually with non-technical folk, it always ended in arguments on the interpretation of the instructions. This automated version will solve this, and likely also speed up the game. I’m looking forward to playing it.

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