Clockwork Derby gameboard

Clockwork Derby: Digital Robo Rally, Steampunk Style

Inspired by the classic game Robo Rally, [Ytec3D]’s Clockwork Derby takes tabletop gaming to the next level by combining steampunk aesthetics with automation. We recently had the chance to see it live at Hackfest, together with [Ytec3D]’s animatronic tentacle, and we can say that his new take on playful robotics offers a unique experience for game enthusiasts. The 300×420 mm board uses magnets, motors, and card readers to handle up to eight players, creating a smooth, automated version of Robo Rally where players can focus on strategy while the board handles movement.

In Clockwork Derby, game pieces are moved by a magnetic system controlled by the board, which rotates and shifts pieces in real-time. Each player uses a card reader to program moves, with up to five cards per round. The board scans these cards via barcode scanners, so you don’t have to worry about tracking your moves or adjusting game pieces manually. [Ytec3D]’s game rules have been optimized for the automated setup, allowing for smoother gameplay and an emphasis on strategic choices.

The project is a standout for hackers and tinkerers who appreciate blending physical mechanics with digital precision. It’s a great example of how classic games can be modernized with a bit of ingenuity and tech. For those interested in DIY gaming projects or automation, Clockwork Derby is definitely worth exploring. To dive deeper into the build details and see more of the project, visit [Ytec3D]’s project page for an in-person look at this inventive tabletop game!

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Get Ready For Games Night With 3D Catan

Settlers of Catan is a staple for boardgaming aficionados. Some fans like to express themselves by building a custom set of their own, and [Maclsk] is no different. Enter 3D Catan!

The models for the various pieces were designed in Blender, a great open source 3D modelling program. They were then printed on an Anycubic i3 Mega, taking about 80 hours and using 700 grams of PLA filament. With 116 game pieces, there was plenty of filing and sanding to do.

With this completed, it was then time for paint. [Maclsk] shows off a strong understanding of model painting fundamentals, from dry brushing to using PVA glue to give water elements a glossy sheen. If you’re new to the techniques, sit down with your local Warhammer players – they’ll be more than able to point you in the right direction.

Overall, it’s a great build that really pops on the gaming table. We’ve seen other die-hard Catan fans come out with their own builds, too. Video after the break.

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Simulating Snakes And Ladders For Fun, Not Profit

A great many of you will remember the game of Snakes and Ladders from your youth. It’s a simple game, which one grows to realise involves absolutely no skill – it’s purely the luck of the dice. [Alex Laratro] noticed that without player decisions to effect the outcome, the game was thus a prime candidate for simulation. 

[Alex] wanted to dive into the question of “Who is winning a game of Snakes and Ladders?” at any given point in the gameplay. A common approach would be to state “whoever is in front”, but the ladders might have something to say about that. [Alex] uses Markov analysis to investigate, coming to some interesting conclusions about how the game works, and how this compares to the design of more complex games like Mario Kart and Power Grid.

Overall, it’s a breakdown of a popular game that’s simple enough to really sink your teeth into, but has some incredibly interesting conclusions that are well worth considering for anyone designing their own board games. We love seeing math applied to novel and fun problems – and it can solve important problems, too.