Light painting is the process of moving a light while taking a long-exposure photograph, which creates a sort of drawing from the path of the light source. It’s been done in one way or another since at least the early-to-mid 1900s, but modern hardware and methods have allowed for all kinds of new spins on this old idea. [Josh Sheldon] demonstrates just how true this is with the light painting he did for a gum ad, showing what’s possible with a single multicolor LED under CNC control combined with stop-motion animation techniques. The rest of the magic comes from the software. [Josh] designs the animations in Blender, and the paths are then exported and used as the instructions for his self-made Light Painting Machine. The machine therefore recreates the original animation with lights and camera and not a single computer-generated graphic.
For those of you who would like to know more, there are plenty of details on [Josh]’s Light Painting Machine on GitHub along with a more in-depth description of the workflow and software, so check it out.
The House of Mouse has been at the forefront of entertainment technology from its very beginnings in an old orange grove in Anaheim. Disney Imagineers invented the first modern animatronics in the 1960s and they’ve been improving the technology ever since, often to the point of being creepy.
But the complicated guts of an animatronic are sometimes too much for smaller characters, so in the spirit of “cheaper, faster, better”, Disney has developed some interesting techniques for animated characters made from wire. Anyone who has ever played with a [Gumby] or other posable wireframe toys knows that eventually, the wire will break, and even before then will plastically deform so it can’t return to its native state.
Wires used as the skeletons of animated figures can avoid that fate if they are preloaded with special shapes, or “templates,” that redirect the forces of bending. The Disney team came up with a computational model to predict which template shapes could be added to each wire to make it bend to fit the animation needs without deforming. A commercially available CNC wire bender installs the templates that lie in the plane of the wire, while coiled templates are added later with a spring-bending jig.
The results are impressive — the wire skeleton of an animated finger can bend completely back on itself with no deformation, and the legs of an animated ladybug can trace complicated paths and propel the beast with only servos pulling cables on the jointless legs. The video below shows the method and the animated figures; we can imagine that figures animated using this technique will start popping up at Disney properties eventually.
If you have ever had to complete a task such as building a LEGO model over a remote connection, you will know that the challenges are like an absurd grade school group project. The person giving directions often has trouble describing what they are thinking, and the person doing the work has trouble interpreting what the instructor wants. “Turn the blue block over. No, only half way. Go back. Now turn it. No, the other way. NO! Not clockwise, downward. That’s Upward! Geez. Are you even listening‽” Good times.
While you may not be in this situation every day, the Keio University of Japan has an intuitive way to give instructors a way to physically interact with an instructee through a Moore/Swayze experience. The instructor has a camera in typical pirate parrot placement over the shoulder. Two arms are controlled by the instructor who can see through stereoscopic cameras to have a first-person view from across the globe. This natural way to interact with the user’s environment allows muscle memory to pass from the instructor to the wearer.
Rover V2 is an open-source, 3D-printable robotic rover platform that has seen a lot of evolution and development from its creator, [tlalexander]. There are a number of interesting things about Rover V2’s design, such as the way the wheel hubs themselves contain motors and custom planetary gearboxes. This system is compact and keeps weight down low to the ground, which helps keep a rover stable. The platform is all wheel drive, and moving parts like the suspension are kept high up, as far away from the ground as possible. Software is a custom Python stack running on a Raspberry Pi that provides basic control.
The Rover V2 is a full mechanical redesign of the previous version, which caught our attention with its intricate planetary gearing inside the wheel hubs. [tlalexander]’s goal is to create a robust, reliable rover platform for development that, thanks to its design, can be mostly 3D printed and requires a minimum of specialized hardware.
The usual way a robot moves an object is by grabbing it with a gripper or using suction, but [Mile] believes that electromagnets offer a lot of advantages that are worth exploring, and has designed the ELM (Electromagnetic Lifting Module) in order to make experimenting with electromagnetic effectors more accessible. The ELM is much more than just a breakout board for an electromagnet; [Mile] has put a lot of work into making a module that is easy to interface with and use. ELM integrates a proximity sensor, power management, and LED lighting as well as 3D models for vertical or horizontal mounting. Early tests show that 220 mW are required to lift a 1 kg load, but it may be possible to manage power more efficiently by dynamically adjusting drive voltage depending on the actual load.
[Mile]’s focus on creating an easy to use, integrated solution that can be implemented easily by others is wonderful to see, and makes the ELM a great entry for The Hackaday Prize.
We are delighted to see The Weedinator as an entry for the 2018 Hackaday Prize! Innovations in agriculture are great opportunities to build something to improve our world. [TegwynTwmffat]’s Weedinator is an autonomous, electric platform aimed at small farms to take care of cultivating, tilling, and weeding seedbeds. The cost of this kind of labor can push smaller farms out of sustainability if it has to be done by people.
Greater efficiency in agriculture is traditionally all about multiplying the work a single person can do, and usually takes the form or bigger and heavier equipment that can do more at once and in less time. But with an autonomous robotic platform, the robot doesn’t get tired or bored so it doesn’t matter if the smaller platform needs to make multiple passes to cover a field or accomplish a task. In fact, smaller often means more maneuverable, more manageable, and more energy-efficient when it comes to a small farm.
The Original Weedinator was a contender for the 2017 Hackaday Prize and we’re deeply excited to see it return with an updated design and new people joining their team for 2018. Remember, there’s money set aside to help bootstrap promising concepts and all you really need to get started is an idea, an image, and documentation. There’s no better opportunity to dust off that idea and see if it has legs.
Theo Jansen’s Strandbeest design is a favorite and for good reason; the gliding gait is mesmerizing and this RC version by [tosjduenfs] is wonderful to behold. Back in 2015 the project first appeared on Thingiverse, and was quietly updated last year with a zip file containing the full assembly details.
All Strandbeest projects — especially steerable ones — are notable because building one is never a matter of simply scaling parts up or down. For one thing, the classic Strandbeest design doesn’t provide any means of steering. Also, while motorizing the system is simple in concept it’s less so in practice; there’s no obvious or convenient spot to actually mount a motor in a Strandbeest. In this project bevel gears are used to mount the motors vertically in a central area, and the left and right sides are driven independently like a tank. A motor driver that accepts RC signals allows the use of an off the shelf RC transmitter and receiver to control the unit. There is a wonderful video of the machine zipping around smoothly, embedded below.