Bike Made From Cardboard Is Too Cheap To Steal

If you’ve ever had to replace a bicycle, [Izhar Gafni] is your man. He created a bicycle made completely out of cardboard that is strong enough to support the largest riders and costs about the same as combo meal at McDonald’s.

[Izhar]’s bikes are made from varying thicknesses of cardboard, the thickest sheet being about an inch wide. After cutting and gluing these pieces of cardboard together, [Izhar] submerges them in resin and brushes on a little paint creating an incredibly strong, very light, and unbelievably inexpensive bike.

[Izhar] says the cost of production is about $10 per bike and estimates it could be sold for $60 to $90, cheaper than even the most inexpensive metal bike. If you’ve ever had a bike stolen, you know the sting of having to replace your main means of transportation. [Izhar] says his bike is so cheap thieves wouldn’t even bother taking it off your hands.

You can check out the awesome video of [Izhar] making a cardboard bike after the break.

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Diablo 3 Is An Arcade Game, Apparently

MAME cabinets are simply awesome. They’re a great way to relive the stained and sticky fluorescent carpets, loud noises, and Neon signs and blacklights of old arcades. If there’s one problem with MAME cabinets, it’s that gaming has moved on from the quarter-eating cabinets of yesteryear. It simply doesn’t make sense to put Starcraft, TF2, or other popular games in an arcade cabinet.

[Dave] grew up playing Gauntlet in the arcade, but the various console ports never lived up to the experience of playing it with a joystick and buttons. When Diablo 3 came out, [Dave] knew what he had to do. He built a Diablo 3 arcade cabinet, fully playable and faithful to the dungeon crawlers of yore.

Thankfully, an old cabinet wasn’t gutted for this build; a month before the game came out, [Dave] picked up a few pieces of plywood and built himself an arcade cabinet. After applying some very nice graphics and installing buttons and a joystick, [Dave] had a fully functional Diablo arcade game that doesn’t even require quarters.

Recently, we’ve seen our share of builds that turn traditional game controls on their head, a trend we hope continues. You can check out [Dave]’s demo video after the break.

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Morphield Is A Hot Mess Of Wiring, Also Really Cool

In case you missed MB Labs’ demo of their project for the Red Bull creation contest last Sunday night, the page describing their build is up and is giving us at Hackaday a run for our money.

The Morphield consists of a piece of fabric stretched over a frame, itself hiding 135 solenoid-controlled balloons that move the field instead of playing soccer by moving the ball. These solenoids are controlled by a wiimote, allowing players to manipulate the terrain of the field and hopefully guide a ball into their opponent’s goal.

In addition to creating a worthy competitor to Hackaday’s own Minotaur’s Revenge,  MB Labs also released an Arduino library and an API so the Morphield can be repurposed for other games, kinetic art installations, and – we’re hoping – a gigantic, soft version of a pin art display.

When the guts of MB Labs’ Morphield was revealed on the Red Bull Creation live stream, the only words that showed up in the chat window were ‘wow,’ ‘holy crap,’ and ‘amazing.’ We’ve got to agree; the guys put together a really cool game that will also be over once the Creation contest is over.

Emulating The DCPU On An AVR

[skywodd] just finished his own DCPU emulator (French, translation) based on [notch]’s upcoming game, 0x10c. The neat thing about [skywodd]’s build is his emulator uses the lowly ATMega328, the same microcontroller found in (some) Arduinos.

The DCPU specification goes over the operations required of any DCPU emulator. There’s a lot of crazy stuff here – a division instruction that takes only 3 clock cycles, using an overflow for carry conditions, and a complete lack of a JMP instruction – but [skywodd] was able to tease something apart from DCPU studio and a VGA interface

Everything in this emulator is built on a solderless breadboard, but the ROM and RAM isn’t complete yet. As of now, everything is handled by the ‘328, using 478 bytes of RAM on the microprocessor.

We promised we would be holding a contest for the best physical implementation of the DCPU when we caught wind of 0x10c, and [skywodd]’s build is starting to look like the beginnings of the winning entry. We honestly have no idea when we’ll be holding this contest, but it’ll probably be shortly after the first playable release. Go bug [notch] if you’d like to speed up the progress, because obviously Twitter abuse speeds up software development.

Building A Controller For MMOs

It’s a simple fact of gaming that controllers are more suited for shooters, while the WASD + mouse control of the PC gaming master race is more suited for real-time strategy games and MMOs. [Gabriel] wanted to challenge this idea, so he put together a controller combining the best of a mouse and keyboard for some hand-held RTS and MMO action.

The Keyball Controller as [Gabe] calls it is an amazing amalgamation of a 3rd party XBox and PS3 controllers, an SNES controller, a trackball, two USB keyboards and a ton of Bondo. The front of the Keyball features a WASD D-pad, scroll wheel, trackball, tiny keyboard and a few other commonly used buttons. The rear of the controller is loaded down with tons of trigger buttons and a few meta buttons that alter the function of other buttons.

The fabrication of the controller is absolutely phenomenal and certainly something that deserves to be copied. We’ve seen some controllers duplicated with a silicone mold and resin, so we can only hope that [Gabe] is looking at RTV silicone at the moment.

Yet Another RepRap Host Looks Pretty Cool

Joining the pantheon of other RepRap host software packages such as ReplicatorG, RepSnapper, and Skeinforge is Yet Another RepRap Host, a project by [Arkadiusz] that combines a lot of neat features into a very cool package.

One thing we’ve really got to give [Arkadiusz] credit for is a virtual table that allows you to import several .STL files, place them on a virtual build platform, and print them all at once. Previously, the only way we knew how to do this was by either creating a single .STL file with all the desired parts already in place, or arraying several object to increase production. The virtual table feature allows anyone to bypass those steps and print out a lot of objects all at once.

YARRH also allows you to view the GCode in 3D. This feature is a little kludgy at the moment, but [Arkadiusz] says it’s functional and more than serviceable to run a 3D printer.

Right now, YARRH is only available for Windows, but a package for Ubuntu (and hopefully OS X) are coming down the pipe. You can check out some videos of YARRH in action after the break.

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Remote Uploading To An Arduino With Codebender

[youtube=http://www.youtube.com/watch?v=KCHqhV6xPMg&w=470]

A few weeks ago, we saw codebender, an online replacement for the Arduino IDE that allowed you to upload a sketch to your board from a web browser. Over on the codebender blog [Vasilis] and his team are rolling out a way to remotely upload code to an Arduino over Ethernet. Now you don’t even need a serial connection to program an Arduino; it can be done over the Internet to a board in the next room, or on another continent.

The star of this hack is the Ariadne bootloader, an implementation of TFTP that allows any Ethernet-enabled Arduino to receive updates over the Internet. There is still one small problem with the Ariadne bootloader: uploading code over Ethernet requires someone to press the reset button on the Arduino, completely negating the benefits of programming an Arduino over Ethernet.

This problem has been solved before for earlier Arduino boards, so we’re sure [Vasilis] and his team will be able to fix the reset issue in very short order. If you’d like to check out the remote TFTP bootloader and play around with codebender, you can grab Ariadne over on GitHub.