With an ever-growing range of smart-home products available, all with their own hubs, protocols, and APIs, we see a lot of DIY projects (and commercial offerings too) which aim to provide a “single universal interface” to different devices and services. Usually, these projects allow you to control your home using a list of devices, or sometimes a 2D floor plan. [Wassim]’s project aims to take the first steps in providing a 3D interface, by creating an interactive smart-home controller in the browser.
Note: this isn’t just a rendered image of a 3D scene which is static; this is an interactive 3D model which can be orbited and inspected, showing information on lights, heaters, and windows. The project is well documented, and the code can be found on GitHub. The tech works by taking 3D models and animations made in Blender, exporting them using the .glTF format, then visualising them in the browser using three.js. This can then talk to Hue bulbs, power meters, or whatever other devices are required. The technical notes on this project may well be useful for others wanting to use the Blender to three.js/browser workflow, and include a number of interesting demos of isolated small key concepts for the project.
We notice that all the meshes created in Blender are very low-poly; is it possible to easily add subdivision surface modifiers or is it the vertex count deliberately kept low for performance reasons?
This isn’t our first unique home automation interface, we’ve previously written about shAIdes, a pair of AI-enabled glasses that allow you to control your devices just by looking at them. And if you want to roll your own home automation setup, we have plenty of resources. The Hack My House series contains valuable information on using Raspberry Pis in this context, we’ve got information on picking the right sensors, and even enlisting old routers for the cause.
It is hard to imagine how the electronics hobby survived without the Internet. You found like-minded people and projects in magazines. And it is even harder to imagine what projects were in the magazines before the widespread availability of CPU chips. Think about it, there are only so many things you can build with a handful of tubes, transistors, and small ICs. But before the computer revolution took over the hobby, there were always a lot of articles about music synthesis. Coming full circle, you can now build a virtual synthesizer on the web using Zupiter, a modular synthesizer that runs in your browser.
That link is actually about Zupiter, but you can go straight to it if you just want to play. However, we had to do a little reading and try some of the examples, too. You can see a video about the synthesizer, below.
Continue reading “Modular Music Synthesis On The Web”
If you keep up with the field of web development, you may have heard of WebAssembly. A relatively new kid on the block, it was announced in 2015, and managed to garner standardised support from all major browsers by 2017 – an impressive feat. However, it’s only more recently that the developer community has started to catch up with adoption and support.
So, what is it? What use case is so compelling that causes such quick browser adoption? This post aims to explain the need for WebAssembly, a conceptual overview of the technical side, as well as a small hands-on example for context.
Continue reading “WebAssembly: What Is It And Why Should You Care?”
Have you ever wondered how many, for example, Commodore 64s it would take to equal the processing power in your current PC? This site might not really answer that, but it does show that your machine can easily duplicate all the old 8-bit computers from Commodore, Sinclair, Acorn, and others. By our count, there are 86 emulators on the page, although many of those are a host machine running a particular application such as Forth or Digger.
If you are in the US, you might not recognize all the references to the KC85, this was an East German computer based on a Z80 clone. Very few of these were apparently available for personal purchase, but they were very popular in schools and industry. These were made by Robotron, and there are some other Robotron models on the page, too.
Continue reading “Little Emulators Do 8 Bits At A Time”
It’s a simple fact that most programs created for the personal computer involve the same methods of interaction, almost regardless of purpose. Word processors, graphics utilities, even games – the vast majority of interaction is performed through a keyboard and mouse. However, sometimes it can be fun to experiment with alternative technologies for users to interact with code – Paper Programs is an exciting way to do just that.
It’s a system that creates a very tactile way of interacting with a program – by moving the page around or placing different pages next to each other, programs can interact in various ways. The system is setup for collaboration as well, allowing users to edit code directly in the browser.
The project reminds us of earlier works on DIY multitouch screens, but with a greater focus on direct engagement with the underlying code. What other unique ways exist to interact with code? Let us know in the comments.
Continue reading “Running Programs On Paper”
Forth has a strong following among embedded developers. There are a couple of reasons for that. Almost any computer can run Forth, even very small CPUs that would be a poor candidate for running programs written in C, much less host a full-blown development environment. At its core, Forth is very simple. Parse a word, look the word up in a dictionary. The dictionary either points to some machine language code or some more Forth words. Arguments and other things are generally carried on a stack. A lot of higher-level Forth constructs can be expressed in Forth, so if your Forth system reaches a certain level of maturity, it can suddenly become very powerful if you have enough memory to absorb those definitions.
If you want to experiment with Forth, you probably want to start learning it on a PC. There are several you can install, including gForth (the GNU offering). But sometimes that’s a barrier to have to install some complex software just to kick the tires on a system.
Continue reading “Browsing Forth”
Considering all of the projects the Raspberry Pi is used for now, the fact that it was originally envisioned to be an educational tool is sometimes forgotten. One of the tools commonly available with it is Scratch, a programming language that is easy to learn and can be seen as a gateway into other computer science realms. Building on this principle, MIT has come up with a new block-based educational tool called BlocksCAD.
BlocksCAD is essentially Scratch combined with OpenSCAD and allows the user to use blocks (similar to Scratch) to build a 3D model. The interface is fairly intuitive, and with some practice even complex shapes can be created using the tools available. Also, everything runs in a browser like the 3D modeling tool we featured a few days ago, so there isn’t anything to download or install.
The key to this project (like the key to Scratch) is that the user isn’t bogged down by syntax, which is often one of the largest hurdles for anyone who is just starting to learn to program. Since it’s possible to avoid syntax but still develop 3D models, this new tool should help anyone interested in the field of 3D modeling or CAD get a start without getting scared away too easily. Of course, if you do end up deep in the field of computer science and want to learn more about this project, the developers have opened up the source code as well.
Thanks for the tip, [Matt]!