The Hackaday Summer Camp Survival Guide

It’s a feature of summer for us, the round of hacker camps in which members of our community gather in fields and spend a few days relaxing and doing what we do best. This summer I’ll have been to four of them by September, one of which was unexpected because a last-minute ticket came my way. For Hackaday they’re a chance to connect with our readers and maybe see come of the coolest stuff in person.

If you consult the wiki for your hacker camp of choice then you’ll usually find a page of tips about what to bring. Starting with a tent and a sleeping bag and probably going on to sunscreen, a hat, and maybe how to avoid dehydration. I’d probably add spare toilet paper and disinfectant spray in case the toilets are nightmarish. All very practical stuff, but expressed in a dry list format that doesn’t really tell you what to expect. A hacker camp can be overwhelming if you’ve not been to one before, so how do you get the best out of it? Here are a few tips based on our experience. Continue reading “The Hackaday Summer Camp Survival Guide”

An illuminated MCH2022 sign composed of large LED letters

Mutually Crafted Happiness: How MCH2022 Happened

Just a few days ago, MCH2022, a six day long hacker camp in Netherlands, has concluded – bringing about three thousand hackers together to hang out. It was my first trip to a large hacker camp like this, as I’ve only been to smaller ones, and this story is coming from someone who’s only now encountering the complexity and intricacy of one. This is the story of how it’s run on the inside.

MCH2022 is the successor of a hacker camp series in the Netherlands – you might’ve heard of the the previous one, SHA, organized in 2017. The “MCH” part officially stands for May Contain Hackers – and those, it absolutely did contain. An event for hackers of all kinds to rest, meet each other, and hang out – long overdue, and in fact, delayed for a year due to the everpresent pandemic. This wasn’t a conference-like event where you’d expect a schedule, catering and entertainment – a lot of what made MCH cool was each hacker’s unique input.

Just like many other camps similar to this, it was a volunteer-organized event – there’s no company standing behind it, save for a few sponsors with no influence on decisionmaking; it’s an event by hackers, for hackers. The Netherlands has a healthy culture of hackerspaces, with plenty of cooperation between them, and forming a self-organized network of volunteers, that cooperation works magic. Continue reading “Mutually Crafted Happiness: How MCH2022 Happened”

The 2022 Hackaday Supercon Is On! And The Call For Proposals Is Open

After two years in remote mode, we’re very excited to announce that this year’s Hackaday Supercon will be coming back, live! Join us Nov. 4th, 5th, and 6th in sunny Pasadena, CA for three days of hacks, talks, and socializing with the Hackaday community. And we’d love to see and hear in person what you’ve been up to for the last two years – so start brainstorming what you’re going to talk about now and fill out the call for proposals.

Supercon is On!

We’ll be starting off on Friday Nov. 4th with early-bird registration, a mellow afternoon of badge-hacking and workshops, and a party to kick off the con. Saturday and Sunday will be the full enchilada: two tracks of talks, hacking stations and food set up in the alley, and workshops aplenty. (Just thinking about hacking in the alley and sharing tacos afterward again brings a tear of joy to my eye.) We’ll close up Sunday night with the 2022 Hackaday Prize Awards and a chance to demo the weekend’s badge hacking on stage.

If you haven’t ever been to a Supercon before, it’s Hackaday in real life. People bring hacks to show and share, projects to work on, and their ideas that are too big to fit in the overhead compartment anyway. The crowd is awesome. There are seasoned pros, famous YouTubers, and brand-new hackers to boot. But yet it’s not overwhelming – Supercon is too big to fit in your living room, but it’s nonetheless cozy. The folks in attendance are all fantastic and you’ll stumble into the most awesome conversations.

It’s a weekend you don’t want to miss, so start figuring out how you’re going to get to Pasadena now.

We’ll be putting tickets on sale soon, and while we can’t see into the future, they have sold out every year, so keep your eyes on Hackaday to get yours. And of course, speakers don’t need no stinking tickets. Continue reading “The 2022 Hackaday Supercon Is On! And The Call For Proposals Is Open”

Badges Of 2022: EMF TiDAL

As we slowly return to a summer of getting together in fields for our festivals of hackery, it’s time to look at another of this year’s crop of badges. The UK’s Electromagnetic Field, or EMF, is normally a two-yearly event, but its return this year comes after a four year absence due to the pandemic. The EMF 2022 badge is a departure from previous outings, gone is the handheld game console form factor and in its place is a svelte USB-C stick with a nod to the first generation of EMF badges in its wave shape.

Physically the badge is formed of two PCBs that plug together with the LiPo battery sandwiched between them, the upper one carrying the display and battery while the lower holds the ESP32-S3 MCU and the various peripherals. These include a QMA7981 accelerometer, a QMC7983 magnetometer, and perhaps most intriguingly, an ATECC108A cryptographic accelerator. This last component gives it the potential to be a 2-factor authentication key, which we think is probably a first for a badge.

In use, the TFT display and joystick interface is usable, but hard to read for a Hackaday scribe whose eyes maybe aren’t as sharp as they used to be. Programming is via MicroPython, using an app format through the same online hatchery system that will be familiar to owners of other European badges. There are already quite a few apps, which we hope will help this badge have some longevity.

This is just the latest of a long line of EMF badges, of which the 2016 version is probably our favourite.

Badges Of 2022: BornHack

While the rest of the world’s hacker camps shut their doors through the pandemic there was one which managed through a combination of careful planning and strict observation of social distancing to keep going. The Danish hacker community gather every August for BornHack, a small and laid-back event in a forest on the isle of Fyn that has us coming back for more every year. They always have an interesting badge thanks to the designs of [Thomas Flummer], and this year looks to be no exception as they’ve dropped some details of the upcoming badge.

In short, it’s a beautifully designed hand-held games console with a colour screen, powered by the ubiquitous-in-the-chip-shortage RP2040 microcontroller. On board are the usual interfaces and a prototyping area plus CircuitPython for easy coding, and we expect it to sprout some addictive and playable gaming action. It’s the sort of PCB that we could imagine coming as a product from the likes of Pimoroni, but for now the only way to get your hands on one is to go to the event. We’ll being you a review when we have one. Meanwhile you can take a look at a previous year’s badge.

Hacker Camps Post-Pandemic, Electromagnetic Field 2022

After a four-year hiatus and a cancelled event, it was time earlier this month for British and European hackers to return to their field in Herefordshire. A special field, Eastnor Castle Deer Park, venue for the Electromagnetic Field 2022 hacker camp. I packed up an oversized rucksack and my folding bike, and set off to enjoy a few days in the company of my fellow geeks.

As the first of the large European hacker camps since 2019 there was both an excitement and a slight trepidation in finally hanging out with several thousand people, even if mostly outdoors. The UK has a good COVID vaccine uptake and the camp organisers requested that attendees test themselves before travelling to Eastnor, but after two years of precautions and the pandemic still being with us there’s still some risk to take into account. Happily they were able to strike a decent balance between precautions and event progress, and we were able to proceed with a fairly normal hacker camp.

Plenty Of Talks, But They’re Not Online Yet

Sadly the extensive programme of talks has yet to make it onto YouTube or media.ccc.de at the time of writing, so the section I’d normally devote to them may have to wait for another time. Thus this write-up is more about the social aspect than the action.

Eastnor Castle Deer Park lies in a secluded Herefordshire valley, and the entry is vla a small estate road that treats you to an unfolding vista as you approach, of the marquees and other structures nestled among the trees. The usual queue for a wristband and you’re in, with the minor inconvenience of a trek trough the site to wherever your village lies. This year I was with my hackerspace in the Milton Keynes Makerspace village, next to one of the estate roads at the side of the valley and clustered round a tent with the commendable purpose of distributing free cups of very high quality tea. My tent up, I was ready to tour the site, and renew some friendships after so long apart. Continue reading “Hacker Camps Post-Pandemic, Electromagnetic Field 2022”

Outline 2022: Everyone Should Go To A Demo Party

The community of Hackaday readers is diverse and talented, and supplies us with plenty of motivation, feedback, knowledge, and of course cool stuff to show you. There are many interest streams within it, but it’s safe to say that we’re more directed towards the hardware scene here. One of those parallel streams which has much overlap is the demoscene, that area in which programming, art, and music come together and push computer hardware to the limit of its abilities in pursuit of the most eye-catching works. I took a road trip with a friend to Outline, a small demo party held on a farm in the eastern Netherlands, to take a look at the world of demos up-close as a hardware-focused outsider.

Like A Hacker Camp, But The Music’s Better

A still from Thrive, a 256-byte demo for the TIC-80 fantasy console.
A still from Thrive, a 256 byte demo for the TIC-80 fantasy console.

If I wanted to sum up the flavour of Outline, I’d describe it as very similar to a small hacker camp, but with better music and partying. The hackerspaces are replaced by demo groups and awesome graphics take the place of robots and electronics, but the vibe of people with a passionate interest in the low-level understanding of technology is exactly the same. Even some of the same faces make an appearance. On the benches sit modern high-spec PCs alongside classic consoles and microcomputers, on the projector screen are live coding shaders or some of the most recognisable demos past and present, and in the air is an eclectic mix of live-DJ EDM and chiptunes.

As an outsider at a first demoscene event it’s difficult to appreciate the work from a comparative perspective, while like most of us I’m familiar with quite a few demos that have become popular I’m not well-equipped enough to talk about the code and techniques behind them But I can run through the various sections of the competition, and since everything is online I can link to a few of them. The competition is split up into several sections, which are loosely for all-out technology-no-object demos, space-limited 256 byte and 128 byte demos, and old-school demos for retrocomputing hardware. Each is a test of the programmer’s skill in fitting the most into the least of resources, and for those who appreciate such things it’s the cleverness of the technique which produces the demo that’s as much a draw as the look of the thing. I don’t think I have ever exercised such mastery over any of the computers I have owned. So browse the entries, and marvel at their ingenuity. My personal aesthetic favourites were Thrive by [Agenda] for the TIC-80 fantasy console and It’s about time by [Guideline] for Windows, but you may have different tastes. 

Don’t Forget The Hardware

Mine Storm 4D, on a lenticular holographic display.
Mine Storm 4D, on a lenticular holographic display.

Beyond the atmosphere and the demos themselves, there was a bit of hardware for the retrocomputer enthusiast. The Atari Falcon and Jaguar were neither destined to set the world on fire when they appeared, but there they were for those of us who drooled over them back in the day to lust for once more.

If the original hardware wasn’t enough then there was some newly minted retrocomputing hardware making a showing, with a couple of minimig Amiga FPGA boards showing Workbench. Star of the hardware show though went to Mine Storm 4D, a version of the classic Vectrex game Mine Storm running on a PC, for the Looking Glass Factory holographic portrait display. With my visual superpower I didn’t quite get a 3D effect, but I definitely got the holographic effect when moving my head.

Having never been to a demo party I didn’t know quite what to expect, but I can safely say I had a fantastic time, saw a lot of really cool stuff, and made some friends along the way. If you’ve never been to a demo party because it’s not quite your scene then all I can say is that you should give it a go. Every hardware hacker should go to a demo party!