Here’s a really interesting writeup by [Mike] that has two parts. He shows that not only is it possible to load wooden dice by placing them in a dish of water, but that when using these dice to get an unfair advantage in Settlers of Catan, observation of dice rolls within the game is insufficient to prove that the cheating is taking place.
[Mike] first proves that his pair of loaded dice do indeed result in a higher chance of totals above seven being rolled. He then shows how this knowledge can be exploited by a Settlers of Catan player to gain an average 5-15 additional resource cards in a typical game by taking actions that target the skewed distribution of the loaded dice.
The second part highlights shortcomings and common misunderstandings in current statistical analysis. While it’s possible to prove that the loaded dice do have a skewed distribution by rolling them an arbitrary number of times, as [Mike] and his wife do, it is not possible to detect this cheating in a game. How’s that? There are simply not enough die rolls in a game of Settlers to provide enough significant data to prove that dice distribution is skewed.
Our staff of statistics Ph.D.s would claim that [Mike] overstates his claims about shorcomings in the classical hypothesis testing framework, but the point remains that it’s possible to pass through any given statistical testing process by making the effect just small enough. And we still think it’s neat that he can cheat at Settlers by soaking wooden dice in water overnight.
This isn’t the first time we’ve seen Settlers of Catan at the center of some creative work. There’s this deluxe, hand-crafted reboot, and don’t forget the electroshock-enabled version.
[via Reddit; images from official Catan site]
[Fuzzy Wobble] and [Amy Wang]’s Deep Space Settlers project is a one-of-a-kind re-invention of the popular board game Settlers of Catan, and showcases the polished results that are possible with the fabrication tools and methods available in many workshops and hackerspaces today. We reached out to the makers for some of the fabrication details, which they were happy to share.
(For those of you who are familiar with the game, technically this is a remake and slight evolution of the Seafarers expansion to the base Settlers of Catan game. A few rule changes were made, but it is mostly a total remodel and redesign.)
Continue reading “Ultra-Polished, Handmade Settlers of Catan Redux”
The fun of playing Settlers of Catan is only matched by the desire to punch your friend when their turn drags on with endless deliberating. [Alpha Phoenix] has solved that quandary of inefficient play by building the Settlers of Catan: Electroshock Therapy Expansion.
[Alpha Phoenix] is holding back on the details of the device to forestall someone trying this at home and injuring themselves or others, but there’s plenty to glean from his breakdown of how the device works. An Adafruit Trinket microcontroller connects to a single pole 12 throw switch — modified from a double pole six throw rotary switch — to select up to six different players (with the other six positions alternated in as pause spaces) and the shocks are delivered through a simple electrode made from a wire hot glued to HDPE plastic from a milk jug. The power supply is capable of delivering up to 1100V, but the actual output is much less than that, thanks to its built-in impedance of about 2.5M Ohms, as well as added resistance by [Alpha Phoenix].
To define what constitutes a ‘long turn,’ the Trinket calculates the mean of up to the first 100 turn lengths (instead of a static timer to accommodate for the relative skills of the players in each game) and zaps any offending player — and then repeatedly at a set time afterwards — to remind them that they need to pick up the pace.
Continue reading “Electroshock Timer Will Speed Up Every Game of Settlers of Catan”
[JoshBaker] wanted to make something special for his brother this past Christmas. He decided on making a wooden game board version of the Settlers of Catan game. [Josh] used CorelDraw to construct the vector images needed for the board. Then, he set out cutting the base, engraving and cutting out the many wooden pieces with a laser cutter. All the pieces were stained and then sealed with polyurethane. He assembled the base so that the removable hex tiles, ports, and resource numbers sit nicely in the recessed parts and don’t shift during gameplay. He complemented the board with tokens and game pieces that he hand-painted. [Josh] also created a new set of cards to fit with the board’s aesthetic.
The board is done incredibly well, not to mention beautiful to look at. The hex tiles’ designs are very detailed. The stained and engraved wood really adds to the atmosphere of the game. We featured a coffee table that would be perfect to play it on. [Josh] has listed all of the vector files for the version he gave his brother, as well as additional ones for the Cities and Knights Expansion. We wish we could have seen the look on his brother’s face when he got such an awesome Christmas gift!